/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/ |
H A D | layer_flag_bits_metadata.h | 25 DECL_ENUM(CORE3D_NS::LayerFlagBits, CORE_LAYER_FLAG_BIT_00, "Layer 0") 26 DECL_ENUM(CORE3D_NS::LayerFlagBits, CORE_LAYER_FLAG_BIT_01, "Layer 1") 27 DECL_ENUM(CORE3D_NS::LayerFlagBits, CORE_LAYER_FLAG_BIT_02, "Layer 2") 28 DECL_ENUM(CORE3D_NS::LayerFlagBits, CORE_LAYER_FLAG_BIT_03, "Layer 3") 29 DECL_ENUM(CORE3D_NS::LayerFlagBits, CORE_LAYER_FLAG_BIT_04, "Layer 4") 30 DECL_ENUM(CORE3D_NS::LayerFlagBits, CORE_LAYER_FLAG_BIT_05, "Layer 5") 31 DECL_ENUM(CORE3D_NS::LayerFlagBits, CORE_LAYER_FLAG_BIT_06, "Layer 6") 32 DECL_ENUM(CORE3D_NS::LayerFlagBits, CORE_LAYER_FLAG_BIT_07, "Layer 7") 33 DECL_ENUM(CORE3D_NS::LayerFlagBits, CORE_LAYER_FLAG_BIT_08, "Layer 8") 34 DECL_ENUM(CORE3D_N [all...] |
H A D | camera_component_manager.cpp | 44 DECL_ENUM(CameraComponent::Projection, ORTHOGRAPHIC, "Orthographic") 45 DECL_ENUM(CameraComponent::Projection, PERSPECTIVE, "Perspective") 46 DECL_ENUM(CameraComponent::Projection, FRUSTUM, "Frustum") 47 DECL_ENUM(CameraComponent::Projection, CUSTOM, "Custom Projection") 51 DECL_ENUM(CameraComponent::RenderingPipeline, LIGHT_FORWARD, "Light-Weight Forward") 52 DECL_ENUM(CameraComponent::RenderingPipeline, FORWARD, "Forward") 53 DECL_ENUM(CameraComponent::RenderingPipeline, DEFERRED, "Deferred") 54 DECL_ENUM(CameraComponent::RenderingPipeline, CUSTOM, "Custom") 58 DECL_ENUM(CameraComponent::Culling, NONE, "None") 59 DECL_ENUM(CameraComponen [all...] |
H A D | post_process_component_manager.cpp | 44 DECL_ENUM(PostProcessComponent::FlagBits, TONEMAP_BIT, "Tonemap") 45 DECL_ENUM(PostProcessComponent::FlagBits, BLOOM_BIT, "Bloom") 46 DECL_ENUM(PostProcessComponent::FlagBits, VIGNETTE_BIT, "Vignette") 47 DECL_ENUM(PostProcessComponent::FlagBits, COLOR_FRINGE_BIT, "Color Fringe") 48 DECL_ENUM(PostProcessComponent::FlagBits, DITHER_BIT, "Dither") 49 DECL_ENUM(PostProcessComponent::FlagBits, BLUR_BIT, "Blur") 50 DECL_ENUM(PostProcessComponent::FlagBits, COLOR_CONVERSION_BIT, "Color Conversion") 51 DECL_ENUM(PostProcessComponent::FlagBits, FXAA_BIT, "Fast Approximate Anti-Aliasing") 52 DECL_ENUM(PostProcessComponent::FlagBits, TAA_BIT, "Temporat Anti-Aliasing") 53 DECL_ENUM(PostProcessComponen [all...] |
H A D | render_configuration_component_manager.cpp | 35 DECL_ENUM(RenderConfigurationComponent::SceneShadowType, PCF, "PCF (Percentage Closer Filtering)") 36 DECL_ENUM(RenderConfigurationComponent::SceneShadowType, VSM, "VSM (Variance Shadow Maps)") 40 DECL_ENUM(RenderConfigurationComponent::SceneShadowQuality, LOW, "Low") 41 DECL_ENUM(RenderConfigurationComponent::SceneShadowQuality, NORMAL, "Normal") 42 DECL_ENUM(RenderConfigurationComponent::SceneShadowQuality, HIGH, "High") 43 DECL_ENUM(RenderConfigurationComponent::SceneShadowQuality, ULTRA, "Ultra") 47 DECL_ENUM(RenderConfigurationComponent::SceneShadowSmoothness, HARD, "Hard") 48 DECL_ENUM(RenderConfigurationComponent::SceneShadowSmoothness, NORMAL, "Normal") 49 DECL_ENUM(RenderConfigurationComponent::SceneShadowSmoothness, SOFT, "Soft") 53 DECL_ENUM(RenderConfigurationComponen [all...] |
H A D | animation_state_component_manager.cpp | 32 DECL_ENUM(AnimationComponent::PlaybackState, STOP, "Stop") 33 DECL_ENUM(AnimationComponent::PlaybackState, PLAY, "Play") 34 DECL_ENUM(AnimationComponent::PlaybackState, PAUSE, "Pause") 38 DECL_ENUM(AnimationStateComponent::FlagBits, MANUAL_PROGRESS, "Update Playback Time Manually.")
