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Searched refs:ANIMATION_STATE (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Danim_impl.cpp200 static constexpr BASE_NS::string_view ANIMATION_STATE = "AnimationComponent.state"; member in __anon9815::AnimImpl
217 PropertyNameMask()[ANIMATION_COMPONENT_NAME] = { ANIMATION_STATE.substr(ANIMATION_COMPONENT_NAME_LEN),
288 animationState_ = meta->GetPropertyByName<uint8_t>(ANIMATION_STATE);

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