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Searched refs:EVAL_CONTINUE (Results 1 - 5 of 5) sorted by relevance

/foundation/graphic/graphic_3d/lume/metaobject/src/animation/
H A Dproperty_animation.cpp59 return result == AnyReturn::NOTHING_TO_DO ? EvaluationResult::EVAL_CONTINUE in ProcessOnGet()
64 return EvaluationResult::EVAL_CONTINUE; in ProcessOnGet()
82 return EvaluationResult::EVAL_CONTINUE; in ProcessOnSet()
H A Dkeyframe_animation.cpp125 return result == AnyReturn::NOTHING_TO_DO ? EvaluationResult::EVAL_CONTINUE in ProcessOnGet()
129 return EvaluationResult::EVAL_CONTINUE; in ProcessOnGet()
H A Dtrack_animation.cpp93 return result == AnyReturn::NOTHING_TO_DO ? EvaluationResult::EVAL_CONTINUE in ProcessOnGet()
97 return EvaluationResult::EVAL_CONTINUE; in ProcessOnGet()
H A Danimation.h375 return EvaluationResult::EVAL_CONTINUE;
379 return EvaluationResult::EVAL_CONTINUE;
/foundation/graphic/graphic_3d/lume/metaobject/include/meta/interface/property/
H A Dintf_modifier.h28 EVAL_CONTINUE = 0, /// Continue evaluation of the stack enumerator

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