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Searched refs:DECL_ENUM (Results 1 - 19 of 19) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/
H A Dlayer_flag_bits_metadata.h25 DECL_ENUM(CORE3D_NS::LayerFlagBits, CORE_LAYER_FLAG_BIT_00, "Layer 0")
26 DECL_ENUM(CORE3D_NS::LayerFlagBits, CORE_LAYER_FLAG_BIT_01, "Layer 1")
27 DECL_ENUM(CORE3D_NS::LayerFlagBits, CORE_LAYER_FLAG_BIT_02, "Layer 2")
28 DECL_ENUM(CORE3D_NS::LayerFlagBits, CORE_LAYER_FLAG_BIT_03, "Layer 3")
29 DECL_ENUM(CORE3D_NS::LayerFlagBits, CORE_LAYER_FLAG_BIT_04, "Layer 4")
30 DECL_ENUM(CORE3D_NS::LayerFlagBits, CORE_LAYER_FLAG_BIT_05, "Layer 5")
31 DECL_ENUM(CORE3D_NS::LayerFlagBits, CORE_LAYER_FLAG_BIT_06, "Layer 6")
32 DECL_ENUM(CORE3D_NS::LayerFlagBits, CORE_LAYER_FLAG_BIT_07, "Layer 7")
33 DECL_ENUM(CORE3D_NS::LayerFlagBits, CORE_LAYER_FLAG_BIT_08, "Layer 8")
34 DECL_ENUM(CORE3D_N
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H A Dcamera_component_manager.cpp44 DECL_ENUM(CameraComponent::Projection, ORTHOGRAPHIC, "Orthographic")
45 DECL_ENUM(CameraComponent::Projection, PERSPECTIVE, "Perspective")
46 DECL_ENUM(CameraComponent::Projection, FRUSTUM, "Frustum")
47 DECL_ENUM(CameraComponent::Projection, CUSTOM, "Custom Projection")
51 DECL_ENUM(CameraComponent::RenderingPipeline, LIGHT_FORWARD, "Light-Weight Forward")
52 DECL_ENUM(CameraComponent::RenderingPipeline, FORWARD, "Forward")
53 DECL_ENUM(CameraComponent::RenderingPipeline, DEFERRED, "Deferred")
54 DECL_ENUM(CameraComponent::RenderingPipeline, CUSTOM, "Custom")
58 DECL_ENUM(CameraComponent::Culling, NONE, "None")
59 DECL_ENUM(CameraComponen
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H A Dpost_process_component_manager.cpp44 DECL_ENUM(PostProcessComponent::FlagBits, TONEMAP_BIT, "Tonemap")
45 DECL_ENUM(PostProcessComponent::FlagBits, BLOOM_BIT, "Bloom")
46 DECL_ENUM(PostProcessComponent::FlagBits, VIGNETTE_BIT, "Vignette")
47 DECL_ENUM(PostProcessComponent::FlagBits, COLOR_FRINGE_BIT, "Color Fringe")
48 DECL_ENUM(PostProcessComponent::FlagBits, DITHER_BIT, "Dither")
49 DECL_ENUM(PostProcessComponent::FlagBits, BLUR_BIT, "Blur")
50 DECL_ENUM(PostProcessComponent::FlagBits, COLOR_CONVERSION_BIT, "Color Conversion")
51 DECL_ENUM(PostProcessComponent::FlagBits, FXAA_BIT, "Fast Approximate Anti-Aliasing")
52 DECL_ENUM(PostProcessComponent::FlagBits, TAA_BIT, "Temporat Anti-Aliasing")
53 DECL_ENUM(PostProcessComponen
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H A Drender_configuration_component_manager.cpp35 DECL_ENUM(RenderConfigurationComponent::SceneShadowType, PCF, "PCF (Percentage Closer Filtering)")
36 DECL_ENUM(RenderConfigurationComponent::SceneShadowType, VSM, "VSM (Variance Shadow Maps)")
40 DECL_ENUM(RenderConfigurationComponent::SceneShadowQuality, LOW, "Low")
41 DECL_ENUM(RenderConfigurationComponent::SceneShadowQuality, NORMAL, "Normal")
42 DECL_ENUM(RenderConfigurationComponent::SceneShadowQuality, HIGH, "High")
43 DECL_ENUM(RenderConfigurationComponent::SceneShadowQuality, ULTRA, "Ultra")
47 DECL_ENUM(RenderConfigurationComponent::SceneShadowSmoothness, HARD, "Hard")
48 DECL_ENUM(RenderConfigurationComponent::SceneShadowSmoothness, NORMAL, "Normal")
49 DECL_ENUM(RenderConfigurationComponent::SceneShadowSmoothness, SOFT, "Soft")
53 DECL_ENUM(RenderConfigurationComponen
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H A Danimation_state_component_manager.cpp32 DECL_ENUM(AnimationComponent::PlaybackState, STOP, "Stop")
