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Searched refs:BindSampler (Results 1 - 25 of 27) sorted by relevance

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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_pipeline_descriptor_set_binder.h106 virtual void BindSampler(const uint32_t binding, const RenderHandle handle) = 0;
112 virtual void BindSampler(const uint32_t binding, const BindableSampler& resource) = 0;
142 virtual void BindSampler(
258 virtual void BindSampler(const uint32_t set, const uint32_t binding, const BindableSampler& resource) = 0;
293 virtual void BindSampler(const uint32_t set, const uint32_t binding, const BindableSampler& resource,
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dpipeline_descriptor_set_binder.h123 void BindSampler(
125 void BindSampler(const uint32_t binding, const BindableSampler& resource) override;
126 void BindSampler(const uint32_t binding, const RenderHandle handle) override;
192 void BindSampler(const uint32_t set, const uint32_t binding, const BindableSampler& resource,
194 void BindSampler(const uint32_t set, const uint32_t binding, const BindableSampler& resource) override;
H A Dpipeline_descriptor_set_binder.cpp451 void DescriptorSetBinder::BindSampler( in BindSampler() function in DescriptorSetBinder
472 PLUGIN_LOG_ONCE_W("PipelineDescriptorSetBinder::BindSampler()", in BindSampler()
473 "RENDER_VALIDATION: PipelineDescriptorSetBinder::BindSampler() invalid handle"); in BindSampler()
478 void DescriptorSetBinder::BindSampler(const uint32_t binding, const BindableSampler& resource) in BindSampler() function in DescriptorSetBinder
480 BindSampler(binding, resource, 0); in BindSampler()
483 void DescriptorSetBinder::BindSampler(const uint32_t binding, const RenderHandle handle) in BindSampler() function in DescriptorSetBinder
485 BindSampler(binding, BindableSampler { handle }); in BindSampler()
659 void PipelineDescriptorSetBinder::BindSampler( in BindSampler() function in PipelineDescriptorSetBinder
665 descriptorSetBinders_[setIdx].BindSampler(binding, resource, flags); in BindSampler()
670 void PipelineDescriptorSetBinder::BindSampler( in BindSampler() function in PipelineDescriptorSetBinder
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H A Drender_node_post_process_util.cpp601 binder.BindSampler(++binding, samplers_.linear); in ExecuteFXAA()
659 binder.BindSampler(++binding, samplers_.linear); in ExecuteTAA()
852 binder.BindSampler(binding, samplers_.linear); in ExecuteBlit()
H A Drender_node_util.cpp236 pipelineDescriptorSetBinder.BindSampler(ref.set, ref.binding, bindable); in BindResourcesToBinder()
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_bloom.cpp190 binder.BindSampler(binding++, { samplerHandle_.GetHandle() });
229 binder.BindSampler(binding++, { samplerHandle_.GetHandle() }); in ComputeDownscale()
264 binder.BindSampler(2u, { samplerHandle_.GetHandle() }); in ComputeUpscale()
299 binder.BindSampler(binding++, { samplerHandle_.GetHandle() }); in ComputeCombine()
368 binder.BindSampler(1u, { samplerHandle_.GetHandle() }); in RenderDownscaleAndThreshold()
409 binder.BindSampler(1u, { samplerHandle_.GetHandle() }); in RenderDownscale()
462 binder.BindSampler(binding++, { samplerHandle_.GetHandle() }); in RenderUpscale()
505 binder.BindSampler(binding++, { samplerHandle_.GetHandle() }); in RenderCombine()
H A Drender_copy.cpp128 binder.BindSampler( in Execute()
H A Drender_blur.cpp239 binder.BindSampler(0, samplerHandle_); in RenderData()
335 binder.BindSampler(0, di.sampler); in BlurPass()
H A Drender_node_mip_chain_post_process.cpp382 binder.BindSampler(binding++, BindableSampler { samplerHandle_ }); in RenderGraphics()
H A Drender_node_single_post_process.cpp426 binder.BindSampler(set, ref.binding.binding, BindableSampler { builtInVariables_.defSampler }); in BindDefaultResources()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_copy_helper.cpp100 binder.BindSampler( in Execute()
H A Drender_node_default_shadows_blur.cpp247 bind.BindSampler(0, samplerHandle_); in RenderBlur()
H A Drender_node_default_env.cpp285 binder.BindSampler(idx, currRes); in UpdateAndBindCustomSet()
H A Drender_node_camera_single_post_process.cpp478 binder.BindSampler(set, ref.binding.binding, BindableSampler { builtInVariables_.defSampler }); in BindDefaultResources()
H A Drender_node_default_material_render_slot.cpp529 binder.BindSampler(idx, currRes); in UpdateAndBindSet3()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_pipeline_binder.h155 virtual void BindSampler(uint32_t set, uint32_t binding, const BindableSamplerWithHandleReference& resource) = 0;
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_pipeline_binder.cpp347 BindSampler(set, binding, { handle }); in Bind()
495 void ShaderPipelineBinder::BindSampler( in BindSampler() function in ShaderPipelineBinder
518 pipelineDescriptorSetBinder_->BindSampler(set, binding, bindable); in BindSampler()
690 BindSampler( in BindPropertyBindings()
H A Dshader_pipeline_binder.h67 void BindSampler(
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.h240 void BindSampler(const BindableSampler& res, Gles::Bind& obj, uint32_t index);
H A Ddevice_gles.h189 void BindSampler(uint32_t textureUnit, uint32_t sampler);
H A Drender_backend_gles.cpp1982 void RenderBackendGLES::BindSampler(const BindableSampler& res, Gles::Bind& obj, uint32_t index) in BindSampler() function in RenderBackendGLES
2019 BindSampler(BindableSampler { res.samplerHandle }, obj, index); in BindImageSampler()
2075 BindSampler(bRes.resource, obj, index); in ProcessBindings()
2552 device_.BindSampler(textureUnit, samplerId); in BindResources()
H A Ddevice_gles.cpp1528 void DeviceGLES::BindSampler(uint32_t textureUnit, uint32_t sampler)
1635 BindSampler(textureUnit, 0);
/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/include/context/
H A Dwebgl2_rendering_context_impl.h52 napi_value BindSampler(napi_env env, GLuint unit, napi_value samplerObj);
H A Dwebgl2_rendering_context_base.h312 static napi_value BindSampler(napi_env env, napi_callback_info info);
/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/src/
H A Dwebgl2_rendering_context_base.cpp332 napi_value WebGL2RenderingContextBase::BindSampler(napi_env env, napi_callback_info info) in BindSampler() function in OHOS::Rosen::WebGL2RenderingContextBase
347 context->GetWebGL2RenderingContextImpl().BindSampler(env, unit, funcArg[NARG_POS::SECOND]); in BindSampler()

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