Home
last modified time | relevance | path

Searched refs:DynamicStateEnum (Results 1 - 25 of 35) sorted by relevance

12

/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_node_context_pso_manager.h80 const BASE_NS::array_view<const DynamicStateEnum> dynamicStates) = 0;
96 const BASE_NS::array_view<const DynamicStateEnum> dynamicStates) = 0;
112 const BASE_NS::array_view<const DynamicStateEnum> dynamicStates) = 0;
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dnode_context_pso_manager.h69 const BASE_NS::array_view<const DynamicStateEnum> dynamicStates) override;
73 const BASE_NS::array_view<const DynamicStateEnum> dynamicStates) override;
77 const BASE_NS::array_view<const DynamicStateEnum> dynamicStates) override;
102 const BASE_NS::array_view<const DynamicStateEnum> dynamicStates, const GraphicsState* graphicsState);
135 BASE_NS::vector<DynamicStateEnum> dynamicStates;
H A Dnode_context_pso_manager.cpp70 const array_view<const DynamicStateEnum> dynamicStates,
246 const array_view<const DynamicStateEnum> dynamicStates, const GraphicsState* customGraphicsState) in GetGraphicsPsoHandleImpl()
320 const array_view<const DynamicStateEnum> dynamicStates) in GetGraphicsPsoHandle()
337 const array_view<const DynamicStateEnum> dynamicStates) in GetGraphicsPsoHandle()
346 const array_view<const DynamicStateEnum> dynamicStates) in GetGraphicsPsoHandle()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dpipeline_state_object_vk.h46 const BASE_NS::array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc,
H A Ddevice_vk.h166 const BASE_NS::array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc,
H A Dpipeline_state_object_vk.cpp178 const array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc, in GraphicsPipelineStateObjectVk()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dpipeline_state_object_gles.h53 const BASE_NS::array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc,
H A Dpipeline_state_object_gles.cpp101 DynamicStateFlags GetDynamicStateFlags(const array_view<const DynamicStateEnum> dynamicStates) in GetDynamicStateFlags()
155 const array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc, in GraphicsPipelineStateObjectGLES()
H A Ddevice_gles.h157 const BASE_NS::array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc,
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_env.h77 BASE_NS::array_view<const RENDER_NS::DynamicStateEnum> GetDynamicStates() const;
H A Drender_copy_helper.cpp34 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STATE_ENUM_SCISSOR };
H A Drender_node_default_env.cpp58 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STATE_ENUM_SCISSOR };
59 constexpr DynamicStateEnum DYNAMIC_STATES_FSR[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STATE_ENUM_SCISSOR,
466 array_view<const DynamicStateEnum> RenderNodeDefaultEnv::GetDynamicStates() const in GetDynamicStates()
H A Drender_node_default_material_render_slot.h211 BASE_NS::array_view<const RENDER_NS::DynamicStateEnum> GetDynamicStates() const;
H A Drender_node_default_material_render_slot.cpp61 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STATE_ENUM_SCISSOR };
62 constexpr DynamicStateEnum DYNAMIC_STATES_FSR[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STATE_ENUM_SCISSOR,
891 array_view<const DynamicStateEnum> RenderNodeDefaultMaterialRenderSlot::GetDynamicStates() const in GetDynamicStates()
H A Drender_node_default_depth_render_slot.cpp56 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STATE_ENUM_SCISSOR };
472 constexpr array_view<const DynamicStateEnum> dynamicStatesView { DYNAMIC_STATES, countof(DYNAMIC_STATES) }; in CreateNewPso()
H A Drender_node_default_shadows_blur.cpp44 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STATE_ENUM_SCISSOR };
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_copy.cpp41 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STATE_ENUM_SCISSOR };
H A Drender_node_back_buffer.cpp45 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STATE_ENUM_SCISSOR };
H A Drender_node_fullscreen_generic.cpp161 constexpr DynamicStateEnum dynamicStates[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STATE_ENUM_SCISSOR, in GetPsoHandle()
H A Drender_motion_blur.cpp46 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STATE_ENUM_SCISSOR };
H A Drender_node_shader_passes_generic.cpp354 constexpr DynamicStateEnum dynamicStates[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STATE_ENUM_SCISSOR, in GetPsoHandleGraphics()
H A Drender_blur.cpp40 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STATE_ENUM_SCISSOR };
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H A Drender_node_dotfield_render.cpp56 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STATE_ENUM_SCISSOR };
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Ddevice.h228 const BASE_NS::array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc,
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_state_desc.h693 * Use DynamicStateEnum s when creating the actual pso objects.
721 enum DynamicStateEnum { enum

Completed in 19 milliseconds

12