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Searched refs:GpuSamplerVk (Results 1 - 6 of 6) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dgpu_sampler_vk.cpp46 GpuSamplerVk::GpuSamplerVk(Device& device, const GpuSamplerDesc& desc) : device_(device), desc_(desc) in GpuSamplerVk() function in GpuSamplerVk
93 GpuSamplerVk::~GpuSamplerVk() in ~GpuSamplerVk()
108 const GpuSamplerDesc& GpuSamplerVk::GetDesc() const in GetDesc()
113 const GpuSamplerPlatformDataVk& GpuSamplerVk::GetPlatformData() const in GetPlatformData()
H A Dgpu_sampler_vk.h30 class GpuSamplerVk final : public GpuSampler {
32 GpuSamplerVk(Device& device, const GpuSamplerDesc& desc);
33 ~GpuSamplerVk();
H A Dgpu_resource_util_vk.cpp100 const GpuSamplerPlatformDataVk& plat = (static_cast<const GpuSamplerVk&>(sampler)).GetPlatformData(); in DebugSamplerNameVk()
H A Ddevice_vk.cpp1268 return make_unique<GpuSamplerVk>(*this, desc); in CreateGpuSampler()
1477 GpuSamplerVk* sampler = gpuResourceMgr_.GetSampler<GpuSamplerVk>(handle); in GetSampler()
H A Drender_backend_vk.cpp2034 const GpuSamplerVk* samplerPtr =
2035 gpuResourceMgr_.GetSampler<GpuSamplerVk>(bRes.samplerHandle);
2086 if (const GpuSamplerVk* resPtr = gpuResourceMgr_.GetSampler<GpuSamplerVk>(bRes.handle); resPtr) {
H A Dnode_context_descriptor_set_manager_vk.cpp42 if (const auto* gpuSampler = static_cast<GpuSamplerVk*>(gpuResourceMgr.GetSampler(handle)); gpuSampler) { in GetSampler()

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