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Help
Searched
refs:AnimationStatus
(Results
1 - 3
of
3
) sorted by relevance
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/
H
A
D
js_animator.cpp
97
const RefPtr<AnimatorInfo>& animatorInfo, const RefPtr<Animator>& animator,
AnimationStatus
operation)
in CreateAnimation()
111
if (operation ==
AnimationStatus
::RUNNING && animator->GetStatus() != Animator::Status::RUNNING) {
in CreateAnimation()
113
} else if (operation ==
AnimationStatus
::STOPPED) {
in CreateAnimation()
218
auto operation = static_cast<
AnimationStatus
>(state);
in SetState()
224
case
AnimationStatus
::RUNNING:
in SetState()
228
case
AnimationStatus
::PAUSED:
in SetState()
232
case
AnimationStatus
::STOPPED:
in SetState()
236
case
AnimationStatus
::INITIAL:
in SetState()
/foundation/arkui/ace_engine/frameworks/core/animation/
H
A
D
animator_info.h
25
enum class
AnimationStatus
{
class
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/
H
A
D
jsEnumStyle.js
647
var
AnimationStatus
;
variable
648
(function (
AnimationStatus
) {
649
AnimationStatus
[
AnimationStatus
["Initial"] = 0] = "Initial";
650
AnimationStatus
[
AnimationStatus
["Running"] = 1] = "Running";
651
AnimationStatus
[
AnimationStatus
["Paused"] = 2] = "Paused";
652
AnimationStatus
[
AnimationStatus
["Stoppe
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