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Searched refs:GetPipelineLayout (Results 1 - 25 of 33) sorted by relevance

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/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dgpu_program_vk.cpp54 pipelineLayout = mod.GetPipelineLayout(); in GpuShaderProgramVk()
72 const auto& reflPl = mod.GetPipelineLayout(); in GpuShaderProgramVk()
103 reflection_.pipelineLayout = mod.GetPipelineLayout(); in GpuComputeProgramVk()
H A Dshader_module_vk.cpp70 pipelineLayout_ = createInfo.reflectionData.GetPipelineLayout(); in ShaderModuleVk()
128 const PipelineLayout& ShaderModuleVk::GetPipelineLayout() const in GetPipelineLayout() function in ShaderModuleVk
H A Dshader_module_vk.h44 const PipelineLayout& GetPipelineLayout() const override;
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dpipeline_layout_loader.h54 const PipelineLayout& GetPipelineLayout() const;
H A Dpipeline_layout_loader.cpp148 const PipelineLayout& PipelineLayoutLoader::GetPipelineLayout() const in GetPipelineLayout() function in PipelineLayoutLoader
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_module.h42 virtual const PipelineLayout& GetPipelineLayout() const = 0;
H A Dshader_manager.h82 PipelineLayout GetPipelineLayout() const;
200 PipelineLayout GetPipelineLayout(const RenderHandleReference& handle) const override;
201 PipelineLayout GetPipelineLayout(const RenderHandle& handle) const;
522 const PipelineLayout& GetPipelineLayout(const RenderHandle& handle) const override;
H A Dshader_pipeline_binder.h86 PipelineLayout GetPipelineLayout() const override;
H A Dshader_manager.cpp496 const RenderHandleReference plRhr = CreatePipelineLayout({ fullName, cs->GetPipelineLayout() }); in Create()
563 const PipelineLayout layouts[] { vs->GetPipelineLayout(), fs->GetPipelineLayout() }; in Create()
1309 PipelineLayout ShaderManager::GetPipelineLayout(const RenderHandle& handle) const
1314 PipelineLayout ShaderManager::GetPipelineLayout(const RenderHandleReference& handle) const
1328 PLUGIN_LOG_W("RENDER_VALIDATION: invalid handle type given to GetPipelineLayout()");
2028 return CreateShaderPipelineBinder(handle, GetPipelineLayout(finalPlHandle));
2045 const PipelineLayout lpl = GetPipelineLayout(lhs);
2046 const PipelineLayout rpl = GetPipelineLayout(rhs);
2053 const PipelineLayout shaderPl = GetPipelineLayout(shaderPlHandl
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/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H A Drender_node_dotfield_render.cpp93 const PipelineLayout pipelineLayout = shaderMgr.GetPipelineLayout(plHandle); in InitNode()
183 const PipelineLayout pipelineLayout = shaderMgr.GetPipelineLayout(plHandle); in GetPsoData()
H A Drender_node_dotfield_simulation.cpp77 currBinders.pl = shaderMgr.GetPipelineLayout( in CreateBinders()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dshader_module_gles.h63 const PipelineLayout& GetPipelineLayout() const override;
H A Dshader_module_gles.cpp163 me.pipelineLayout_ = createInfo.reflectionData.GetPipelineLayout(); in ProcessShaderModule()
250 const PipelineLayout& ShaderModuleGLES::GetPipelineLayout() const in GetPipelineLayout() function in ShaderModuleGLES
H A Dgpu_program_gles.cpp549 pipelineLayout = plat_.vertShaderModule_->GetPipelineLayout();
557 const auto& reflPl = plat_.fragShaderModule_->GetPipelineLayout();
