/foundation/graphic/graphic_3d/lume/LumeEngine/ecshelper/ComponentTools/ |
H A D | base_manager.h | 42 class BaseManager : public BaseClass, public IPropertyApi { class 95 BaseManager(const BaseManager&) = delete; 96 BaseManager(BaseManager&&) = delete; 97 BaseManager& operator=(const BaseManager&) = delete; 98 BaseManager& operator=(BaseManager&&) = delete; 101 BaseManager(IEc [all...] |
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/ |
H A D | world_matrix_component_manager.cpp | 28 using CORE_NS::BaseManager; 33 class WorldMatrixComponentManager final : public BaseManager<WorldMatrixComponent, IWorldMatrixComponentManager> { 41 : BaseManager<WorldMatrixComponent, IWorldMatrixComponentManager>(ecs, CORE_NS::GetName<WorldMatrixComponent>()) in WorldMatrixComponentManager()
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H A D | rsdz_model_id_component_manager.cpp | 28 using CORE_NS::BaseManager; 33 class RSDZModelIdComponentManager final : public BaseManager<RSDZModelIdComponent, IRSDZModelIdComponentManager> { 41 : BaseManager<RSDZModelIdComponent, IRSDZModelIdComponentManager>(ecs, CORE_NS::GetName<RSDZModelIdComponent>()) in RSDZModelIdComponentManager()
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H A D | render_mesh_component_manager.cpp | 28 using CORE_NS::BaseManager; 33 class RenderMeshComponentManager final : public BaseManager<RenderMeshComponent, IRenderMeshComponentManager> { 41 : BaseManager<RenderMeshComponent, IRenderMeshComponentManager>(ecs, CORE_NS::GetName<RenderMeshComponent>()) in RenderMeshComponentManager()
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H A D | transform_component_manager.cpp | 28 using CORE_NS::BaseManager; 33 class TransformComponentManager final : public BaseManager<TransformComponent, ITransformComponentManager> { 41 : BaseManager<TransformComponent, ITransformComponentManager>(ecs, CORE_NS::GetName<TransformComponent>()) in TransformComponentManager()
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H A D | skin_ibm_component_manager.cpp | 28 using CORE_NS::BaseManager; 33 class SkinIbmComponentManager final : public BaseManager<SkinIbmComponent, ISkinIbmComponentManager> { 41 : BaseManager<SkinIbmComponent, ISkinIbmComponentManager>(ecs, CORE_NS::GetName<SkinIbmComponent>()) in SkinIbmComponentManager()
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H A D | skin_component_manager.cpp | 28 using CORE_NS::BaseManager; 33 class SkinComponentManager final : public BaseManager<SkinComponent, ISkinComponentManager> { 41 : BaseManager<SkinComponent, ISkinComponentManager>(ecs, CORE_NS::GetName<SkinComponent>()) in SkinComponentManager()
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H A D | animation_input_component_manager.cpp | 28 using CORE_NS::BaseManager; 34 : public BaseManager<AnimationInputComponent, IAnimationInputComponentManager> { 42 : BaseManager<AnimationInputComponent, IAnimationInputComponentManager>( in AnimationInputComponentManager()
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H A D | previous_world_matrix_component_manager.cpp | 26 using CORE_NS::BaseManager; 32 : public BaseManager<PreviousWorldMatrixComponent, IPreviousWorldMatrixComponentManager> { 40 : BaseManager<PreviousWorldMatrixComponent, IPreviousWorldMatrixComponentManager>( in PreviousWorldMatrixComponentManager()
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H A D | previous_joint_matrices_component_manager.cpp | 27 using CORE_NS::BaseManager; 33 : public BaseManager<PreviousJointMatricesComponent, IPreviousJointMatricesComponentManager> { 41 : BaseManager<PreviousJointMatricesComponent, IPreviousJointMatricesComponentManager>( in PreviousJointMatricesComponentManager()
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H A D | physical_camera_component_manager.cpp | 28 using CORE_NS::BaseManager; 34 : public BaseManager<PhysicalCameraComponent, IPhysicalCameraComponentManager> { 42 : BaseManager<PhysicalCameraComponent, IPhysicalCameraComponentManager>( in PhysicalCameraComponentManager()
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H A D | local_matrix_component_manager.cpp | 28 using CORE_NS::BaseManager; 33 class LocalMatrixComponentManager final : public BaseManager<LocalMatrixComponent, ILocalMatrixComponentManager> { 41 : BaseManager<LocalMatrixComponent, ILocalMatrixComponentManager>(ecs, CORE_NS::GetName<LocalMatrixComponent>()) in LocalMatrixComponentManager()
