Home
last modified time | relevance | path

Searched refs:CORE3D_NS (Results 1 - 25 of 67) sorted by relevance

123

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/
H A Dlayer_flag_bits_metadata.h24 BEGIN_ENUM(LayerFlagBitsMetaData, CORE3D_NS::LayerFlagBits)
25 DECL_ENUM(CORE3D_NS::LayerFlagBits, CORE_LAYER_FLAG_BIT_00, "Layer 0")
26 DECL_ENUM(CORE3D_NS::LayerFlagBits, CORE_LAYER_FLAG_BIT_01, "Layer 1")
27 DECL_ENUM(CORE3D_NS::LayerFlagBits, CORE_LAYER_FLAG_BIT_02, "Layer 2")
28 DECL_ENUM(CORE3D_NS::LayerFlagBits, CORE_LAYER_FLAG_BIT_03, "Layer 3")
29 DECL_ENUM(CORE3D_NS::LayerFlagBits, CORE_LAYER_FLAG_BIT_04, "Layer 4")
30 DECL_ENUM(CORE3D_NS::LayerFlagBits, CORE_LAYER_FLAG_BIT_05, "Layer 5")
31 DECL_ENUM(CORE3D_NS::LayerFlagBits, CORE_LAYER_FLAG_BIT_06, "Layer 6")
32 DECL_ENUM(CORE3D_NS::LayerFlagBits, CORE_LAYER_FLAG_BIT_07, "Layer 7")
33 DECL_ENUM(CORE3D_NS
[all...]
H A Denvironment_component_manager.cpp26 DECLARE_PROPERTY_TYPE(CORE3D_NS::EnvironmentComponent::Background);
29 BEGIN_ENUM(EnvironmentComponentBackgroundTypeMetaData, CORE3D_NS::EnvironmentComponent::Background)
30 DECL_ENUM(CORE3D_NS::EnvironmentComponent::Background, NONE, "None")
31 DECL_ENUM(CORE3D_NS::EnvironmentComponent::Background, IMAGE, "Image")
32 DECL_ENUM(CORE3D_NS::EnvironmentComponent::Background, CUBEMAP, "Cubemap")
33 DECL_ENUM(CORE3D_NS::EnvironmentComponent::Background, EQUIRECTANGULAR, "Equirectangular")
34 END_ENUM(EnvironmentComponentBackgroundTypeMetaData, CORE3D_NS::EnvironmentComponent::Background)
H A Dlight_component_manager.cpp27 DECLARE_PROPERTY_TYPE(CORE3D_NS::LightComponent::Type);
30 BEGIN_ENUM(LightTypeMetaData, CORE3D_NS::LightComponent::Type)
31 DECL_ENUM(CORE3D_NS::LightComponent::Type, DIRECTIONAL, "Directional")
32 DECL_ENUM(CORE3D_NS::LightComponent::Type, POINT, "Point")
33 DECL_ENUM(CORE3D_NS::LightComponent::Type, SPOT, "Spot")
34 END_ENUM(LightTypeMetaData, CORE3D_NS::LightComponent::Type)
H A Drender_mesh_batch_component_manager.cpp26 DECLARE_PROPERTY_TYPE(CORE3D_NS::RenderMeshBatchComponent::BatchType);
29 BEGIN_ENUM(BatchTypeMetaData, CORE3D_NS::RenderMeshBatchComponent::BatchType)
30 DECL_ENUM(CORE3D_NS::RenderMeshBatchComponent::BatchType, GPU_INSTANCING, "GPU Instancing")
31 END_ENUM(BatchTypeMetaData, CORE3D_NS::RenderMeshBatchComponent::BatchType)
H A Danimation_state_component_manager.cpp24 using CORE3D_NS::AnimationComponent;
25 using CORE3D_NS::AnimationStateComponent;
H A Danimation_component_manager.cpp25 using CORE3D_NS::AnimationComponent;
H A Dplanar_reflection_component_manager.cpp26 using CORE3D_NS::PlanarReflectionComponent;
H A Danimation_track_component_manager.cpp25 using CORE3D_NS::AnimationTrackComponent;
/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/
H A Dlume_common.cpp275 CORE3D_NS::IGraphicsContext::Ptr LumeCommon::CreateGfx3DContext() in CreateGfx3DContext()
278 constexpr BASE_NS::Uid uid3D[] = { CORE3D_NS::UID_3D_PLUGIN }; in CreateGfx3DContext()