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H A D | environment_component_manager.cpp | 30 DECL_ENUM(CORE3D_NS::EnvironmentComponent::Background, NONE, "None") 31 DECL_ENUM(CORE3D_NS::EnvironmentComponent::Background, IMAGE, "Image") 32 DECL_ENUM(CORE3D_NS::EnvironmentComponent::Background, CUBEMAP, "Cubemap") 33 DECL_ENUM(CORE3D_NS::EnvironmentComponent::Background, EQUIRECTANGULAR, "Equirectangular")
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H A D | mesh_component_manager.cpp | 37 DECL_ENUM(RENDER_NS::IndexType, CORE_INDEX_TYPE_UINT16, "16 Bit") 38 DECL_ENUM(RENDER_NS::IndexType, CORE_INDEX_TYPE_UINT32, "32 Bit") 42 DECL_ENUM(MeshComponent::Submesh::FlagBits, TANGENTS_BIT, "Tangents") 43 DECL_ENUM(MeshComponent::Submesh::FlagBits, VERTEX_COLORS_BIT, "Vertex Colors") 44 DECL_ENUM(MeshComponent::Submesh::FlagBits, SKIN_BIT, "Skin") 45 DECL_ENUM(MeshComponent::Submesh::FlagBits, SECOND_TEXCOORD_BIT, "Second Texcoord")
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H A D | animation_component_manager.cpp | 29 DECL_ENUM(AnimationComponent::PlaybackState, STOP, "Stop") 30 DECL_ENUM(AnimationComponent::PlaybackState, PLAY, "Play") 31 DECL_ENUM(AnimationComponent::PlaybackState, PAUSE, "Pause")
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H A D | animation_track_component_manager.cpp | 29 DECL_ENUM(AnimationTrackComponent::Interpolation, STEP, "Step") 30 DECL_ENUM(AnimationTrackComponent::Interpolation, LINEAR, "Linear") 31 DECL_ENUM(AnimationTrackComponent::Interpolation, SPLINE, "Spline")
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H A D | light_component_manager.cpp | 31 DECL_ENUM(CORE3D_NS::LightComponent::Type, DIRECTIONAL, "Directional") 32 DECL_ENUM(CORE3D_NS::LightComponent::Type, POINT, "Point") 33 DECL_ENUM(CORE3D_NS::LightComponent::Type, SPOT, "Spot")
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H A D | planar_reflection_component_manager.cpp | 30 DECL_ENUM(PlanarReflectionComponent::FlagBits, ACTIVE_RENDER_BIT, "Active Render") 31 DECL_ENUM(PlanarReflectionComponent::FlagBits, MSAA_BIT, "MSAA")
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H A D | material_component_manager.cpp | 53 DECL_ENUM(MaterialComponent::Type, METALLIC_ROUGHNESS, "Metallic Roughness") 54 DECL_ENUM(MaterialComponent::Type, SPECULAR_GLOSSINESS, "Specular Glossiness") 55 DECL_ENUM(MaterialComponent::Type, UNLIT, "Unlit") 56 DECL_ENUM(MaterialComponent::Type, UNLIT_SHADOW_ALPHA, "Unlit Shadow Alpha") 57 DECL_ENUM(MaterialComponent::Type, CUSTOM, "Custom material") 58 DECL_ENUM(MaterialComponent::Type, CUSTOM_COMPLEX, "Custom complex material") 62 DECL_ENUM(MaterialComponent::LightingFlagBits, SHADOW_RECEIVER_BIT, "Shadow Receiver") 63 DECL_ENUM(MaterialComponent::LightingFlagBits, SHADOW_CASTER_BIT, "Shadow Caster") 64 DECL_ENUM(MaterialComponent::LightingFlagBits, PUNCTUAL_LIGHT_RECEIVER_BIT, "Punctual Light Receiver") 65 DECL_ENUM(MaterialComponen [all...] |