33 DECL_ENUM(AnimationComponent::PlaybackState, PLAY, "Play")
34 DECL_ENUM(AnimationComponent::PlaybackState, PAUSE, "Pause")
38 DECL_ENUM(AnimationStateComponent::FlagBits, MANUAL_PROGRESS, "Update Playback Time Manually.")
H A Denvironment_component_manager.cpp30 DECL_ENUM(CORE3D_NS::EnvironmentComponent::Background, NONE, "None")
31 DECL_ENUM(CORE3D_NS::EnvironmentComponent::Background, IMAGE, "Image")
32 DECL_ENUM(CORE3D_NS::EnvironmentComponent::Background, CUBEMAP, "Cubemap")
33 DECL_ENUM(CORE3D_NS::EnvironmentComponent::Background, EQUIRECTANGULAR, "Equirectangular")
H A Dmesh_component_manager.cpp37 DECL_ENUM(RENDER_NS::IndexType, CORE_INDEX_TYPE_UINT16, "16 Bit")
38 DECL_ENUM(RENDER_NS::IndexType, CORE_INDEX_TYPE_UINT32, "32 Bit")
42 DECL_ENUM(MeshComponent::Submesh::FlagBits, TANGENTS_BIT, "Tangents")
43 DECL_ENUM(MeshComponent::Submesh::FlagBits, VERTEX_COLORS_BIT, "Vertex Colors")
44 DECL_ENUM(MeshComponent::Submesh::FlagBits, SKIN_BIT, "Skin")
45 DECL_ENUM(MeshComponent::Submesh::FlagBits, SECOND_TEXCOORD_BIT, "Second Texcoord")
H A Danimation_component_manager.cpp29 DECL_ENUM(AnimationComponent::PlaybackState, STOP, "Stop")
30 DECL_ENUM(AnimationComponent::PlaybackState, PLAY, "Play")
31 DECL_ENUM(AnimationComponent::PlaybackState, PAUSE, "Pause")
H A Danimation_track_component_manager.cpp29 DECL_ENUM(AnimationTrackComponent::Interpolation, STEP, "Step")
30 DECL_ENUM(AnimationTrackComponent::Interpolation, LINEAR, "Linear")
31 DECL_ENUM(AnimationTrackComponent::Interpolation, SPLINE, "Spline")
H A Dlight_component_manager.cpp31 DECL_ENUM(CORE3D_NS::LightComponent::Type, DIRECTIONAL, "Directional")
32 DECL_ENUM(CORE3D_NS::LightComponent::Type, POINT, "Point")
33 DECL_ENUM(CORE3D_NS::LightComponent::Type, SPOT, "Spot")
H A Dplanar_reflection_component_manager.cpp30 DECL_ENUM(PlanarReflectionComponent::FlagBits, ACTIVE_RENDER_BIT, "Active Render")
31 DECL_ENUM(PlanarReflectionComponent::FlagBits, MSAA_BIT, "MSAA")
H A Dmaterial_component_manager.cpp53 DECL_ENUM(MaterialComponent::Type, METALLIC_ROUGHNESS, "Metallic Roughness")
54 DECL_ENUM(MaterialComponent::Type, SPECULAR_GLOSSINESS, "Specular Glossiness")
55 DECL_ENUM(MaterialComponent::Type, UNLIT, "Unlit")
56 DECL_ENUM(MaterialComponent::Type, UNLIT_SHADOW_ALPHA, "Unlit Shadow Alpha")
57 DECL_ENUM(MaterialComponent::Type, CUSTOM, "Custom material")
58 DECL_ENUM(MaterialComponent::Type, CUSTOM_COMPLEX, "Custom complex material")
62 DECL_ENUM(MaterialComponent::LightingFlagBits, SHADOW_RECEIVER_BIT, "Shadow Receiver")
