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Searched refs:BindableImage (Results 1 - 25 of 25) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_render_node_post_process_util.h49 BindableImage input;
51 BindableImage output;
54 BindableImage depth;
56 BindableImage velocity;
59 BindableImage history;
61 BindableImage historyNext;
H A Dintf_pipeline_descriptor_set_binder.h94 virtual void BindImage(const uint32_t binding, const BindableImage& resource) = 0;
100 virtual void BindImages(const uint32_t binding, const BASE_NS::array_view<const BindableImage> resources) = 0;
135 const uint32_t binding, const BindableImage& resource, const AdditionalDescriptorFlags flags) = 0;
243 virtual void BindImage(const uint32_t set, const uint32_t binding, const BindableImage& resource) = 0;
251 const uint32_t set, const uint32_t binding, const BASE_NS::array_view<const BindableImage> resources) = 0;
284 virtual void BindImage(const uint32_t set, const uint32_t binding, const BindableImage& resource,
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_copy.h39 BindableImage input;
40 BindableImage output;
H A Drender_bloom.h38 BindableImage input;
39 BindableImage output;
H A Drender_node_bloom.cpp55 inline BindableImage GetBindableImage(const RenderNodeResource& res) in GetBindableImage()
57 return BindableImage { res.handle, res.mip, res.layer, ImageLayout::CORE_IMAGE_LAYOUT_UNDEFINED, res.secondHandle }; in GetBindableImage()
H A Drender_blur.h39 BindableImage blurTarget;
H A Drender_node_mip_chain_post_process.cpp73 inline BindableImage GetBindableImage(const RenderHandle& res) in GetBindableImage()
75 return BindableImage { res, PipelineStateConstants::GPU_IMAGE_ALL_MIP_LEVELS, in GetBindableImage()
383 binder.BindImage(binding++, BindableImage { imageHandle, inputMipLevel }); in RenderGraphics()
H A Drender_node_single_post_process.cpp126 inline BindableImage GetBindableImage(const RenderHandle& res) in GetBindableImage()
128 return BindableImage { res, PipelineStateConstants::GPU_IMAGE_ALL_MIP_LEVELS, in GetBindableImage()
418 BindableImage bi; in BindDefaultResources()
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dpipeline_descriptor_set_binder.h115 const uint32_t binding, const BindableImage& resource, const AdditionalDescriptorFlags flags) override;
116 void BindImage(const uint32_t binding, const BindableImage& resource) override;
120 void BindImages(const uint32_t binding, const BASE_NS::array_view<const BindableImage> resources) override;
186 void BindImage(const uint32_t set, const uint32_t binding, const BindableImage& resource,
188 void BindImage(const uint32_t set, const uint32_t binding, const BindableImage& resource) override;
190 const uint32_t set, const uint32_t binding, const BASE_NS::array_view<const BindableImage> resources) override;
H A Drender_node_post_process_util.h62 BindableImage input;
63 BindableImage output;
167 BindableImage GetIntermediateImage(const RenderHandle& input) in GetIntermediateImage()
177 BindableImage GetMipImage(const RenderHandle& input) in GetMipImage()
H A Dpipeline_descriptor_set_binder.cpp343 const uint32_t binding, const BindableImage& resource, const AdditionalDescriptorFlags flags) in BindImage()
357 BindableImage& bindableImage = images_[bind.resourceIndex].resource; in BindImage()
384 void DescriptorSetBinder::BindImage(const uint32_t binding, const BindableImage& resource) in BindImage()
392 binding, BindableImage { handle, PipelineStateConstants::GPU_IMAGE_ALL_MIP_LEVELS, in BindImage()
399 BindableImage { handle, PipelineStateConstants::GPU_IMAGE_ALL_MIP_LEVELS, in BindImage()
403 void DescriptorSetBinder::BindImages(const uint32_t binding, const array_view<const BindableImage> resources) in BindImages()
409 BindableImage& ref = images_[bind.resourceIndex].resource; in BindImages()
415 const BindableImage& currResource = resources[idx]; in BindImages()
425 BindableImage& bindableImage = (idx == 0) ? ref : images_[arrayOffset + idx - 1].resource; in BindImages()
