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Searched refs:COMPATIBLE_BIT (Results 1 - 6 of 6) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_camera_single_post_process.cpp215 if ((compatibilityFlags & IShaderManager::CompatibilityFlagBits::COMPATIBLE_BIT) == 0) { in InitNode()
223 if ((compatibilityFlags & IShaderManager::CompatibilityFlagBits::COMPATIBLE_BIT) == 0) { in InitNode()
H A Drender_node_camera_cubemap.cpp162 if ((compatibilityFlags & IShaderManager::CompatibilityFlagBits::COMPATIBLE_BIT) == 0) { in InitNode()
170 if ((compatibilityFlags & IShaderManager::CompatibilityFlagBits::COMPATIBLE_BIT) == 0) { in InitNode()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_manager.h559 COMPATIBLE_BIT = 0x00000001, enumerator
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_mip_chain_post_process.cpp130 if ((compatibilityFlags & IShaderManager::CompatibilityFlagBits::COMPATIBLE_BIT) == 0) { in InitNode()
H A Drender_node_single_post_process.cpp182 if ((compatibilityFlags & IShaderManager::CompatibilityFlagBits::COMPATIBLE_BIT) == 0) { in InitNode()
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp152 ShaderManager::CompatibilityFlags flags = ShaderManager::CompatibilityFlagBits::COMPATIBLE_BIT; in GetPipelineLayoutCompatibilityFlags()

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