/foundation/graphic/graphic_3d/lume/LumeEngine/ecshelper/PropertyTools/ |
H A D | property_macros.h | 26 #undef BEGIN_COMPONENT macro 38 #define BEGIN_COMPONENT(a, b) macro
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/ |
H A D | rsdz_model_id_component.h | 29 BEGIN_COMPONENT(IRSDZModelIdComponentManager, RSDZModelIdComponent)
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H A D | physical_camera_component.h | 26 BEGIN_COMPONENT(IPhysicalCameraComponentManager, PhysicalCameraComponent)
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H A D | name_component.h | 29 BEGIN_COMPONENT(INameComponentManager, NameComponent)
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H A D | animation_output_component.h | 32 BEGIN_COMPONENT(IAnimationOutputComponentManager, AnimationOutputComponent)
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H A D | animation_input_component.h | 32 BEGIN_COMPONENT(IAnimationInputComponentManager, AnimationInputComponent)
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H A D | local_matrix_component.h | 28 BEGIN_COMPONENT(ILocalMatrixComponentManager, LocalMatrixComponent)
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H A D | render_mesh_batch_component.h | 26 BEGIN_COMPONENT(IRenderMeshBatchComponentManager, RenderMeshBatchComponent)
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H A D | world_matrix_component.h | 30 BEGIN_COMPONENT(IWorldMatrixComponentManager, WorldMatrixComponent)
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H A D | skin_ibm_component.h | 30 BEGIN_COMPONENT(ISkinIbmComponentManager, SkinIbmComponent)
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H A D | uri_component.h | 29 BEGIN_COMPONENT(IUriComponentManager, UriComponent)
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H A D | node_component.h | 30 BEGIN_COMPONENT(INodeComponentManager, NodeComponent)
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H A D | morph_component.h | 29 BEGIN_COMPONENT(IMorphComponentManager, MorphComponent)
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H A D | material_extension_component.h | 37 BEGIN_COMPONENT(IMaterialExtensionComponentManager, MaterialExtensionComponent)
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H A D | layer_component.h | 30 BEGIN_COMPONENT(ILayerComponentManager, LayerComponent)
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H A D | render_mesh_component.h | 30 BEGIN_COMPONENT(IRenderMeshComponentManager, RenderMeshComponent)
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H A D | skin_joints_component.h | 32 BEGIN_COMPONENT(ISkinJointsComponentManager, SkinJointsComponent)
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H A D | transform_component.h | 30 BEGIN_COMPONENT(ITransformComponentManager, TransformComponent)
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H A D | skin_component.h | 29 BEGIN_COMPONENT(ISkinComponentManager, SkinComponent)
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H A D | planar_reflection_component.h | 32 BEGIN_COMPONENT(IPlanarReflectionComponentManager, PlanarReflectionComponent)
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H A D | animation_component.h | 35 BEGIN_COMPONENT(IAnimationComponentManager, AnimationComponent)
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H A D | animation_track_component.h | 33 BEGIN_COMPONENT(IAnimationTrackComponentManager, AnimationTrackComponent)
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/foundation/graphic/graphic_3d/lume/LumeEngine/api/core/ecs/ |
H A D | component_struct_macros.h | 80 #undef BEGIN_COMPONENT macro 90 #define BEGIN_COMPONENT(NAME, COMPONENT_NAME) /** @ingroup group_ecs_components_##COMPONENT_NAME */ \ macro
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/ |
H A D | previous_joint_matrices_component.h | 32 BEGIN_COMPONENT(IPreviousJointMatricesComponentManager, PreviousJointMatricesComponent)
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H A D | previous_world_matrix_component.h | 31 BEGIN_COMPONENT(IPreviousWorldMatrixComponentManager, PreviousWorldMatrixComponent)
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