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Searched refs:backed (Results 1 - 6 of 6) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/svga/
H A Dsvga_surface.c333 s->backed = NULL; in svga_create_surface_view()
362 "New backed surface view: resource %p, level %u layer %u z %u, %p\n", in svga_create_surface_view()
473 if (!s->backed) { in create_backed_surface_view()
486 s->backed = svga_surface(backed_view); in create_backed_surface_view()
490 else if (s->backed->handle != tex->handle && in create_backed_surface_view()
491 s->backed->age < tex->age) { in create_backed_surface_view()
497 struct svga_surface *bs = s->backed; in create_backed_surface_view()
521 svga_mark_surface_dirty(&s->backed->base); in create_backed_surface_view()
522 s->backed->age = tex->age; in create_backed_surface_view()
524 assert(s->backed in create_backed_surface_view()
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H A Dsvga_surface.h71 * In this situation, the backed surface is the render target while the
74 struct svga_surface *backed; member
75 unsigned age; /* timestamp when the backed resource is
H A Dsvga_state_framebuffer.c200 * a backed surface view is used. in emit_fb_vgpu10()
267 /* propagate the backed view surface before unbinding it */ in emit_fb_vgpu10()
268 if (hw->cbufs[i] && svga_surface(hw->cbufs[i])->backed) { in emit_fb_vgpu10()
270 &svga_surface(hw->cbufs[i])->backed->base, in emit_fb_vgpu10()
286 /* propagate the backed view surface before unbinding it */ in emit_fb_vgpu10()
287 if (hw->zsbuf && svga_surface(hw->zsbuf)->backed) { in emit_fb_vgpu10()
289 &svga_surface(hw->zsbuf)->backed->base, in emit_fb_vgpu10()
/third_party/ffmpeg/libavcodec/x86/
H A Dvp8dsp.asm354 pmaddwd mm0, mm4 ; multiply backed up 2px with F0/F1
408 pmaddwd mm0, mm4 ; multiply 1st backed up 2px with F0/F1
409 pmaddwd mm3, mm5 ; multiply 2nd backed up 2px with F2/F3
H A Dvp9intrapred_16bpp.asm2309 ; we already backed up m6/m7 earlier on x86-32 in SCRATCH, so we don't need
/third_party/mbedtls/tests/scripts/
H A Dall.sh142 # Files that are clobbered by some jobs will be backed up. Use a different
276 --restore First clean up the build tree, restoring backed up

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