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Help
Searched
refs:CameraData
(Results
1 - 4
of
4
) sorted by relevance
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H
A
D
scene_holder.h
387
struct
CameraData
{
struct in SceneHolder
388
using Ptr = BASE_NS::shared_ptr<
CameraData
>;
391
return Ptr { new
CameraData
(entity) };
in Create()
393
explicit
CameraData
(const CORE_NS::Entity& cameraEntity) : entity(cameraEntity) {}
in CameraData()
function
503
void RecreateOutputTexture(
CameraData
::Ptr camera);
504
bool UpdateCameraRenderTarget(
CameraData
::Ptr camera);
517
BASE_NS::vector<
CameraData
::Ptr> cameras_;
518
CameraData
::Ptr mainCamera_ {};
H
A
D
scene_holder.cpp
180
CameraData
::Ptr cd;
in SetCameraTarget()
570
cameras_.emplace_back(
CameraData
::Create(entity));
in CreateCamera()
588
cameras_.emplace_back(
CameraData
::Create(entity));
in SetDefaultCamera()
645
cameras_.emplace_back(
CameraData
::Create(entity));
in AddCamera()
679
CameraData
::Ptr camera;
in UpdateViewportSize()
707
void SceneHolder::RecreateOutputTexture(
CameraData
::Ptr camera)
in RecreateOutputTexture()
721
bool SceneHolder::UpdateCameraRenderTarget(
CameraData
::Ptr camera)
in UpdateCameraRenderTarget()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H
A
D
render_system.h
213
struct
CameraData
;
214
CameraData
UpdateAndGetPreviousFrameCameraData(
331
struct
CameraData
{
struct in final
337
BASE_NS::unordered_map<CORE_NS::Entity,
CameraData
> cameraData_;
H
A
D
render_system.cpp
1873
const
CameraData
prevFrameCamData = UpdateAndGetPreviousFrameCameraData(cameraEntity, view, proj);
1985
const
CameraData
prevFrameCamData =
2139
const
CameraData
prevFrameCamData =
2599
RenderSystem::
CameraData
RenderSystem::UpdateAndGetPreviousFrameCameraData(
2602
CameraData
currData = { view, proj, frameIndex_ };
2604
const
CameraData
prevData = iter->second;
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