281 graphicsContext_ = CORE_NS::CreateInstance<CORE3D_NS::IGraphicsContext>( in CreateGfx3DContext()
283 CORE3D_NS::UID_GRAPHICS_CONTEXT); in CreateGfx3DContext()
305 CORE3D_NS::IGraphicsContext::Ptr LumeCommon::GetGraphicsContext() in GetGraphicsContext()
390 BASE_NS::vector<CORE3D_NS::GLTFResourceData>& res) in DestroySceneNodeAndRes()
396 CORE3D_NS::INodeSystem& nodeSystem = *CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in DestroySceneNodeAndRes()
397 CORE3D_NS::ISceneNode* sceneRoot = nodeSystem.GetNode(importedEntity); in DestroySceneNodeAndRes()
409 auto animationSystem = CORE_NS::GetSystem<CORE3D_NS in UnloadSceneModel()
[all...]
/foundation/graphic/graphic_3d/3d_widget_adapter/core/include/lume/
H A Dlume_common.h69 CORE3D_NS::GltfResourceImportFlags resourceImportFlags_;
70 CORE3D_NS::GltfSceneImportFlags sceneImportFlags_;
168 void CreateEnvScene(CORE3D_NS::EnvironmentComponent::Background type);
170 void DestroySceneNodeAndRes(CORE_NS::Entity& importedEntity, BASE_NS::vector<CORE3D_NS::GLTFResourceData>& res);
181 BASE_NS::vector<CORE3D_NS::GLTFResourceData>& res);
198 CORE3D_NS::IGraphicsContext::Ptr CreateGfx3DContext();
199 CORE3D_NS::IGraphicsContext::Ptr GetGraphicsContext();
214 BASE_NS::vector<CORE3D_NS::GLTFResourceData> importedSceneResources_;
217 BASE_NS::vector<CORE3D_NS::GLTFResourceData> importedEnvResources_;
219 BASE_NS::vector<CORE3D_NS
[all...]
/foundation/graphic/graphic_3d/lume/Lume_3D/src/plugin/
H A Dregistry_data.cpp47 { CORE3D_NS::UID_3D_PLUGIN, CORE3D_NS::GetVersionInfo }, in PLUGIN_DATA()
48 CORE3D_NS::RegisterInterfaces3D, in PLUGIN_DATA()
49 CORE3D_NS::UnregisterInterfaces3D, in PLUGIN_DATA()
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dregister_engine_access.cpp32 using CORE3D_NS::MaterialComponent;
33 using CORE3D_NS::EnvironmentComponent;
34 using CORE3D_NS::LightComponent;
35 using CORE3D_NS::MeshComponent;
39 using CORE3D_NS::AnimationComponent;
40 using CORE3D_NS::AnimationStateComponent;
41 using CORE3D_NS::CameraComponent;
44 DECLARE_PROPERTY_TYPE(CORE3D_NS::EnvironmentComponent::Background);
45 DECLARE_PROPERTY_TYPE(CORE3D_NS::LightComponent::Type);
61 META_TYPE(CORE3D_NS
[all...]
H A Dscene_holder.h294 CORE3D_NS::ISceneNode* CreateNode(const BASE_NS::string& name);
295 CORE3D_NS::ISceneNode* CreateNode(const BASE_NS::string& path, const BASE_NS::string& name);
319 const CORE3D_NS::ISceneNode* ReparentEntity(const BASE_NS::string& parentPath, const BASE_NS::string& name);
513 bool IsMultiMeshChild(const CORE3D_NS::ISceneNode* child);
525 CORE3D_NS::IGraphicsContext::Ptr graphicsContext3D_;
532 CORE3D_NS::GLTFResourceData gltfResourceData_;
534 CORE3D_NS::ISceneNode* rootNode_ { nullptr };
563 CORE3D_NS::IAnimationComponentManager* animationComponentManager_ {};
564 CORE3D_NS::ICameraComponentManager* cameraComponentManager_ {};
566 CORE3D_NS
[all...]
