Home
last modified time | relevance | path

Searched refs:GoForeground (Results 1 - 23 of 23) sorted by relevance

/foundation/window/window_manager/test/systemtest/wms/
H A Dwindow_multi_ability_test.cpp76 ASSERT_EQ(WMError::WM_OK, scene1->GoForeground()); in HWTEST_F()
77 ASSERT_EQ(WMError::WM_OK, scene2->GoForeground()); in HWTEST_F()
78 ASSERT_EQ(WMError::WM_OK, scene3->GoForeground()); in HWTEST_F()
79 ASSERT_EQ(WMError::WM_OK, scene4->GoForeground()); in HWTEST_F()
80 ASSERT_EQ(WMError::WM_OK, scene5->GoForeground()); in HWTEST_F()
82 ASSERT_NE(WMError::WM_OK, scene1->GoForeground()); in HWTEST_F()
83 ASSERT_NE(WMError::WM_OK, scene2->GoForeground()); in HWTEST_F()
84 ASSERT_NE(WMError::WM_OK, scene3->GoForeground()); in HWTEST_F()
85 ASSERT_NE(WMError::WM_OK, scene4->GoForeground()); in HWTEST_F()
86 ASSERT_NE(WMError::WM_OK, scene5->GoForeground()); in HWTEST_F()
[all...]
H A Dwindow_system_toast_test.cpp108 if (scene->GoForeground() == WMError::WM_OK) { in HWTEST_F()
109 ASSERT_EQ(WMError::WM_OK, scene->GoForeground()); in HWTEST_F()
115 if (scene->GoForeground() == WMError::WM_OK) { in HWTEST_F()
116 ASSERT_EQ(WMError::WM_OK, scene->GoForeground()); in HWTEST_F()
118 ASSERT_NE(WMError::WM_OK, scene->GoForeground()); in HWTEST_F()
145 if (scene->GoForeground() == WMError::WM_OK) { in HWTEST_F()
146 ASSERT_EQ(WMError::WM_OK, scene->GoForeground()); in HWTEST_F()
148 ASSERT_NE(WMError::WM_OK, scene->GoForeground()); in HWTEST_F()
178 if (scene->GoForeground() == WMError::WM_OK) { in HWTEST_F()
179 ASSERT_EQ(WMError::WM_OK, scene->GoForeground()); in HWTEST_F()
[all...]
H A Dwindow_app_floating_window_test.cpp131 if (scene->GoForeground() == WMError::WM_OK) { in HWTEST_F()
132 ASSERT_EQ(WMError::WM_OK, scene->GoForeground()); in HWTEST_F()
138 if (scene->GoForeground() == WMError::WM_OK) { in HWTEST_F()
139 ASSERT_EQ(WMError::WM_OK, scene->GoForeground()); in HWTEST_F()
141 ASSERT_NE(WMError::WM_OK, scene->GoForeground()); in HWTEST_F()
169 if (scene->GoForeground() == WMError::WM_OK) { in HWTEST_F()
170 ASSERT_EQ(WMError::WM_OK, scene->GoForeground()); in HWTEST_F()
172 ASSERT_NE(WMError::WM_OK, scene->GoForeground()); in HWTEST_F()
177 if (scene->GoForeground() == WMError::WM_OK) { in HWTEST_F()
178 ASSERT_EQ(WMError::WM_OK, scene->GoForeground()); in HWTEST_F()
[all...]
H A Dwindow_subwindow_test.cpp95 ASSERT_EQ(WMError::WM_OK, scene->GoForeground()); in HWTEST_F()
123 ASSERT_EQ(WMError::WM_OK, scene->GoForeground()); in HWTEST_F()
151 ASSERT_EQ(WMError::WM_OK, scene->GoForeground()); in HWTEST_F()
179 ASSERT_EQ(WMError::WM_OK, scene->GoForeground()); in HWTEST_F()
210 ASSERT_EQ(WMError::WM_OK, scene->GoForeground()); in HWTEST_F()
243 ASSERT_EQ(WMError::WM_OK, scene->GoForeground()); in HWTEST_F()
274 ASSERT_EQ(WMError::WM_OK, scene->GoForeground()); in HWTEST_F()
322 ASSERT_EQ(WMError::WM_OK, scene->GoForeground()); in HWTEST_F()
352 ASSERT_EQ(WMError::WM_OK, scene->GoForeground()); in HWTEST_F()
402 if (scene->GoForeground() in HWTEST_F()
[all...]
H A Dwindow_dialogwindow_test.cpp96 ASSERT_EQ(WMError::WM_OK, scene->GoForeground()); in HWTEST_F()
126 ASSERT_EQ(WMError::WM_OK, scene->GoForeground()); in HWTEST_F()
158 ASSERT_EQ(WMError::WM_OK, scene->GoForeground()); in HWTEST_F()
177 if (scene->GoForeground() == WMError::WM_OK) { in HWTEST_F()
178 ASSERT_EQ(WMError::WM_OK, scene->GoForeground()); in HWTEST_F()
220 ASSERT_EQ(WMError::WM_OK, scene->GoForeground()); in HWTEST_F()
