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Searched refs:DEPTH_SHADER (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dmaterial_impl.cpp1136 EcsObject()->GetEntity(), SceneHolder::ShaderType::DEPTH_SHADER, DepthShader()->GetValue()); member in __anon9826::MaterialImpl::SceneHolder::ShaderType
1139 auto shader = SceneHolder()->GetShader(EcsObject()->GetEntity(), SceneHolder::ShaderType::DEPTH_SHADER);
1147 EcsObject()->GetEntity(), SceneHolder::ShaderType::DEPTH_SHADER, DepthShaderState()->GetValue()); member in __anon9826::MaterialImpl::SceneHolder::ShaderType
1151 SceneHolder()->GetGraphicsState(EcsObject()->GetEntity(), SceneHolder::ShaderType::DEPTH_SHADER);
1194 EcsObject()->GetEntity(), SceneHolder::ShaderType::DEPTH_SHADER, DepthShader()->GetValue()); member in __anon9826::MaterialImpl::SceneHolder::ShaderType
1207 EcsObject()->GetEntity(), SceneHolder::ShaderType::DEPTH_SHADER, DepthShaderState()->GetValue()); member in __anon9826::MaterialImpl::SceneHolder::ShaderType
H A Dscene_holder.cpp1906 } else if (type == ShaderType::DEPTH_SHADER) { in GetShader()
1946 } else if (type == ShaderType::DEPTH_SHADER) { in GetGraphicsState()
2006 } else if (type == ShaderType::DEPTH_SHADER) { in SetGraphicsState()
2038 } else if (type == ShaderType::DEPTH_SHADER) { in GetGraphicsState()
2098 } else if (type == ShaderType::DEPTH_SHADER) { in SetShader()
2117 } else if (type == ShaderType::DEPTH_SHADER) { in SetShader()
2175 } else if (type == ShaderType::DEPTH_SHADER) { in SetGraphicsState()
2187 } else if (type == ShaderType::DEPTH_SHADER) { in SetGraphicsState()
H A Dscene_holder.h263 enum ShaderType : uint8_t { MATERIAL_SHADER, DEPTH_SHADER };

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