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Searched refs:BaseManager (Results 1 - 25 of 36) sorted by relevance

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/foundation/graphic/graphic_3d/lume/LumeEngine/ecshelper/ComponentTools/
H A Dbase_manager.h42 class BaseManager : public BaseClass, public IPropertyApi { class
95 BaseManager(const BaseManager&) = delete;
96 BaseManager(BaseManager&&) = delete;
97 BaseManager& operator=(const BaseManager&) = delete;
98 BaseManager& operator=(BaseManager&&) = delete;
101 BaseManager(IEc
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/
H A Dworld_matrix_component_manager.cpp28 using CORE_NS::BaseManager;
33 class WorldMatrixComponentManager final : public BaseManager<WorldMatrixComponent, IWorldMatrixComponentManager> {
41 : BaseManager<WorldMatrixComponent, IWorldMatrixComponentManager>(ecs, CORE_NS::GetName<WorldMatrixComponent>()) in WorldMatrixComponentManager()
H A Drsdz_model_id_component_manager.cpp28 using CORE_NS::BaseManager;
33 class RSDZModelIdComponentManager final : public BaseManager<RSDZModelIdComponent, IRSDZModelIdComponentManager> {
41 : BaseManager<RSDZModelIdComponent, IRSDZModelIdComponentManager>(ecs, CORE_NS::GetName<RSDZModelIdComponent>()) in RSDZModelIdComponentManager()
H A Drender_mesh_component_manager.cpp28 using CORE_NS::BaseManager;
33 class RenderMeshComponentManager final : public BaseManager<RenderMeshComponent, IRenderMeshComponentManager> {
41 : BaseManager<RenderMeshComponent, IRenderMeshComponentManager>(ecs, CORE_NS::GetName<RenderMeshComponent>()) in RenderMeshComponentManager()
H A Dtransform_component_manager.cpp28 using CORE_NS::BaseManager;
33 class TransformComponentManager final : public BaseManager<TransformComponent, ITransformComponentManager> {
41 : BaseManager<TransformComponent, ITransformComponentManager>(ecs, CORE_NS::GetName<TransformComponent>()) in TransformComponentManager()
H A Dskin_ibm_component_manager.cpp28 using CORE_NS::BaseManager;
33 class SkinIbmComponentManager final : public BaseManager<SkinIbmComponent, ISkinIbmComponentManager> {
41 : BaseManager<SkinIbmComponent, ISkinIbmComponentManager>(ecs, CORE_NS::GetName<SkinIbmComponent>()) in SkinIbmComponentManager()
H A Dskin_component_manager.cpp28 using CORE_NS::BaseManager;
33 class SkinComponentManager final : public BaseManager<SkinComponent, ISkinComponentManager> {
41 : BaseManager<SkinComponent, ISkinComponentManager>(ecs, CORE_NS::GetName<SkinComponent>()) in SkinComponentManager()
H A Danimation_input_component_manager.cpp28 using CORE_NS::BaseManager;
34 : public BaseManager<AnimationInputComponent, IAnimationInputComponentManager> {
42 : BaseManager<AnimationInputComponent, IAnimationInputComponentManager>( in AnimationInputComponentManager()
H A Dprevious_world_matrix_component_manager.cpp26 using CORE_NS::BaseManager;
32 : public BaseManager<PreviousWorldMatrixComponent, IPreviousWorldMatrixComponentManager> {
40 : BaseManager<PreviousWorldMatrixComponent, IPreviousWorldMatrixComponentManager>( in PreviousWorldMatrixComponentManager()
H A Dprevious_joint_matrices_component_manager.cpp27 using CORE_NS::BaseManager;
33 : public BaseManager<PreviousJointMatricesComponent, IPreviousJointMatricesComponentManager> {
41 : BaseManager<PreviousJointMatricesComponent, IPreviousJointMatricesComponentManager>( in PreviousJointMatricesComponentManager()
H A Dphysical_camera_component_manager.cpp28 using CORE_NS::BaseManager;
34 : public BaseManager<PhysicalCameraComponent, IPhysicalCameraComponentManager> {
42 : BaseManager<PhysicalCameraComponent, IPhysicalCameraComponentManager>( in PhysicalCameraComponentManager()
H A Dlocal_matrix_component_manager.cpp28 using CORE_NS::BaseManager;
33 class LocalMatrixComponentManager final : public BaseManager<LocalMatrixComponent, ILocalMatrixComponentManager> {
