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Searched refs:BindMaps (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dgpu_program_gles.cpp45 struct BindMaps { struct
61 void ProcessPushConstants(GLuint program, const ShaderModulePlatformDataGLES& plat, GLenum flag, BindMaps& map) in ProcessPushConstants()
86 void ProcessStorageBlocks(GLuint program, const ShaderModulePlatformDataGLES& plat, GLenum flag, const BindMaps& map) in ProcessStorageBlocks()
107 void ProcessUniformBlocks(GLuint program, const ShaderModulePlatformDataGLES& plat, GLenum flag, BindMaps& map) in ProcessUniformBlocks()
151 void ProcessImageTextures(GLuint program, const ShaderModulePlatformDataGLES& plat, GLenum flag, const BindMaps& map) in ProcessImageTextures()
174 void ProcessCombinedSamplers(GLuint program, const ShaderModulePlatformDataGLES& plat, GLenum flag, BindMaps& map) in ProcessCombinedSamplers()
210 void ProcessSubPassInputs(GLuint program, const ShaderModulePlatformDataGLES& plat, GLenum flag, BindMaps& map)
233 void ProcessSamplers(GLuint program, const ShaderModulePlatformDataGLES& plat, GLenum flag, BindMaps& map)
263 void ProcessProgram(GLuint program, const ShaderModulePlatformDataGLES& plat, GLenum flag, BindMaps& map)
355 BindMaps
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H A Drender_backend_gles.h56 struct BindMaps;

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