706 reflection_.pipelineLayout = plat_.module_->GetPipelineLayout(); in GpuComputeProgramGLES()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_pipeline_binder.h218 virtual PipelineLayout GetPipelineLayout() const = 0;
H A Dintf_shader_manager.h395 virtual PipelineLayout GetPipelineLayout(const RenderHandleReference& handle) const = 0;
712 virtual const PipelineLayout& GetPipelineLayout(const RenderHandle& handle) const = 0;
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_env.cpp137 defaultPipelineLayout_ = shaderMgr.GetPipelineLayout(plHandle); in InitNode()
255 const PipelineLayout& plRef = shaderMgr.GetPipelineLayout(currPlHandle); in UpdateAndBindCustomSet()
398 customSet2_ = shaderMgr.GetPipelineLayout(plHandle).descriptorSetCount == CUSTOM_SET_DESCRIPTOR_SET_COUNT; in GetPso()
H A Drender_node_default_material_render_slot.cpp505 const PipelineLayout& plRef = shaderMgr.GetPipelineLayout(currPlHandle); in UpdateAndBindSet3()
660 allShaderData_.defaultPipelineLayout = shaderMgr.GetPipelineLayout(allShaderData_.defaultPlHandle); in CreateDefaultShaderData()
764 psoHandle = psoMgr.GetGraphicsPsoHandle(currShader, gfxState, shaderMgr.GetPipelineLayout(currPl), in CreateNewPso()
773 shaderMgr.GetPipelineLayout(currPl).descriptorSetCount == CUSTOM_SET_DESCRIPTOR_SET_COUNT; in CreateNewPso()
H A Drender_node_default_depth_render_slot.cpp341 allShaderData_.defaultPipelineLayout = shaderMgr.GetPipelineLayout(allShaderData_.defaultPlHandle); in CreateDefaultShaderData()
478 psoHandle = psoMgr.GetGraphicsPsoHandle(currShader, gfxState, shaderMgr.GetPipelineLayout(currPl), in CreateNewPso()
H A Drender_node_default_material_deferred_shading.cpp422 const PipelineLayout plDef = shaderMgr.GetPipelineLayout(plDefHandle); in CreateDescriptorSets()
424 pipelineLayout_ = shaderMgr.GetPipelineLayout(plShaderHandle); in CreateDescriptorSets()
H A Drender_node_default_shadow_render_slot.cpp430 allShaderData_.defaultPipelineLayout = shaderMgr.GetPipelineLayout(allShaderData_.defaultPlHandle); in CreateDefaultShaderData()
501 const PipelineLayout& pl = shaderMgr.GetPipelineLayout(currPl); in CreateNewPso()
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_shader_passes_generic.cpp194 const PipelineLayout& pl = sRef.GetPipelineLayout(); in ExecuteFrameGraphics()
283 const PipelineLayout& pl = sRef.GetPipelineLayout(); in ExecuteFrameCompute()
H A Drender_node_fullscreen_generic.cpp69 pipelineData_.pipelineLayoutData = shaderMgr.GetPipelineLayout(pipelineData_.pipelineLayout); in InitNode()
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_post_process_util.cpp956 combineData_.pipelineLayout = shaderMgr.GetPipelineLayout(combineData_.pl); in InitCreateShaderResources()
962 copyData_.pipelineLayout = shaderMgr.GetPipelineLayout(copyData_.pl); in InitCreateShaderResources()
969 fxaaData_.pipelineLayout = shaderMgr.GetPipelineLayout(fxaaData_.pl); in InitCreateShaderResources()
975 taaData_.pipelineLayout = shaderMgr.GetPipelineLayout(taaData_.pl); in InitCreateShaderResources()
982 dofData_.pipelineLayout = shaderMgr.GetPipelineLayout(dofData_.pl); in InitCreateShaderResources()
989 dofBlurData_.pipelineLayout = shaderMgr.GetPipelineLayout(dofBlurData_.pl); in InitCreateShaderResources()
H A Dnode_context_pso_manager.cpp323 const PipelineLayout& pl = shaderMgr_.GetPipelineLayout(pipelineLayoutHandle); in GetGraphicsPsoHandle()

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