633 const uint32_t set, const uint32_t binding, const BindableImage in BindImage()
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H A Drender_node_post_process_util.cpp114 inline bool IsValidHandle(const BindableImage& img) in IsValidHandle()
312 BindableImage postTaaBloomInput = images_.input; in PreExecute()
322 BindableImage layerCopyOutput; in PreExecute()
349 BindableImage input = postTaaBloomInput; in PreExecute()
354 const BindableImage output = in PreExecute()
541 BindableImage mainInput = inOut.input; in ExecuteCombine()
733 BindableImage input = inOut.input; in ExecuteDofBlur()
736 BindableImage depth = images_.depth; in ExecuteDofBlur()
795 BindableImage input = inOut.input; in ExecuteDof()
800 BindableImage dept in ExecuteDof()
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H A Drender_node_util.cpp224 BindableImage bindable; in BindResourcesToBinder()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_layout_desc.h87 struct BindableImage { struct
157 BindableImage resource {};
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp364 ResourceBarrier GetSrcImageBarrier(const GpuResourceState& state, const BindableImage& res) in GetSrcImageBarrier()
375 ResourceBarrier GetSrcImageBarrierMips(const GpuResourceState& state, const BindableImage& src, in GetSrcImageBarrierMips()
376 const BindableImage& dst, const RenderGraph::RenderGraphAdditionalImageState& additionalImageState) in GetSrcImageBarrierMips()
414 ResourceBarrier GetDstImageBarrier(const GpuResourceState& state, const BindableImage& res) in GetDstImageBarrier()
425 ResourceBarrier GetDstImageBarrierMips(const GpuResourceState& state, const BindableImage& src, in GetDstImageBarrierMips()
426 const BindableImage& dst, const RenderGraph::RenderGraphAdditionalImageState& additionalImageState) in GetDstImageBarrierMips()
452 const BindableImage& res, RenderGraph::RenderGraphAdditionalImageState& additionalStateRef) in ModifyAdditionalImageState()
998 const BindableImage image { in BeginRenderPassUpdateSubpassImageStates()
1191 const BindableImage image { in HandleCustomBarriers()
1256 BindableImage bRe
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H A Drender_graph.h73 BindableImage resource;
195 const GpuResourceState& resourceState, const BindableImage& res, RenderGraph::ParameterCache& params);
210 const GpuResourceState& newGpuResourceState, const BindableImage& newImage,
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.h241 void BindImage(const BindableImage& res, const GpuResourceState& resState, Gles::Bind& obj, uint32_t index);
242 void BindImageSampler(const BindableImage& res, const GpuResourceState& resState, Gles::Bind& obj, uint32_t index);
H A Drender_backend_gles.cpp1994 const BindableImage& res, const GpuResourceState& resState, Gles::Bind& obj, uint32_t index) in BindImage()
2016 const BindableImage& res, const GpuResourceState& resState, Gles::Bind& obj, uint32_t index) in BindImageSampler()
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_pipeline_binder.cpp449 const BindableImage bindable { in BindImage()
482 vector<BindableImage> bindables; in BindImages()
486 bindables[idx] = BindableImage { rRef.handle.GetHandle(), rRef.mip, rRef.layer, in BindImages()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_render_slot.h56 RENDER_NS::BindableImage resources[RenderDataDefaultMaterial::MATERIAL_TEXTURE_COUNT];
H A Drender_node_camera_single_post_process.cpp441 BindableImage bi; in UpdateSet0()
470 BindableImage bi; in BindDefaultResources()
H A Drender_node_camera_cubemap.cpp360 BindableImage bi; in UpdateSet0()
386 BindableImage bi; in UpdateSet1()
H A Drender_node_default_material_deferred_shading.cpp249 BindableImage bi; in UpdateSet01()
H A Drender_node_default_material_render_slot.cpp444 BindableImage bi; in UpdateSet01()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.cpp2030 const BindableImage& bRes = (idx == 0) ? ref.resource : images[arrayOffset + idx - 1].resource;

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