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Help
Searched
refs:GetTaskQueue
(Results
1 - 11
of
11
) sorted by relevance
/foundation/graphic/graphic_3d/3d_scene_adapter/src/
H
A
D
scene_adapter.cpp
204
engineThread = tr.
GetTaskQueue
(ENGINE_THREAD);
in InitEngine()
209
ioThread = tr.
GetTaskQueue
(IO_QUEUE);
in InitEngine()
255
auto engineThread = META_NS::GetTaskQueueRegistry().
GetTaskQueue
(ENGINE_THREAD);
in InitEngine()
302
META_NS::GetTaskQueueRegistry().
GetTaskQueue
(ENGINE_THREAD)->AddWaitableTask(cb)->Wait();
in CreateTextureLayer()
358
META_NS::GetTaskQueueRegistry().
GetTaskQueue
(ENGINE_THREAD)->AddWaitableTask(cb)->Wait();
in OnWindowChange()
377
auto ioThread = META_NS::GetTaskQueueRegistry().
GetTaskQueue
(IO_QUEUE);
in DeinitRenderThread()
/foundation/graphic/graphic_3d/lume/metaobject/include/meta/interface/
H
A
D
intf_task_queue_registry.h
44
virtual ITaskQueue::Ptr
GetTaskQueue
(const BASE_NS::Uid& queueId) const = 0;
/foundation/graphic/graphic_3d/lume/metaobject/test/src/
H
A
D
test_runner.cpp
199
engineThread = tr.
GetTaskQueue
(ENGINE_THREAD);
in InitEngine()
204
ioThread = tr.
GetTaskQueue
(IO_QUEUE);
in InitEngine()
/foundation/graphic/graphic_3d/kits/js/src/
H
A
D
SceneJS.cpp
126
.
GetTaskQueue
(JS_RELEASE_THREAD)
in CallIt()
267
releaseThread = META_NS::GetTaskQueueRegistry().
GetTaskQueue
(JS_RELEASE_THREAD);
in Load()
377
.
GetTaskQueue
(ENGINE_THREAD)
in Load()
560
META_NS::GetTaskQueueRegistry().
GetTaskQueue
(ENGINE_THREAD)->AddWaitableTask(cb)->Wait();
in GetRoot()
831
.
GetTaskQueue
(ENGINE_THREAD)
in CreateMaterial()
895
.
GetTaskQueue
(ENGINE_THREAD)
in CreateShader()
1022
auto ioqueue = META_NS::GetTaskQueueRegistry().
GetTaskQueue
(IO_QUEUE);
in CreateImage()
1023
auto enginequeue = META_NS::GetTaskQueueRegistry().
GetTaskQueue
(ENGINE_THREAD);
in CreateImage()
H
A
D
PropertyProxy.cpp
80
updateToken_ = META_NS::GetTaskQueueRegistry().
GetTaskQueue
(ENGINE_THREAD)->AddTask(updateTask_);
in ScheduleUpdate()
/foundation/graphic/graphic_3d/lume/metaobject/include/meta/api/
H
A
D
timer.h
114
return Start(interval, BASE_NS::move(func), type, GetTaskQueueRegistry().
GetTaskQueue
(queueId));
in Start()
H
A
D
event_handler.h
147
auto queue = GetTaskQueueRegistry().
GetTaskQueue
(queueId);
in Subscribe()
/foundation/graphic/graphic_3d/lume/metaobject/src/
H
A
D
startable_object_controller.cpp
339
if (auto queue = GetTaskQueueRegistry().
GetTaskQueue
(queueId)) {
in ProcessOps()
404
auto queue = tickQueueId_ != BASE_NS::Uid {} ? META_NS::GetTaskQueueRegistry().
GetTaskQueue
(tickQueueId_)
in UpdateTicker()
H
A
D
object_registry.h
121
ITaskQueue::Ptr
GetTaskQueue
(const BASE_NS::Uid& queueId) const override;
H
A
D
object_registry.cpp
525
ITaskQueue::Ptr ObjectRegistry::
GetTaskQueue
(const BASE_NS::Uid& queueId) const
in GetTaskQueue()
function in ObjectRegistry
/foundation/graphic/graphic_3d/kits/js/include/
H
A
D
BaseObjectJS.h
229
return ExecSyncTask(META_NS::GetTaskQueueRegistry().
GetTaskQueue
(ENGINE_THREAD), BASE_NS::move(fun));
in ExecSyncTask()
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