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Searched refs:DETACHED (Results 1 - 6 of 6) sorted by relevance

/foundation/graphic/graphic_3d/lume/metaobject/include/meta/interface/
H A Dintf_startable.h37 DETACHED = 0, member in StartableState
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/
H A Dintf_node.h45 enum class NodeState { DETACHED = 0, ATTACHED = 1 }; member in NodeState
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dhierarchy_controller.cpp152 if (state == NodeState::DETACHED) { in AttachNode()
H A Dnode_impl.h387 SCENE_NS::NodeState attachedState_ { SCENE_NS::NodeState::DETACHED };
H A Dnode_impl.cpp214 attachedState_ = SCENE_NS::NodeState::DETACHED; in DetachFromHierarchy()
/foundation/graphic/graphic_3d/lume/metaobject/test/src/
H A Dtesting_objects.cpp94 META_ACCESS_PROPERTY(StartableState)->SetValue(StartableState::DETACHED); variable
156 IStartable, META_NS::StartableState, StartableState, StartableState::DETACHED);

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