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H A D | name_component_manager.cpp | 28 using CORE_NS::BaseManager; 33 class NameComponentManager final : public BaseManager<NameComponent, INameComponentManager> { 41 : BaseManager<NameComponent, INameComponentManager>(ecs, CORE_NS::GetName<NameComponent>()) in NameComponentManager()
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H A D | joint_matrices_component_manager.cpp | 28 using CORE_NS::BaseManager; 33 class JointMatricesComponentManager final : public BaseManager<JointMatricesComponent, IJointMatricesComponentManager> { 41 : BaseManager<JointMatricesComponent, IJointMatricesComponentManager>( in JointMatricesComponentManager()
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H A D | layer_component_manager.cpp | 28 using CORE_NS::BaseManager; 33 class LayerComponentManager final : public BaseManager<LayerComponent, ILayerComponentManager> { 41 : BaseManager<LayerComponent, ILayerComponentManager>(ecs, CORE_NS::GetName<LayerComponent>()) in LayerComponentManager()
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H A D | fog_component_manager.cpp | 28 using CORE_NS::BaseManager; 33 class FogComponentManager final : public BaseManager<FogComponent, IFogComponentManager> { 41 : BaseManager<FogComponent, IFogComponentManager>(ecs, CORE_NS::GetName<FogComponent>()) in FogComponentManager()
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H A D | render_mesh_batch_component_manager.cpp | 38 using CORE_NS::BaseManager; 44 : public BaseManager<RenderMeshBatchComponent, IRenderMeshBatchComponentManager> { 52 : BaseManager<RenderMeshBatchComponent, IRenderMeshBatchComponentManager>( in RenderMeshBatchComponentManager()
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H A D | skin_joints_component_manager.cpp | 29 using CORE_NS::BaseManager; 34 class SkinJointsComponentManager final : public BaseManager<SkinJointsComponent, ISkinJointsComponentManager> { 42 : BaseManager<SkinJointsComponent, ISkinJointsComponentManager>(ecs, CORE_NS::GetName<SkinJointsComponent>()) in SkinJointsComponentManager()
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H A D | uri_component_manager.cpp | 28 using CORE_NS::BaseManager; 33 class UriComponentManager final : public BaseManager<UriComponent, IUriComponentManager> { 41 : BaseManager<UriComponent, IUriComponentManager>(ecs, CORE_NS::GetName<UriComponent>()) in UriComponentManager()
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H A D | animation_component_manager.cpp | 39 using CORE_NS::BaseManager; 44 class AnimationComponentManager final : public BaseManager<AnimationComponent, IAnimationComponentManager> { 52 : BaseManager<AnimationComponent, IAnimationComponentManager>(ecs, CORE_NS::GetName<AnimationComponent>()) in AnimationComponentManager()
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H A D | animation_output_component_manager.cpp | 33 using CORE_NS::BaseManager; 39 : public BaseManager<AnimationOutputComponent, IAnimationOutputComponentManager> { 47 : BaseManager<AnimationOutputComponent, IAnimationOutputComponentManager>( in AnimationOutputComponentManager()
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H A D | planar_reflection_component_manager.cpp | 39 using CORE_NS::BaseManager; 46 : public BaseManager<PlanarReflectionComponent, IPlanarReflectionComponentManager> { 54 : BaseManager<PlanarReflectionComponent, IPlanarReflectionComponentManager>( in PlanarReflectionComponentManager()
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H A D | morph_component_manager.cpp | 32 using CORE_NS::BaseManager; 38 class MorphComponentManager final : public BaseManager<MorphComponent, IMorphComponentManager> { 46 : BaseManager<MorphComponent, IMorphComponentManager>(ecs, CORE_NS::GetName<MorphComponent>()) in MorphComponentManager()
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H A D | node_component_manager.cpp | 28 using CORE_NS::BaseManager; 34 class NodeComponentManager final : public BaseManager<NodeComponent, INodeComponentManager> { 42 : BaseManager<NodeComponent, INodeComponentManager>(ecs, CORE_NS::GetName<NodeComponent>()) in NodeComponentManager()
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H A D | animation_track_component_manager.cpp | 39 using CORE_NS::BaseManager; 45 : public BaseManager<AnimationTrackComponent, IAnimationTrackComponentManager> { 53 : BaseManager<AnimationTrackComponent, IAnimationTrackComponentManager>( in AnimationTrackComponentManager()
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