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Searched refs:BUFFER_STATE_RELEASED (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_surface/surface/src/
H A Dbuffer_queue.cpp52 {BUFFER_STATE_RELEASED, "0 <released>"},
328 ", Released: " + std::to_string(bufferState[BUFFER_STATE_RELEASED]) + in RequestBufferDebugInfoLocked()
524 bufferQueueCache_[sequence].state = BUFFER_STATE_RELEASED; in CancelBuffer()
803 ", Released: " + std::to_string(bufferState[BUFFER_STATE_RELEASED]) + in LogAndTraceAllBufferInBufferQueueCache()
987 bufferQueueCache_[sequence].state = BUFFER_STATE_RELEASED; in ReleaseBuffer()
1113 if (state == BUFFER_STATE_RELEASED) { in AttachBufferUpdateStatus()
1117 [this, sequence]() { return (bufferQueueCache_[sequence].state == BUFFER_STATE_RELEASED); }); in AttachBufferUpdateStatus()
1118 if (bufferQueueCache_[sequence].state == BUFFER_STATE_RELEASED) { in AttachBufferUpdateStatus()
/foundation/graphic/graphic_surface/surface/include/
H A Dbuffer_queue.h35 BUFFER_STATE_RELEASED, enumerator

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