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Searched refs:BaseComponentHandle (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeEngine/ecshelper/ComponentTools/
H A Dbase_manager.h108 class BaseComponentHandle : public IPropertyHandle { class in BaseManager
110 BaseComponentHandle() = delete;
111 BaseComponentHandle(BaseManager* owner, Entity entity) noexcept;
112 BaseComponentHandle(BaseManager* owner, Entity entity, const ComponentType& data) noexcept;
113 ~BaseComponentHandle() override = default;
114 BaseComponentHandle(const BaseComponentHandle& other) = delete;
115 BaseComponentHandle(BaseComponentHandle&& other) noexcept;
116 BaseComponentHandle
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/
H A Drender_handle_component_manager.cpp117 const BaseComponentHandle& component) { return component.data_.reference.GetHandle() == handle; });

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