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Help
Searched
refs:ByteArray
(Results
1 - 10
of
10
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H
A
D
gpu_resource_util_gles.h
23
class
ByteArray
;
31
void CopyGpuBufferGLES(GpuBuffer& buffer, BASE_NS::
ByteArray
& byteArray);
H
A
D
gpu_resource_util_gles.cpp
34
void CopyGpuBufferGLES(GpuBuffer& buffer,
ByteArray
& byteArray)
in CopyGpuBufferGLES()
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H
A
D
gpu_resource_util.h
24
class
ByteArray
;
35
BASE_NS::
ByteArray
& byteArray);
H
A
D
gpu_resource_util.cpp
37
BASE_NS::
ByteArray
& byteArray)
in CopyGpuResource()
/foundation/graphic/graphic_3d/lume/LumeBase/api/base/containers/
H
A
D
byte_array.h
29
class
ByteArray
{
class
31
ByteArray
(const size_t byteSize) : data_(make_unique<uint8_t[]>(byteSize)), byteSize_(byteSize) {}
in ByteArray()
function in ByteArray
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H
A
D
gpu_resource_util_vk.h
26
class
ByteArray
;
35
void CopyGpuBufferVk(GpuBuffer& buffer, BASE_NS::
ByteArray
& byteArray);
H
A
D
gpu_resource_util_vk.cpp
35
void CopyGpuBufferVk(GpuBuffer& buffer,
ByteArray
& byteArray)
in CopyGpuBufferVk()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/datastore/
H
A
D
intf_render_data_store_default_gpu_resource_data_copy.h
52
BASE_NS::
ByteArray
* byteArray { nullptr };
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/util/
H
A
D
intf_render_frame_util.h
60
BASE_NS::unique_ptr<BASE_NS::
ByteArray
> byteBuffer;
/foundation/graphic/graphic_3d/lume/LumeRender/src/util/
H
A
D
render_frame_util.cpp
62
defaultCopyData_.byteBuffer = make_unique<
ByteArray
>(0U);
in RenderFrameUtil()
162
copyDataRef.byteBuffer = make_unique<
ByteArray
>(byteSize);
in ProcessFrameInputCopyData()
179
copyDataRef.byteBuffer = make_unique<
ByteArray
>(byteSize);
in ProcessFrameInputCopyData()
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