248 ASSERT_EQ(WMError::WM_OK, scene->GoForeground()); in HWTEST_F()
277 ASSERT_EQ(WMError::WM_OK, scene->GoForeground()); in HWTEST_F()
/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_client/unittest/ui/
H A Drs_ui_director_test.cpp450 director->GoForeground(); in HWTEST_F()
464 director->GoForeground(); in HWTEST_F()
467 director->GoForeground(); in HWTEST_F()
474 director->GoForeground(); in HWTEST_F()
475 director->GoForeground(); in HWTEST_F()
/foundation/graphic/graphic_2d/rosen/modules/render_service_client/core/ui/
H A Drs_texture_export.cpp69 rsUiDirector_->GoForeground(true); in DoTextureExport()
H A Drs_ui_director.h39 void GoForeground(bool isTextureExport = false);
H A Drs_ui_director.cpp101 GoForeground(); in Init()
126 void RSUIDirector::GoForeground(bool isTextureExport) in GoForeground() function in OHOS::Rosen::RSUIDirector
128 ROSEN_LOGD("RSUIDirector::GoForeground"); in GoForeground()
/foundation/window/window_manager/interfaces/innerkits/wm/
H A Dwindow_scene.h101 WMError GoForeground(uint32_t reason = 0);
/foundation/ability/ability_runtime/frameworks/native/ability/native/
H A Dability_window.cpp112 windowScene_->GoForeground(sceneFlag); in OnPostAbilityForeground()
/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/
H A Dform_render_window.cpp160 rsUIDirector_->GoForeground(); in OnShow()
H A Drosen_window.cpp172 rsUIDirector_->GoForeground(); in OnShow()
/foundation/graphic/graphic_2d/rosen/modules/render_service_client/test/
H A Drender_service_client_rs_animation_demo.cpp108 scene->GoForeground(); in main()
H A Drender_service_client_surface_node_demo.cpp186 scene->GoForeground(); in main()
/foundation/window/window_manager/wm/test/unittest/
H A Dwindow_scene_test.cpp417 ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene->GoForeground()); in HWTEST_F()
435 ASSERT_EQ(WMError::WM_ERROR_INVALID_WINDOW, scene->GoForeground(reason)); in HWTEST_F()
/foundation/window/window_manager/test/fuzztest/wms/windowscene_fuzzer/
H A Dwindowscene_fuzzer.cpp184 windowScene->GoForeground(reason); in DoSomethingInterestingWithMyAPI()
/foundation/window/window_manager/wm/src/
H A Dwindow_scene.cpp151 WMError WindowScene::GoForeground(uint32_t reason) in GoForeground() function in OHOS::Rosen::WindowScene
/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_client/fuzztest/ui/rsuidirector_fuzzer/
H A Drsuidirector_fuzzer.cpp107 director->GoForeground(isTextureExport); in DoGoForeground()
/foundation/ability/ability_runtime/frameworks/native/ability/native/ability_runtime/
H A Djs_ability.cpp48 const std::string METHOD_NAME = "WindowScene::GoForeground";
660 scene_->GoForeground(Ability::sceneFlag_); in DoOnForeground()
721 scene_->GoForeground(Ability::sceneFlag_); in RequestFocus()
H A Dcj_ui_ability.cpp52 const std::string METHOD_NAME = "WindowScene::GoForeground";
628 scene_->GoForeground(UIAbility::sceneFlag_); in DoOnForeground()
689 scene_->GoForeground(UIAbility::sceneFlag_); in RequestFocus()
H A Djs_ui_ability.cpp58 const std::string METHOD_NAME = "WindowScene::GoForeground";
827 HITRACE_METER_NAME(HITRACE_TAG_ABILITY_MANAGER, "scene_->GoForeground"); in DoOnForeground()
828 scene_->GoForeground(UIAbility::sceneFlag_); in DoOnForeground()
895 scene_->GoForeground(UIAbility::sceneFlag_); in RequestFocus()
/foundation/arkui/ace_engine/frameworks/core/pipeline/
H A Dpipeline_context.cpp2602 context->rsUIDirector_->GoForeground(); in OnShow()

Completed in 20 milliseconds