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Help
Searched
refs:ctrlMgr
(Results
1 - 3
of
3
) sorted by relevance
/drivers/peripheral/audio/effect/model/src/
H
A
D
effect_model.c
122
struct ControllerManager *
ctrlMgr
= NULL;
in EffectModelCreateEffectController()
local
133
/*
ctrlMgr
mark it and using it in release process */
in EffectModelCreateEffectController()
134
ctrlMgr
= (struct ControllerManager *)OsalMemCalloc(sizeof(struct ControllerManager));
in EffectModelCreateEffectController()
135
CHECK_NULL_PTR_RETURN_VALUE(
ctrlMgr
, HDF_FAILURE);
in EffectModelCreateEffectController()
137
ctrlMgr
->ctrlOps = ctrlOps;
in EffectModelCreateEffectController()
138
ctrlMgr
->effectId = strdup(info->effectId);
in EffectModelCreateEffectController()
139
if (
ctrlMgr
->effectId == NULL) {
in EffectModelCreateEffectController()
141
OsalMemFree(
ctrlMgr
);
in EffectModelCreateEffectController()
144
ctrlMgr
->ctrlImpls.EffectProcess = EffectControlEffectProcess;
in EffectModelCreateEffectController()
145
ctrlMgr
in EffectModelCreateEffectController()
177
struct ControllerManager *
ctrlMgr
= NULL;
EffectModelDestroyEffectController()
local
[all...]
H
A
D
effect_core.c
116
int32_t RegisterControllerToList(struct ControllerManager *
ctrlMgr
)
in RegisterControllerToList()
argument
119
if (
ctrlMgr
== NULL) {
in RegisterControllerToList()
130
node->
ctrlMgr
=
ctrlMgr
;
in RegisterControllerToList()
141
struct ControllerManager *
ctrlMgr
= NULL;
in GetControllerFromList()
local
151
// get the
ctrlMgr
and remove it from the list and release the node
in GetControllerFromList()
153
if (getNode->
ctrlMgr
!= NULL && getNode->
ctrlMgr
->effectId != NULL) {
in GetControllerFromList()
154
if (strcmp(getNode->
ctrlMgr
->effectId, effectId) == 0) {
in GetControllerFromList()
155
ctrlMgr
in GetControllerFromList()
[all...]
/drivers/peripheral/audio/effect/model/include/
H
A
D
effect_core.h
37
struct ControllerManager *
ctrlMgr
;
member
46
int32_t RegisterControllerToList(struct ControllerManager *
ctrlMgr
);
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