Searched refs:BloomInfo (Results 1 - 5 of 5) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_bloom.h | 37 struct BloomInfo { struct in final 44 void Init(IRenderNodeContextManager& renderNodeContextMgr, const BloomInfo& bloomInfo); 45 void PreExecute(IRenderNodeContextManager& renderNodeContextMgr, const BloomInfo& bloomInfo, 132 BloomInfo bloomInfo_;
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H A D | render_node_bloom.cpp | 82 const RenderBloom::BloomInfo info { GetBindableImage(inputResources_.customInputImages[0]), in InitNode() 101 const RenderBloom::BloomInfo info { GetBindableImage(inputResources_.customInputImages[0]), in PreExecuteFrame()
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H A D | render_node_single_post_process.cpp | 197 const RenderBloom::BloomInfo bloomInfo { GetBindableImage(builtInVariables_.input), in InitNode() 226 const RenderBloom::BloomInfo bloomInfo { GetBindableImage(builtInVariables_.input), in PreExecuteFrame()
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H A D | render_bloom.cpp | 46 void RenderBloom::Init(IRenderNodeContextManager& renderNodeContextMgr, const BloomInfo& bloomInfo) in Init() 65 void RenderBloom::PreExecute(IRenderNodeContextManager& renderNodeContextMgr, const BloomInfo& bloomInfo, in PreExecute()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_post_process_util.cpp | 178 const RenderBloom::BloomInfo bloomInfo { images_.input, {}, ubos_.postProcess.GetHandle(), in Init() 340 const RenderBloom::BloomInfo bloomInfo { postTaaBloomInput, {}, ubos_.postProcess.GetHandle(), in PreExecute()
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