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Searched refs:BlendHLine (Results 1 - 5 of 5) sorted by relevance

/foundation/arkui/ui_lite/frameworks/render/
H A Drender_base.cpp66 void RenderBase::BlendHLine(int32_t x1, int32_t y, int32_t x2, const Rgba8T& color, uint8_t cover) in BlendHLine() function in OHOS::RenderBase
83 pixfmtType_->BlendHLine(x1, y, x2 - x1 + 1, color, cover); in BlendHLine()
H A Drender_base.h145 * @brief BlendHLine Render scanlines within a certain range of the X axis on the Y axis.
152 void BlendHLine(int32_t x1, int32_t y, int32_t x2, const Rgba8T& color, uint8_t cover);
H A Drender_pixfmt_rgba_blend.cpp54 void RenderPixfmtRgbaBlend::BlendHLine(int32_t x, int32_t y, in BlendHLine() function in OHOS::RenderPixfmtRgbaBlend
H A Drender_pixfmt_rgba_blend.h394 virtual void BlendHLine(int32_t x, int32_t y,
H A Drender_scanline.cpp42 renBase.BlendHLine(x, y, static_cast<uint32_t>(x - span->spanLength - 1), in RenderScanlinesAntiAliasSolid()

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