41 : BaseManager<LocalMatrixComponent, ILocalMatrixComponentManager>(ecs, CORE_NS::GetName<LocalMatrixComponent>()) in LocalMatrixComponentManager()
H A Dname_component_manager.cpp28 using CORE_NS::BaseManager;
33 class NameComponentManager final : public BaseManager<NameComponent, INameComponentManager> {
41 : BaseManager<NameComponent, INameComponentManager>(ecs, CORE_NS::GetName<NameComponent>()) in NameComponentManager()
H A Djoint_matrices_component_manager.cpp28 using CORE_NS::BaseManager;
33 class JointMatricesComponentManager final : public BaseManager<JointMatricesComponent, IJointMatricesComponentManager> {
41 : BaseManager<JointMatricesComponent, IJointMatricesComponentManager>( in JointMatricesComponentManager()
H A Dlayer_component_manager.cpp28 using CORE_NS::BaseManager;
33 class LayerComponentManager final : public BaseManager<LayerComponent, ILayerComponentManager> {
41 : BaseManager<LayerComponent, ILayerComponentManager>(ecs, CORE_NS::GetName<LayerComponent>()) in LayerComponentManager()
H A Dfog_component_manager.cpp28 using CORE_NS::BaseManager;
33 class FogComponentManager final : public BaseManager<FogComponent, IFogComponentManager> {
41 : BaseManager<FogComponent, IFogComponentManager>(ecs, CORE_NS::GetName<FogComponent>()) in FogComponentManager()
H A Drender_mesh_batch_component_manager.cpp38 using CORE_NS::BaseManager;
44 : public BaseManager<RenderMeshBatchComponent, IRenderMeshBatchComponentManager> {
52 : BaseManager<RenderMeshBatchComponent, IRenderMeshBatchComponentManager>( in RenderMeshBatchComponentManager()
H A Dskin_joints_component_manager.cpp29 using CORE_NS::BaseManager;
34 class SkinJointsComponentManager final : public BaseManager<SkinJointsComponent, ISkinJointsComponentManager> {
42 : BaseManager<SkinJointsComponent, ISkinJointsComponentManager>(ecs, CORE_NS::GetName<SkinJointsComponent>()) in SkinJointsComponentManager()
H A Duri_component_manager.cpp28 using CORE_NS::BaseManager;
33 class UriComponentManager final : public BaseManager<UriComponent, IUriComponentManager> {
41 : BaseManager<UriComponent, IUriComponentManager>(ecs, CORE_NS::GetName<UriComponent>()) in UriComponentManager()
H A Danimation_component_manager.cpp39 using CORE_NS::BaseManager;
44 class AnimationComponentManager final : public BaseManager<AnimationComponent, IAnimationComponentManager> {
52 : BaseManager<AnimationComponent, IAnimationComponentManager>(ecs, CORE_NS::GetName<AnimationComponent>()) in AnimationComponentManager()
H A Danimation_output_component_manager.cpp33 using CORE_NS::BaseManager;
39 : public BaseManager<AnimationOutputComponent, IAnimationOutputComponentManager> {
47 : BaseManager<AnimationOutputComponent, IAnimationOutputComponentManager>( in AnimationOutputComponentManager()
H A Dplanar_reflection_component_manager.cpp39 using CORE_NS::BaseManager;
46 : public BaseManager<PlanarReflectionComponent, IPlanarReflectionComponentManager> {
54 : BaseManager<PlanarReflectionComponent, IPlanarReflectionComponentManager>( in PlanarReflectionComponentManager()
H A Dmorph_component_manager.cpp32 using CORE_NS::BaseManager;
38 class MorphComponentManager final : public BaseManager<MorphComponent, IMorphComponentManager> {
46 : BaseManager<MorphComponent, IMorphComponentManager>(ecs, CORE_NS::GetName<MorphComponent>()) in MorphComponentManager()
H A Dnode_component_manager.cpp28 using CORE_NS::BaseManager;
34 class NodeComponentManager final : public BaseManager<NodeComponent, INodeComponentManager> {
42 : BaseManager<NodeComponent, INodeComponentManager>(ecs, CORE_NS::GetName<NodeComponent>()) in NodeComponentManager()
H A Danimation_track_component_manager.cpp39 using CORE_NS::BaseManager;
45 : public BaseManager<AnimationTrackComponent, IAnimationTrackComponentManager> {
53 : BaseManager<AnimationTrackComponent, IAnimationTrackComponentManager>( in AnimationTrackComponentManager()

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