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Searched refs:BindBuffers (Results 1 - 6 of 6) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_pipeline_descriptor_set_binder.h75 virtual void BindBuffers(const uint32_t binding, const BASE_NS::array_view<const BindableBuffer> resources) = 0;
234 virtual void BindBuffers(
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dpipeline_descriptor_set_binder.h111 void BindBuffers(const uint32_t binding, const BASE_NS::array_view<const BindableBuffer> resources) override;
183 void BindBuffers(
H A Dpipeline_descriptor_set_binder.cpp295 void DescriptorSetBinder::BindBuffers(const uint32_t binding, const BASE_NS::array_view<const BindableBuffer> resources) in BindBuffers() function in DescriptorSetBinder
314 "RENDER_VALIDATION: PipelineDescriptorSetBinder::BindBuffers() invalid handle type (index: " in BindBuffers()
331 "RENDER_VALIDATION: DescriptorSetBinder::BindBuffers() trying to bind (%u) buffers to set arrays " in BindBuffers()
621 void PipelineDescriptorSetBinder::BindBuffers( in BindBuffers() function in PipelineDescriptorSetBinder
627 descriptorSetBinders_[setIdx].BindBuffers(binding, resources); in BindBuffers()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_pipeline_binder.h132 virtual void BindBuffers(
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_pipeline_binder.h61 void BindBuffers(const uint32_t set, const uint32_t binding,
H A Dshader_pipeline_binder.cpp397 void ShaderPipelineBinder::BindBuffers( in BindBuffers() function in ShaderPipelineBinder
423 pipelineDescriptorSetBinder_->BindBuffers(set, binding, bindables); in BindBuffers()

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