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Searched refs:BindableSampler (Results 1 - 12 of 12) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_pipeline_descriptor_set_binder.h112 virtual void BindSampler(const uint32_t binding, const BindableSampler& resource) = 0;
118 virtual void BindSamplers(const uint32_t binding, const BASE_NS::array_view<const BindableSampler> resources) = 0;
143 const uint32_t binding, const BindableSampler& resource, const AdditionalDescriptorFlags flags) = 0;
258 virtual void BindSampler(const uint32_t set, const uint32_t binding, const BindableSampler& resource) = 0;
266 const uint32_t set, const uint32_t binding, const BASE_NS::array_view<const BindableSampler> resources) = 0;
293 virtual void BindSampler(const uint32_t set, const uint32_t binding, const BindableSampler& resource,
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dpipeline_descriptor_set_binder.h124 const uint32_t binding, const BindableSampler& resource, const AdditionalDescriptorFlags flags) override;
125 void BindSampler(const uint32_t binding, const BindableSampler& resource) override;
128 void BindSamplers(const uint32_t binding, const BASE_NS::array_view<const BindableSampler> resources) override;
192 void BindSampler(const uint32_t set, const uint32_t binding, const BindableSampler& resource,
194 void BindSampler(const uint32_t set, const uint32_t binding, const BindableSampler& resource) override;
196 const BASE_NS::array_view<const BindableSampler> resources) override;
H A Dpipeline_descriptor_set_binder.cpp452 const uint32_t binding, const BindableSampler& resource, const AdditionalDescriptorFlags flags) in BindSampler()
478 void DescriptorSetBinder::BindSampler(const uint32_t binding, const BindableSampler& resource) in BindSampler()
485 BindSampler(binding, BindableSampler { handle }); in BindSampler()
488 void DescriptorSetBinder::BindSamplers(const uint32_t binding, const array_view<const BindableSampler> resources) in BindSamplers()
494 BindableSampler& ref = samplers_[bind.resourceIndex].resource; in BindSamplers()
516 BindableSampler& bRes = (idx == 0) ? ref : samplers_[arrayOffset + idx - 1].resource; in BindSamplers()
660 const uint32_t set, const uint32_t binding, const BindableSampler& resource, const AdditionalDescriptorFlags flags) in BindSampler()
671 const uint32_t set, const uint32_t binding, const BindableSampler& resource) in BindSampler()
677 const uint32_t set, const uint32_t binding, const array_view<const BindableSampler> resources) in BindSamplers()
H A Drender_node_util.cpp234 BindableSampler bindable; in BindResourcesToBinder()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_layout_desc.h101 struct BindableSampler { struct
173 BindableSampler resource {};
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_pipeline_binder.cpp515 const BindableSampler bindable { in BindSampler()
544 vector<BindableSampler> bindables; in BindSamplers()
548 bindables[idx] = BindableSampler { rRef.handle.GetHandle() }; in BindSamplers()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.h240 void BindSampler(const BindableSampler& res, Gles::Bind& obj, uint32_t index);
H A Drender_backend_gles.cpp1982 void RenderBackendGLES::BindSampler(const BindableSampler& res, Gles::Bind& obj, uint32_t index) in BindSampler()
2019 BindSampler(BindableSampler { res.samplerHandle }, obj, index); in BindImageSampler()
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_mip_chain_post_process.cpp382 binder.BindSampler(binding++, BindableSampler { samplerHandle_ }); in RenderGraphics()
H A Drender_node_single_post_process.cpp426 binder.BindSampler(set, ref.binding.binding, BindableSampler { builtInVariables_.defSampler }); in BindDefaultResources()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_camera_single_post_process.cpp478 binder.BindSampler(set, ref.binding.binding, BindableSampler { builtInVariables_.defSampler }); in BindDefaultResources()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.cpp2085 const BindableSampler& bRes = (idx == 0) ? ref.resource : samplers[arrayOffset + idx - 1].resource;

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