H A Dscene_holder.cpp64 using namespace CORE3D_NS;
290 graphicsContext3D_ = CreateInstance<CORE3D_NS::IGraphicsContext>( in InitializeScene()
294 picking_ = GetInstance<CORE3D_NS::IPicking>(*renderContext_->GetInterface<IClassRegister>(), UID_PICKING); in InitializeScene()
483 animationComponentManager_ = CORE_NS::GetManager<CORE3D_NS::IAnimationComponentManager>(*ecs_); in CreateDefaultEcs()
484 cameraComponentManager_ = GetManager<CORE3D_NS::ICameraComponentManager>(*ecs_); in CreateDefaultEcs()
485 envComponentManager_ = GetManager<CORE3D_NS::IEnvironmentComponentManager>(*ecs_); in CreateDefaultEcs()
486 layerComponentManager_ = GetManager<CORE3D_NS::ILayerComponentManager>(*ecs_); in CreateDefaultEcs()
487 lightComponentManager_ = GetManager<CORE3D_NS::ILightComponentManager>(*ecs_); in CreateDefaultEcs()
488 materialComponentManager_ = GetManager<CORE3D_NS::IMaterialComponentManager>(*ecs_); in CreateDefaultEcs()
489 meshComponentManager_ = GetManager<CORE3D_NS in CreateDefaultEcs()
[all...]
H A Decs_animation.h94 CORE_NS::GetManager<CORE3D_NS::IAnimationTrackComponentManager>(*ecsListener->ecs_)) {
98 CORE_NS::GetManager<CORE3D_NS::IAnimationInputComponentManager>(*ecsListener->ecs_)) {
161 CORE_NS::GetManager<CORE3D_NS::IAnimationTrackComponentManager>(*ecsListener->ecs_)) {
165 CORE_NS::GetManager<CORE3D_NS::IAnimationInputComponentManager>(*ecsListener->ecs_)) {
363 CORE3D_NS::IAnimationComponentManager* animationManager_ { nullptr };
364 CORE3D_NS::IAnimationTrackComponentManager* animationTrackManager_ { nullptr };
365 CORE3D_NS::IAnimationInputComponentManager* animationInputManager_ { nullptr };
366 CORE3D_NS::IAnimationOutputComponentManager* animationOutputManager_ { nullptr };
368 CORE3D_NS::INameComponentManager* nameManager_ { nullptr };
H A Dmaterial_impl.cpp28 using CORE3D_NS::MaterialComponent;
116 CORE3D_NS::MaterialComponent::LightingFlagBits::SHADOW_RECEIVER_BIT |
117 CORE3D_NS::MaterialComponent::LightingFlagBits::SHADOW_CASTER_BIT |
118 CORE3D_NS::MaterialComponent::LightingFlagBits::PUNCTUAL_LIGHT_RECEIVER_BIT |
119 CORE3D_NS::MaterialComponent::LightingFlagBits::INDIRECT_LIGHT_RECEIVER_BIT)
522 interface_pointer_cast<META_NS::IMetadata>(GetTextureInfo(CORE3D_NS::MaterialComponent::BASE_COLOR))) { in UpdateInputProperties()
535 interface_pointer_cast<META_NS::IMetadata>(GetTextureInfo(CORE3D_NS::MaterialComponent::NORMAL))) { in UpdateInputProperties()
548 interface_pointer_cast<META_NS::IMetadata>(GetTextureInfo(CORE3D_NS::MaterialComponent::MATERIAL))) { in UpdateInputProperties()
595 interface_pointer_cast<META_NS::IMetadata>(GetTextureInfo(CORE3D_NS::MaterialComponent::EMISSIVE))) { in UpdateInputProperties()
615 if (auto meta = interface_pointer_cast<META_NS::IMetadata>(GetTextureInfo(CORE3D_NS in UpdateInputProperties()
[all...]
