Home
last modified time | relevance | path

Searched refs:CreateMeshFromArrays (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_impl.cpp1420 return CreateMeshFromArrays<uint16_t>(name, arrays, RENDER_NS::IndexType::CORE_INDEX_TYPE_UINT16);
1426 return CreateMeshFromArrays<uint32_t>(name, arrays, RENDER_NS::IndexType::CORE_INDEX_TYPE_UINT32);
1430 SCENE_NS::IMesh::Ptr CreateMeshFromArrays(const BASE_NS::string_view name, in CreateMeshFromArrays() function in __anon9836::final
1437 auto meshEntity = sceneHolder->template CreateMeshFromArrays<IndicesType>( in CreateMeshFromArrays()
H A Dmesh_impl.cpp400 auto newEntity = sh->template CreateMeshFromArrays<INDEX_TYPE>( in UpdateMeshFromArrays()
H A Dscene_holder.h325 CORE_NS::Entity CreateMeshFromArrays(const BASE_NS::string& name,
H A Dscene_holder.cpp2417 CORE_NS::Entity SceneHolder::CreateMeshFromArrays(const BASE_NS::string& name, in CreateMeshFromArrays() function in SceneHolder
2598 template CORE_NS::Entity SceneHolder::CreateMeshFromArrays<uint16_t>(const BASE_NS::string& name,
2602 template CORE_NS::Entity SceneHolder::CreateMeshFromArrays<uint32_t>(const BASE_NS::string& name,

Completed in 9 milliseconds