Home
Sort by
last modified time
|
relevance
|
path
Repository(s)
applications
arkcompiler
base
build
commonlibrary
developtools
device
docs
domains
drivers
foundation
ide
interface
kernel
napi_generator
productdefine
test
third_party
vendor
select all
invert selection
clear
Full Search
Search through all text tokens(words,strings,identifiers,numbers) in index.
Definition
Only finds symbol definitions(where e.g a variable(function,...) is defined).
Symbol
Only finds symbol(e.g. methods classes,function,variables).
File Path
Path of the source file(use "/").If you want just exact path,enclose it in "".Source files end with: .jar/.bz2/.a/.h/.java...
History
History log comments.
Type
Any
Bzip(2)
C
Clojure
C#
C++
ELF
Erlang
Image file
Fortran
Golang
GZIP
Haskell
Jar
Java
Java class
JavaScript
Lisp
Lua
Pascal
Perl
PHP
Plain Text
PL/SQL
Python
Rust
Scala
Shell script
SQL
Tar
Tcl
Troff
UUEncoded
Visual Basic
XML
Zip
Type of analyzer used to filter file types include with selected(e.g. just C sources).
Help
Searched
refs:AlphaMode
(Results
1 - 5
of
5
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H
A
D
gltf2_util.h
35
bool GetAlphaMode(BASE_NS::string_view dataType,
AlphaMode
& out);
51
BASE_NS::string_view GetAlphaMode(
AlphaMode
mode);
H
A
D
gltf2_util.cpp
365
bool GetAlphaMode(const string_view dataType,
AlphaMode
& out)
in GetAlphaMode()
367
out =
AlphaMode
::OPAQUE;
in GetAlphaMode()
372
out =
AlphaMode
::BLEND;
in GetAlphaMode()
374
out =
AlphaMode
::MASK;
in GetAlphaMode()
376
out =
AlphaMode
::OPAQUE;
in GetAlphaMode()
575
string_view GetAlphaMode(
AlphaMode
aMode)
in GetAlphaMode()
578
case
AlphaMode
::BLEND:
in GetAlphaMode()
580
case
AlphaMode
::MASK:
in GetAlphaMode()
582
case
AlphaMode
::OPAQUE:
in GetAlphaMode()
H
A
D
gltf2_data_structures.h
116
enum class
AlphaMode
: int {
class in GLTF2::AttributeType::RenderMode
475
AlphaMode
alphaMode =
AlphaMode
::OPAQUE;
H
A
D
gltf2_exporter.cpp
1122
exportMaterial.alphaMode =
AlphaMode
::BLEND;
in UpdateShaderStateToGltfMaterial()
1136
exportMaterial.alphaMode =
AlphaMode
::BLEND;
in UpdateShaderStateToGltfMaterial()
1191
exportMaterial.alphaMode =
AlphaMode
::OPAQUE;
in ExportGltfMaterial()
1197
exportMaterial.alphaMode =
AlphaMode
::MASK;
in ExportGltfMaterial()
1788
if (material->alphaMode !=
AlphaMode
::OPAQUE) {
in ExportMaterials()
H
A
D
gltf2_importer.cpp
1664
if (gltfMaterial.alphaMode == GLTF2::
AlphaMode
::BLEND) { // blending -> no shadows
in SelectShaders()
1667
} else if (gltfMaterial.alphaMode == GLTF2::
AlphaMode
::BLEND) {
in SelectShaders()
1734
if (gltfMaterial.alphaMode == GLTF2::
AlphaMode
::MASK) {
in ImportMaterial()
Completed in 13 milliseconds