/foundation/graphic/graphic_3d/lume/metaobject/src/animation/ |
H A D | animation_state.cpp | 30 bool AnimationState::Initialize(AnimationStateParams&& params) in Initialize() 35 CORE_LOG_F("AnimationState: Invalid target animation"); in Initialize() 47 updateTotalDuration_ = MakeCallback<IOnChanged>(this, &AnimationState::UpdateTotalDuration); in Initialize() 52 auto updateController = MakeCallback<IOnChanged>(this, &AnimationState::UpdateController); in Initialize() 61 void AnimationState::Uninitialize() in Uninitialize() 68 void AnimationState::NotifyEvaluationNeeded() const in NotifyEvaluationNeeded() 75 void AnimationState::NotifyStateChanged(const IAnimationInternal::AnimationStateChangedInfo& info) const in NotifyStateChanged() 84 void AnimationState::UpdateController() in UpdateController() 105 void AnimationState::ResetClock() in ResetClock() 111 AnimationState [all...] |
H A D | animation_state.h | 40 class AnimationState { class 42 AnimationState() = default; 43 ~AnimationState() = default; 44 META_NO_COPY_MOVE(AnimationState) 59 * @brief Initialize AnimationState. 60 * @param owner Owning animation for AnimationState. 214 class PropertyAnimationState : public AnimationState { 215 using Super = AnimationState;
|
H A D | parallel_animation.cpp | 24 AnimationState::AnimationStateParams ParallelAnimation::GetParams() in GetParams() 26 AnimationState::AnimationStateParams params; in GetParams()
|
H A D | sequential_animation.cpp | 24 AnimationState::AnimationStateParams SequentialAnimation::GetParams() in GetParams() 26 AnimationState::AnimationStateParams params; in GetParams()
|
H A D | property_animation.cpp | 85 AnimationState::AnimationStateParams PropertyAnimation::GetParams() in GetParams() 87 AnimationState::AnimationStateParams params; in GetParams()
|
H A D | keyframe_animation.cpp | 24 AnimationState::AnimationStateParams KeyframeAnimation::GetParams() in GetParams() 26 AnimationState::AnimationStateParams params; in GetParams()
|
H A D | staggered_animation_state.h | 36 class StaggeredAnimationState : public AnimationState { 37 using Super = AnimationState; 75 protected: // AnimationState
|
H A D | sequential_animation.h | 38 AnimationState::AnimationStateParams GetParams() override;
|
H A D | parallel_animation.h | 37 AnimationState::AnimationStateParams GetParams() override;
|
H A D | property_animation.h | 47 AnimationState::AnimationStateParams GetParams() override;
|
H A D | keyframe_animation.h | 54 AnimationState::AnimationStateParams GetParams() override;
|
H A D | track_animation.cpp | 24 AnimationState::AnimationStateParams TrackAnimation::GetParams() in GetParams() 26 AnimationState::AnimationStateParams params; in GetParams()
|
H A D | track_animation.h | 77 AnimationState::AnimationStateParams GetParams() override;
|
H A D | animation.h | 68 virtual AnimationState::AnimationStateParams GetParams() = 0; 157 virtual Internal::AnimationState& GetState() noexcept = 0;
|
/foundation/graphic/graphic_2d/rosen/modules/render_service_client/core/animation/ |
H A D | rs_animation.cpp | 89 state_ = AnimationState::FINISHED; in CallFinishCallback() 118 return state_ != AnimationState::INITIALIZED; in IsStarted() 123 return state_ == AnimationState::RUNNING; in IsRunning() 128 return state_ == AnimationState::PAUSED; in IsPaused() 133 return state_ == AnimationState::FINISHED; in IsFinished() 138 if (state_ != AnimationState::INITIALIZED) { in Start() 159 state_ = AnimationState::RUNNING; in StartInner() 176 if (state_ != AnimationState::RUNNING) { in Pause() 187 state_ = AnimationState::PAUSED; in Pause() 223 if (state_ != AnimationState in InteractivePause() [all...] |
H A D | rs_animation.h | 97 enum class AnimationState { class in OHOS::Rosen::RSAnimation 139 AnimationState state_ { AnimationState::INITIALIZED };
|
/foundation/graphic/graphic_3d/3d_widget_adapter/include/data_type/ |
H A D | gltf_animation.h | 25 GLTFAnimation(const std::string& name, AnimationState state, int repeatCount = -1, in GLTFAnimation() 32 AnimationState GetState() const { return state_; } in GetState() 40 AnimationState state_ = AnimationState::PLAY;
|
