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Searched refs:ClearColorValue (Results 1 - 11 of 11) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_state_desc.h652 union ClearColorValue { union
653 ClearColorValue() = default;
654 ~ClearColorValue() = default;
655 constexpr ClearColorValue(float r, float g, float b, float a) : float32 { r, g, b, a } {}; in ClearColorValue() function
656 constexpr ClearColorValue(int32_t r, int32_t g, int32_t b, int32_t a) : int32 { r, g, b, a } {}; in ClearColorValue() function
657 constexpr ClearColorValue(uint32_t r, uint32_t g, uint32_t b, uint32_t a) : uint32 { r, g, b, a } {}; in ClearColorValue() function
678 constexpr explicit ClearValue(const ClearColorValue& color) : color { color } {}; in ClearValue()
686 ClearColorValue color;
998 /** Clear value (union ClearColorValue or ClearDepthStencilValue) */
/foundation/graphic/graphic_3d/lume/LumeRender/src/datastore/
H A Drender_data_store_default_staging.h44 ClearColorValue color;
92 void ClearColorImage(const RenderHandleReference& handle, const ClearColorValue color) override;
H A Drender_data_store_default_staging.cpp127 void RenderDataStoreDefaultStaging::ClearColorImage(const RenderHandleReference& handle, const ClearColorValue color) in ClearColorImage()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/datastore/
H A Dintf_render_data_store_default_staging.h154 virtual void ClearColorImage(const RenderHandleReference& handle, const ClearColorValue color) = 0;
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_render_command_list.h335 virtual void ClearColorImage(const RenderHandle handle, const ClearColorValue color,
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.h381 ClearColorValue color;
566 void ClearColorImage(const RenderHandle handle, const ClearColorValue color,
H A Drender_command_list.cpp1714 const RenderHandle handle, const ClearColorValue color, const array_view<const ImageSubresourceRange> ranges) in ClearColorImage()
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Drender_data_defines_3d.h540 RENDER_NS::ClearColorValue clearColorValues { 0.0f, 0.0f, 0.0f, 0.0f };
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadows_blur.cpp163 AttachmentStoreOp::CORE_ATTACHMENT_STORE_OP_DONT_CARE, ClearValue { ClearColorValue {} } }; in ProcessSingleShadow()
H A Drender_node_default_shadow_render_slot.cpp589 ClearValue { ClearColorValue { 1.0f, 1.0f, 0.0f, 0.0f } }, in CreateRenderPass()
/foundation/graphic/graphic_3d/lume/LumeFont/src/
H A Dfont_manager.cpp384 ClearColorValue zero { 0.f, 0.f, 0.f, 0.f }; in CreateAtlasTexture()

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