63 DECL_ENUM(MaterialComponent::LightingFlagBits, SHADOW_CASTER_BIT, "Shadow Caster")
64 DECL_ENUM(MaterialComponent::LightingFlagBits, PUNCTUAL_LIGHT_RECEIVER_BIT, "Punctual Light Receiver")
65 DECL_ENUM(MaterialComponen
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H A Drender_mesh_batch_component_manager.cpp30 DECL_ENUM(CORE3D_NS::RenderMeshBatchComponent::BatchType, GPU_INSTANCING, "GPU Instancing")
/foundation/graphic/graphic_3d/kits/js/src/
H A DSceneResourceImpl.cpp35 #define DECL_ENUM(enu, x) \ in RegisterEnums() macro
40 DECL_ENUM(SceneResourceType, UNKNOWN); in RegisterEnums()
41 DECL_ENUM(SceneResourceType, NODE); in RegisterEnums()
42 DECL_ENUM(SceneResourceType, ENVIRONMENT); in RegisterEnums()
43 DECL_ENUM(SceneResourceType, MATERIAL); in RegisterEnums()
44 DECL_ENUM(SceneResourceType, MESH); in RegisterEnums()
45 DECL_ENUM(SceneResourceType, ANIMATION); in RegisterEnums()
46 DECL_ENUM(SceneResourceType, SHADER); in RegisterEnums()
47 DECL_ENUM(SceneResourceType, IMAGE); in RegisterEnums()
48 #undef DECL_ENUM in RegisterEnums() macro
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H A DToneMapJS.cpp104 #define DECL_ENUM(enu, x) \ in Init() macro
108 DECL_ENUM(eType, ACES); in Init()
109 DECL_ENUM(eType, ACES_2020); in Init()
110 DECL_ENUM(eType, FILMIC); in Init()
111 #undef DECL_ENUM in Init() macro
H A DEnvironmentJS.cpp70 #define DECL_ENUM(enu, x) \ in Init() macro
74 DECL_ENUM(eType, BACKGROUND_NONE); in Init()
75 DECL_ENUM(eType, BACKGROUND_IMAGE); in Init()
76 DECL_ENUM(eType, BACKGROUND_CUBEMAP); in Init()
77 DECL_ENUM(eType, BACKGROUND_EQUIRECTANGULAR); in Init()
78 #undef DECL_ENUM in Init() macro
H A DLightJS.cpp30 #define DECL_ENUM(enu, x) \ in RegisterEnums() macro
35 DECL_ENUM(LightType, DIRECTIONAL); in RegisterEnums()
36 DECL_ENUM(LightType, POINT); in RegisterEnums()
37 DECL_ENUM(LightType, SPOT); in RegisterEnums()
38 #undef DECL_ENUM in RegisterEnums() macro
H A DMaterialJS.cpp51 #define DECL_ENUM(enu, x) \ in Init() macro
55 DECL_ENUM(eType, SHADER); in Init()
56 #undef DECL_ENUM in Init() macro
H A DNodeImpl.cpp34 #define DECL_ENUM(enu, x) \ in RegisterEnums() macro
39 DECL_ENUM(NodeType, NODE); in RegisterEnums()
40 DECL_ENUM(NodeType, GEOMETRY); in RegisterEnums()
41 DECL_ENUM(NodeType, CAMERA); in RegisterEnums()
42 DECL_ENUM(NodeType, LIGHT); in RegisterEnums()
43 #undef DECL_ENUM in RegisterEnums() macro

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