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Searched refs:GetGraphicsPsoHandle (Results 1 - 23 of 23) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_node_context_pso_manager.h77 virtual RenderHandle GetGraphicsPsoHandle(const RenderHandle shader, const RenderHandle graphicsState,
93 virtual RenderHandle GetGraphicsPsoHandle(const RenderHandle shader, const RenderHandle graphicsState,
109 virtual RenderHandle GetGraphicsPsoHandle(const RenderHandle shaderHandle, const GraphicsState& graphicsState,
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dnode_context_pso_manager.h66 RenderHandle GetGraphicsPsoHandle(const RenderHandle shader, const RenderHandle graphicsState,
70 RenderHandle GetGraphicsPsoHandle(const RenderHandle shader, const RenderHandle graphicsState,
74 RenderHandle GetGraphicsPsoHandle(const RenderHandle shader, const GraphicsState& graphicsState,
H A Dnode_context_pso_manager.cpp317 RenderHandle NodeContextPsoManager::GetGraphicsPsoHandle(const RenderHandle shaderHandle, in GetGraphicsPsoHandle() function in NodeContextPsoManager
334 RenderHandle NodeContextPsoManager::GetGraphicsPsoHandle(const RenderHandle shader, const RenderHandle graphicsState, in GetGraphicsPsoHandle() function in NodeContextPsoManager
343 RenderHandle NodeContextPsoManager::GetGraphicsPsoHandle(const RenderHandle shader, const GraphicsState& graphicsState, in GetGraphicsPsoHandle() function in NodeContextPsoManager
H A Drender_node_post_process_util.cpp516 effect.pso = psoMgr.GetGraphicsPsoHandle(effect.shader, graphicsStateHandle, effect.pipelineLayout, {}, {}, in ExecuteCombine()
575 fxaaData_.pso = psoMgr.GetGraphicsPsoHandle( in ExecuteFXAA()
630 taaData_.pso = psoMgr.GetGraphicsPsoHandle( in ExecuteTAA()
708 dofBlurData_.pso = psoMgr.GetGraphicsPsoHandle( in ExecuteDofBlur()
777 dofData_.pso = psoMgr.GetGraphicsPsoHandle( in ExecuteDof()
841 effect.pso = psoMgr.GetGraphicsPsoHandle(effect.shader, graphicsStateHandle, effect.pipelineLayout, {}, {}, in ExecuteBlit()
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_motion_blur.cpp60 renderData_.pso = renderNodeContextMgr.GetPsoManager().GetGraphicsPsoHandle(renderData_.shader, graphicsState, in Init()
69 renderTileMaxData_.pso = renderNodeContextMgr.GetPsoManager().GetGraphicsPsoHandle(renderTileMaxData_.shader, in Init()
84 renderTileNeighborData_.psoNeighborhood = renderNodeContextMgr.GetPsoManager().GetGraphicsPsoHandle( in Init()
91 renderTileNeighborData_.psoHorizontal = renderNodeContextMgr.GetPsoManager().GetGraphicsPsoHandle( in Init()
98 renderTileNeighborData_.psoVertical = renderNodeContextMgr.GetPsoManager().GetGraphicsPsoHandle( in Init()
H A Drender_node_fullscreen_generic.cpp193 pipelineData_.pso = renderNodeContextMgr_->GetPsoManager().GetGraphicsPsoHandle( in GetPsoHandle()
212 pipelineData_.pso = renderNodeContextMgr_->GetPsoManager().GetGraphicsPsoHandle(pipelineData_.shader, in GetPsoHandle()
H A Drender_copy.cpp66 return psoMgr.GetGraphicsPsoHandle( in CreatePso()
H A Drender_blur.cpp130 renderNodeContextMgr.GetPsoManager().GetGraphicsPsoHandle(renderData_.shader, graphicsState, in Execute()
137 renderNodeContextMgr.GetPsoManager().GetGraphicsPsoHandle(renderData_.shader, graphicsState, in Execute()
H A Drender_node_back_buffer.cpp149 psoHandle_ = psoMgr.GetGraphicsPsoHandle( in CheckForPsoSpecilization()
H A Drender_bloom.cpp697 const RenderHandle pso = psoMgr.GetGraphicsPsoHandle( in CreateAndReflectRenderPso()
735 psos_.downscaleHandles[configuration.first].regular = psoMgr.GetGraphicsPsoHandle( in CreateRenderPsos()
748 psos_.downscaleHandles[configuration.first].threshold = psoMgr.GetGraphicsPsoHandle( in CreateRenderPsos()
H A Drender_node_shader_passes_generic.cpp359 return renderNodeContextMgr_->GetPsoManager().GetGraphicsPsoHandle( in GetPsoHandleGraphics()
H A Drender_node_mip_chain_post_process.cpp119 pipelineData_.pso = renderNodeContextMgr.GetPsoManager().GetGraphicsPsoHandle(pipelineData_.shader, in InitNode()
H A Drender_node_single_post_process.cpp172 psoHandle_ = renderNodeContextMgr.GetPsoManager().GetGraphicsPsoHandle( in InitNode()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_copy_helper.cpp89 renderData_.pso = psoMgr.GetGraphicsPsoHandle(renderData_.shader, graphicsStateHandle, in Execute()
H A Drender_node_default_depth_render_slot.cpp478 psoHandle = psoMgr.GetGraphicsPsoHandle(currShader, gfxState, shaderMgr.GetPipelineLayout(currPl), in CreateNewPso()
483 psoHandle = psoMgr.GetGraphicsPsoHandle(currShader, currState, currPl, currVid, spec, dynamicStatesView); in CreateNewPso()
H A Drender_node_default_shadow_render_slot.cpp503 psoHandle = psoMgr.GetGraphicsPsoHandle( in CreateNewPso()
506 psoHandle = psoMgr.GetGraphicsPsoHandle( in CreateNewPso()
H A Drender_node_default_shadows_blur.cpp178 shaderData_.psoHandle = psoMgr.GetGraphicsPsoHandle(shaderData_.shaderHandle, graphicsStateHandle, in ProcessSingleShadow()
H A Drender_node_default_material_render_slot.cpp764 psoHandle = psoMgr.GetGraphicsPsoHandle(currShader, gfxState, shaderMgr.GetPipelineLayout(currPl), in CreateNewPso()
770 psoHandle = psoMgr.GetGraphicsPsoHandle(currShader, currState, currPl, currVid, spec, GetDynamicStates()); in CreateNewPso()
H A Drender_node_default_env.cpp399 psoHandle_ = renderNodeContextMgr_->GetPsoManager().GetGraphicsPsoHandle( in GetPso()
H A Drender_node_camera_single_post_process.cpp192 psoHandle_ = renderNodeContextMgr.GetPsoManager().GetGraphicsPsoHandle( in InitNode()
H A Drender_node_camera_cubemap.cpp147 psoHandle_ = renderNodeContextMgr.GetPsoManager().GetGraphicsPsoHandle( in InitNode()
H A Drender_node_default_material_deferred_shading.cpp383 allShaderData_.psoHandle = renderNodeContextMgr_->GetPsoManager().GetGraphicsPsoHandle( in GetPsoHandle()
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H A Drender_node_dotfield_render.cpp190 renderNodeContextMgr.GetPsoManager().GetGraphicsPsoHandle(shaderHandle, graphicsStateHandle, pipelineLayout, in GetPsoData()

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