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Searched refs:DeactivateCamera (Results 1 - 5 of 5) sorted by relevance

/foundation/graphic/graphic_3d/kits/js/src/
H A DCameraJS.cpp80 scene->DeactivateCamera(cam); in DisposeNative()
178 scn->DeactivateCamera(node); in CameraJS()
198 scene->DeactivateCamera(camera); in Finalize()
265 scene->DeactivateCamera(camera); in SetEnabled()
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/
H A Dintf_scene.h385 virtual void DeactivateCamera(const ICamera::Ptr& camera) = 0;
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.h487 void DeactivateCamera(const CORE_NS::Entity& cameraEntity) const;
H A Dscene_impl.cpp1652 void DeactivateCamera(const SCENE_NS::ICamera::Ptr& camera) override
1659 sceneHolder_->DeactivateCamera(e->GetEntity());
H A Dscene_holder.cpp261 void SceneHolder::DeactivateCamera(const Entity& cameraEntity) const in DeactivateCamera() function in SceneHolder
264 CORE_LOG_W("SceneHolder::DeactivateCamera: Can not be deactivated. cameraEntity: %" PRIx64 in DeactivateCamera()
278 CORE_LOG_W("SceneHolder::DeactivateCamera: Can not be deactivated. cameraEntity: %" PRIx64 in IsCameraActive()

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