Home
Sort by
last modified time
|
relevance
|
path
Repository(s)
applications
arkcompiler
base
build
commonlibrary
developtools
device
docs
domains
drivers
foundation
ide
interface
kernel
napi_generator
productdefine
test
third_party
vendor
select all
invert selection
clear
Full Search
Search through all text tokens(words,strings,identifiers,numbers) in index.
Definition
Only finds symbol definitions(where e.g a variable(function,...) is defined).
Symbol
Only finds symbol(e.g. methods classes,function,variables).
File Path
Path of the source file(use "/").If you want just exact path,enclose it in "".Source files end with: .jar/.bz2/.a/.h/.java...
History
History log comments.
Type
Any
Bzip(2)
C
Clojure
C#
C++
ELF
Erlang
Image file
Fortran
Golang
GZIP
Haskell
Jar
Java
Java class
JavaScript
Lisp
Lua
Pascal
Perl
PHP
Plain Text
PL/SQL
Python
Rust
Scala
Shell script
SQL
Tar
Tcl
Troff
UUEncoded
Visual Basic
XML
Zip
Type of analyzer used to filter file types include with selected(e.g. just C sources).
Help
Searched
refs:GetGpuHandle
(Results
1 - 7
of
7
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/perf/
H
A
D
gpu_query_manager.h
41
EngineResourceHandle
GetGpuHandle
(BASE_NS::string_view name) const;
H
A
D
gpu_query_manager.cpp
44
EngineResourceHandle GpuQueryManager::
GetGpuHandle
(const string_view name) const
in GetGpuHandle()
function in GpuQueryManager
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H
A
D
gpu_resource_manager.h
315
EngineResourceHandle
GetGpuHandle
(const RenderHandle& clientHandle) const;
528
EngineResourceHandle
GetGpuHandle
(const PerManagerStore& store, const RenderHandle& clientHandle) const;
H
A
D
gpu_resource_manager.cpp
1994
EngineResourceHandle GpuResourceManager::
GetGpuHandle
(
2016
EngineResourceHandle GpuResourceManager::
GetGpuHandle
(const RenderHandle& clientHandle) const
2020
return
GetGpuHandle
(bufferStore_, clientHandle);
2022
return
GetGpuHandle
(imageStore_, clientHandle);
2024
return
GetGpuHandle
(samplerStore_, clientHandle);
2033
const EngineResourceHandle resHandle =
GetGpuHandle
(bufferStore_, handle);
2039
const EngineResourceHandle resHandle =
GetGpuHandle
(imageStore_, handle);
2045
const EngineResourceHandle resHandle =
GetGpuHandle
(samplerStore_, handle);
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H
A
D
node_context_pool_manager_vk.cpp
108
const EngineResourceHandle gpuHandle = gpuResourceMgr.
GetGpuHandle
(renderPassDesc.attachmentHandles[idx]);
in HashFramebuffer()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H
A
D
node_context_pool_manager_gles.cpp
80
const EngineResourceHandle gpuHandle = gpuResourceMgr_.
GetGpuHandle
(renderPassDesc.attachmentHandles[idx]);
in HashRPD()
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H
A
D
render_graph.cpp
203
const EngineResourceHandle gpuHandle = gpuResourceMgr.
GetGpuHandle
(resState.resource.handle);
in DebugPrintImageState()
Completed in 10 milliseconds