H A D | render_mesh_batch_component_manager.cpp | 30 DECL_ENUM(CORE3D_NS::RenderMeshBatchComponent::BatchType, GPU_INSTANCING, "GPU Instancing")
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/foundation/graphic/graphic_3d/kits/js/src/ |
H A D | SceneResourceImpl.cpp | 35 #define DECL_ENUM(enu, x) \ in RegisterEnums() macro 40 DECL_ENUM(SceneResourceType, UNKNOWN); in RegisterEnums() 41 DECL_ENUM(SceneResourceType, NODE); in RegisterEnums() 42 DECL_ENUM(SceneResourceType, ENVIRONMENT); in RegisterEnums() 43 DECL_ENUM(SceneResourceType, MATERIAL); in RegisterEnums() 44 DECL_ENUM(SceneResourceType, MESH); in RegisterEnums() 45 DECL_ENUM(SceneResourceType, ANIMATION); in RegisterEnums() 46 DECL_ENUM(SceneResourceType, SHADER); in RegisterEnums() 47 DECL_ENUM(SceneResourceType, IMAGE); in RegisterEnums() 48 #undef DECL_ENUM in RegisterEnums() macro [all...] |
H A D | ToneMapJS.cpp | 104 #define DECL_ENUM(enu, x) \ in Init() macro 108 DECL_ENUM(eType, ACES); in Init() 109 DECL_ENUM(eType, ACES_2020); in Init() 110 DECL_ENUM(eType, FILMIC); in Init() 111 #undef DECL_ENUM in Init() macro
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H A D | EnvironmentJS.cpp | 70 #define DECL_ENUM(enu, x) \ in Init() macro 74 DECL_ENUM(eType, BACKGROUND_NONE); in Init() 75 DECL_ENUM(eType, BACKGROUND_IMAGE); in Init() 76 DECL_ENUM(eType, BACKGROUND_CUBEMAP); in Init() 77 DECL_ENUM(eType, BACKGROUND_EQUIRECTANGULAR); in Init() 78 #undef DECL_ENUM in Init() macro
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H A D | LightJS.cpp | 30 #define DECL_ENUM(enu, x) \ in RegisterEnums() macro 35 DECL_ENUM(LightType, DIRECTIONAL); in RegisterEnums() 36 DECL_ENUM(LightType, POINT); in RegisterEnums() 37 DECL_ENUM(LightType, SPOT); in RegisterEnums() 38 #undef DECL_ENUM in RegisterEnums() macro
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H A D | MaterialJS.cpp | 51 #define DECL_ENUM(enu, x) \ in Init() macro 55 DECL_ENUM(eType, SHADER); in Init() 56 #undef DECL_ENUM in Init() macro
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H A D | NodeImpl.cpp | 34 #define DECL_ENUM(enu, x) \ in RegisterEnums() macro 39 DECL_ENUM(NodeType, NODE); in RegisterEnums() 40 DECL_ENUM(NodeType, GEOMETRY); in RegisterEnums() 41 DECL_ENUM(NodeType, CAMERA); in RegisterEnums() 42 DECL_ENUM(NodeType, LIGHT); in RegisterEnums() 43 #undef DECL_ENUM in RegisterEnums() macro
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