H A D | constants.h | 22 enum class AnimationState : uint8_t { class
|
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/scrollable/ |
H A D | scrollable.cpp | 229 if (state_ == AnimationState::FRICTION) { in HandleTouchDown() 231 } else if (state_ == AnimationState::SNAP) { in HandleTouchDown() 253 if (state_ != AnimationState::SPRING && scrollOverCallback_) { in HandleTouchUp() 261 if (isList_ && state_ != AnimationState::SNAP && startSnapAnimationCallback_) { in HandleTouchUp() 270 if (state_ != AnimationState::SPRING && scrollOverCallback_) { in HandleTouchCancel() 277 return !isTouching_ && state_ == AnimationState::IDLE; in IsAnimationNotRunning() 282 return !isTouching_ && state_ == AnimationState::IDLE && !nestedScrolling_; in Idle() 287 return state_ == AnimationState::IDLE; in IsStopped() 292 return state_ != AnimationState::SPRING; in IsSpringStopped() 297 return state_ != AnimationState in IsSnapStopped() [all...] |
H A D | scrollable.h | 83 enum class AnimationState { class in OHOS::Ace::NG::Scrollable 101 return state_ != AnimationState::SPRING && state_ != AnimationState::FRICTION && !moved_; in IsMotionStop() 106 return state_ == AnimationState::SPRING; in IsSpringMotionRunning() 111 return isTouching_ && state_ == AnimationState::FRICTION; in IsDragging() 424 if (state_ == AnimationState::SNAP) { in StopSnapController() 615 AnimationState state_ = AnimationState::IDLE;
|
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/animation/ |
H A D | rs_render_animation.cpp | 57 out += ", AnimationState:" + std::to_string(static_cast<int>(state_)); in DumpAnimation() 122 return state_ != AnimationState::INITIALIZED; in IsStarted() 127 return state_ == AnimationState::RUNNING; in IsRunning() 132 return state_ == AnimationState::PAUSED; in IsPaused() 137 return state_ == AnimationState::FINISHED; in IsFinished() 189 state_ = AnimationState::RUNNING; in Start() 201 state_ = AnimationState::FINISHED; in Finish() 212 state_ = AnimationState::FINISHED; in FinishOnPosition() 228 state_ = AnimationState::FINISHED; in FinishOnCurrentPosition() 238 state_ = AnimationState in Pause() [all...] |
/foundation/arkui/ace_engine/test/unittest/core/pattern/scrollable/ |
H A D | scrollable_cover_test_ng.cpp | 391 scrollable->state_ = Scrollable::AnimationState::IDLE; in HWTEST_F() 586 scrollable->state_ = Scrollable::AnimationState::SPRING; in HWTEST_F() 687 scrollable->state_ = Scrollable::AnimationState::SPRING; in HWTEST_F() 691 EXPECT_EQ(scrollable->state_, Scrollable::AnimationState::IDLE); in HWTEST_F() 697 scrollable->state_ = Scrollable::AnimationState::SPRING; in HWTEST_F() 702 EXPECT_EQ(scrollable->state_, Scrollable::AnimationState::IDLE); in HWTEST_F() 736 scrollable->state_ = Scrollable::AnimationState::SPRING; in HWTEST_F() 754 EXPECT_EQ(scrollable->state_, Scrollable::AnimationState::IDLE); in HWTEST_F() 768 scrollable->state_ = Scrollable::AnimationState::SNAP; in HWTEST_F() 786 EXPECT_EQ(scrollable->state_, Scrollable::AnimationState in HWTEST_F() [all...] |
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/include/animation/ |
H A D | rs_render_animation.h | 30 enum class AnimationState { class 247 AnimationState state_ { AnimationState::INITIALIZED };
|
/foundation/arkui/ace_engine/test/unittest/core/pattern/waterflow/ |
H A D | water_flow_scroller_test_ng.cpp | 557 EXPECT_EQ(scrollable->state_, Scrollable::AnimationState::IDLE); in HWTEST_F() 913 EXPECT_EQ(scrollable->state_, Scrollable::AnimationState::FRICTION); in HWTEST_F() 920 EXPECT_EQ(scrollable->state_, Scrollable::AnimationState::SPRING); in HWTEST_F() 961 EXPECT_EQ(scrollable->state_, Scrollable::AnimationState::FRICTION); in HWTEST_F() 970 EXPECT_EQ(scrollable->state_, Scrollable::AnimationState::SPRING); in HWTEST_F()
|
/foundation/arkui/ace_engine/test/unittest/core/pattern/scroll/ |
H A D | scroll_effect_test_ng.cpp | 99 EXPECT_EQ(springEffect->scrollable_->state_, Scrollable::AnimationState::IDLE); in HWTEST_F() 103 EXPECT_EQ(springEffect->scrollable_->state_, Scrollable::AnimationState::IDLE); in HWTEST_F() 108 EXPECT_EQ(springEffect->scrollable_->state_, Scrollable::AnimationState::IDLE); in HWTEST_F()
|