Searched refs:FindMesh (Results 1 - 3 of 3) sorted by relevance
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | mesh_impl.cpp | 159 if (sceneHolder->FindMesh(name, fullpath, meshEntinty)) {
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H A D | scene_holder.h | 209 bool FindMesh(const BASE_NS::string_view name, const BASE_NS::string_view fullPath, CORE_NS::Entity& entity);
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H A D | scene_holder.cpp | 867 FindMesh(KDUMMY_STRING, KDUMMY_STRING, dummy); in IntrospectNodeless() 952 bool SceneHolder::FindMesh(const BASE_NS::string_view name, const BASE_NS::string_view fullPath, Entity& entity) in FindMesh() function in SceneHolder 1164 FindMesh(name, fullPath, entity)) { in FindResource()
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