H A Danim_impl.cpp132 META_NS::SetValue(animationState_, (uint8_t)CORE3D_NS::AnimationComponent::PlaybackState::PLAY);
142 META_NS::SetValue(animationState_, (uint8_t)CORE3D_NS::AnimationComponent::PlaybackState::STOP); in InternalStop()
157 META_NS::SetValue(animationState_, (uint8_t)CORE3D_NS::AnimationComponent::PlaybackState::PAUSE);
171 META_NS::SetValue(animationState_, (uint8_t)CORE3D_NS::AnimationComponent::PlaybackState::STOP);
375 return v < 0 ? CORE3D_NS::AnimationComponent::REPEAT_COUNT_INFINITE : static_cast<uint32_t>(v); in ToEcs()
379 return v == CORE3D_NS::AnimationComponent::REPEAT_COUNT_INFINITE ? -1 : static_cast<int32_t>(v); in ToUi()
H A Dasset_manager.h29 AssetManager(RENDER_NS::IRenderContext& renderContext, CORE3D_NS::IGraphicsContext& graphicsContext);
73 CORE3D_NS::IGraphicsContext& graphicsContext_;
H A Dtextureinfo_impl.cpp23 using CORE3D_NS::MaterialComponent;
63 META_NS::ArrayProperty<CORE3D_NS::MaterialComponent::TextureInfo> array_;
66 using ChangeInfo = META_NS::ArrayChanges<CORE3D_NS::MaterialComponent::TextureInfo>;
H A Dlight_impl.cpp81 META_IMPLEMENT_INTERFACE_PROPERTY(SCENE_NS::ILight, uint64_t, LightLayerMask, CORE3D_NS::CORE_LAYER_FLAG_BIT_ALL)
82 META_IMPLEMENT_INTERFACE_PROPERTY(SCENE_NS::ILight, uint64_t, ShadowLayerMask, CORE3D_NS::CORE_LAYER_FLAG_BIT_ALL)
/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/include/ecs_serializer/
H A Decs_animation_util.h35 auto& nameManager = GetManager<CORE3D_NS::INameComponentManager>(ecs); in UpdateAnimationTrackTargets()
36 auto animationManager = GetManager<CORE3D_NS::IAnimationComponentManager>(ecs); in UpdateAnimationTrackTargets()
37 auto animationTrackManager = GetManager<CORE3D_NS::IAnimationTrackComponentManager>(ecs); in UpdateAnimationTrackTargets()
40 auto* nodeSystem = GetSystem<CORE3D_NS::INodeSystem>(ecs); in UpdateAnimationTrackTargets()
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/
H A Dnamespace.h19 #define CORE3D_NS Core3D macro
/foundation/graphic/graphic_3d/3d_widget_adapter/core/include/lume/custom/
H A Dlume_custom_render.h46 CORE3D_NS::IGraphicsContext::Ptr graphicsContext_;
95 CORE3D_NS::IGraphicsContext::Ptr graphicsContext_;
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H A Drender_node_dotfield_render.cpp52 using namespace CORE3D_NS;
70 if (auto* renderNodeSceneUtil = CORE_NS::GetInstance<CORE3D_NS::IRenderNodeSceneUtil>( in InitNode()
72 CORE3D_NS::UID_RENDER_NODE_SCENE_UTIL); in InitNode()
/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/src/ecs_serializer/
H A Decs_asset_manager.cpp28 using namespace CORE3D_NS;
35 explicite EcsAssetManager(CORE3D_NS::IGraphicsContext& graphicsContext);
76 CORE3D_NS::IGraphicsContext& graphicsContext_;
290 IEcsAssetManager::Ptr CreateEcsAssetManager(CORE3D_NS::IGraphicsContext& graphicsContext) in CreateEcsAssetManager()

Completed in 16 milliseconds

123