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Searched refs:Animatable (Results 1 - 5 of 5) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/animation/
H A Dproperty_animation.h32 using PropCallback = std::function<void(const RefPtr<Animatable>&)>;
36 void SetStart(const RefPtr<Animatable>& animatable);
37 void AddAnimatable(const RefPtr<Animatable>& animatable);
38 const std::list<RefPtr<Animatable>>& GetAnimatable() const in GetAnimatable()
47 const RefPtr<Animatable>& GetInit() const in GetInit()
51 void SetInit(const RefPtr<Animatable>& init) in SetInit()
61 void TriggerFrame(const RefPtr<Animatable>& start, const RefPtr<Animatable>& end, float time);
64 void Next(const RefPtr<Animatable>& start, const RefPtr<Animatable>
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H A Dproperty_animation.cpp27 void PropertyAnimation::SetStart(const RefPtr<Animatable>& animatable) in SetStart()
36 void PropertyAnimation::AddAnimatable(const RefPtr<Animatable>& animatable) in AddAnimatable()
101 void PropertyAnimation::TriggerFrame(const RefPtr<Animatable>& start, const RefPtr<Animatable>& end, float time) in TriggerFrame()
172 void PropertyAnimation::Next(const RefPtr<Animatable>& start, const RefPtr<Animatable>& end, float time) in Next()
H A Danimatable_properties.cpp34 [weak = AceType::WeakClaim(this), weakAnimation](const RefPtr<Animatable>& data) { in UpdatePropAnimation()
51 [weak = AceType::WeakClaim(this), weakAnimation](const RefPtr<Animatable>& data) { in UpdatePropAnimation()
68 [weak = AceType::WeakClaim(this), weakAnimation](const RefPtr<Animatable>& data) { in UpdatePropAnimation()
85 [weak = AceType::WeakClaim(this), weakAnimation](const RefPtr<Animatable>& data) { in UpdatePropAnimation()
113 [weak = AceType::WeakClaim(this), setter = setter, weakAnimation](const RefPtr<Animatable>& data) { in UpdatePropAnimation()
141 [weak = AceType::WeakClaim(this), setter = setter, weakAnimation](const RefPtr<Animatable>& data) { in UpdatePropAnimation()
158 [weak = AceType::WeakClaim(this), weakAnimation](const RefPtr<Animatable>& data) { in UpdatePropAnimation()
175 [weak = AceType::WeakClaim(this), weakAnimation](const RefPtr<Animatable>& data) { in UpdatePropAnimation()
192 [weak = AceType::WeakClaim(this), weakAnimation](const RefPtr<Animatable>& data) { in UpdatePropAnimation()
210 [weak = AceType::WeakClaim(this), weakAnimation](const RefPtr<Animatable> in UpdatePropAnimation()
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H A Danimatable.h68 class Animatable : public AceType { class
69 DECLARE_ACE_TYPE(Animatable, AceType);
H A Danimatable_data.h28 class AnimatableData : public Animatable {
29 DECLARE_ACE_TYPE(AnimatableData, Animatable);

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