Searched refs:DEPTH_SHADER (Results 1 - 3 of 3) sorted by relevance
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | material_impl.cpp | 1136 EcsObject()->GetEntity(), SceneHolder::ShaderType::DEPTH_SHADER, DepthShader()->GetValue()); member in __anon9826::MaterialImpl::SceneHolder::ShaderType 1139 auto shader = SceneHolder()->GetShader(EcsObject()->GetEntity(), SceneHolder::ShaderType::DEPTH_SHADER); 1147 EcsObject()->GetEntity(), SceneHolder::ShaderType::DEPTH_SHADER, DepthShaderState()->GetValue()); member in __anon9826::MaterialImpl::SceneHolder::ShaderType 1151 SceneHolder()->GetGraphicsState(EcsObject()->GetEntity(), SceneHolder::ShaderType::DEPTH_SHADER); 1194 EcsObject()->GetEntity(), SceneHolder::ShaderType::DEPTH_SHADER, DepthShader()->GetValue()); member in __anon9826::MaterialImpl::SceneHolder::ShaderType 1207 EcsObject()->GetEntity(), SceneHolder::ShaderType::DEPTH_SHADER, DepthShaderState()->GetValue()); member in __anon9826::MaterialImpl::SceneHolder::ShaderType
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H A D | scene_holder.cpp | 1906 } else if (type == ShaderType::DEPTH_SHADER) { in GetShader() 1946 } else if (type == ShaderType::DEPTH_SHADER) { in GetGraphicsState() 2006 } else if (type == ShaderType::DEPTH_SHADER) { in SetGraphicsState() 2038 } else if (type == ShaderType::DEPTH_SHADER) { in GetGraphicsState() 2098 } else if (type == ShaderType::DEPTH_SHADER) { in SetShader() 2117 } else if (type == ShaderType::DEPTH_SHADER) { in SetShader() 2175 } else if (type == ShaderType::DEPTH_SHADER) { in SetGraphicsState() 2187 } else if (type == ShaderType::DEPTH_SHADER) { in SetGraphicsState()
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H A D | scene_holder.h | 263 enum ShaderType : uint8_t { MATERIAL_SHADER, DEPTH_SHADER };
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