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Searched refs:AnimationStatus (Results 1 - 3 of 3) sorted by relevance

/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/
H A Djs_animator.cpp97 const RefPtr<AnimatorInfo>& animatorInfo, const RefPtr<Animator>& animator, AnimationStatus operation) in CreateAnimation()
111 if (operation == AnimationStatus::RUNNING && animator->GetStatus() != Animator::Status::RUNNING) { in CreateAnimation()
113 } else if (operation == AnimationStatus::STOPPED) { in CreateAnimation()
218 auto operation = static_cast<AnimationStatus>(state); in SetState()
224 case AnimationStatus::RUNNING: in SetState()
228 case AnimationStatus::PAUSED: in SetState()
232 case AnimationStatus::STOPPED: in SetState()
236 case AnimationStatus::INITIAL: in SetState()
/foundation/arkui/ace_engine/frameworks/core/animation/
H A Danimator_info.h25 enum class AnimationStatus { class
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/
H A DjsEnumStyle.js647 var AnimationStatus; variable
648 (function (AnimationStatus) {
649 AnimationStatus[AnimationStatus["Initial"] = 0] = "Initial";
650 AnimationStatus[AnimationStatus["Running"] = 1] = "Running";
651 AnimationStatus[AnimationStatus["Paused"] = 2] = "Paused";
652 AnimationStatus[AnimationStatus["Stoppe
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