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Searched refs:scene (Results 1 - 25 of 283) sorted by relevance

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/third_party/mesa3d/src/gallium/drivers/llvmpipe/
H A Dlp_scene.c61 * Create a new scene object.
67 struct lp_scene *scene = slab_alloc_st(&setup->scene_slab); in lp_scene_create() local
68 if (!scene) in lp_scene_create()
71 memset(scene, 0, sizeof(struct lp_scene)); in lp_scene_create()
72 scene->pipe = setup->pipe; in lp_scene_create()
73 scene->setup = setup; in lp_scene_create()
74 scene->data.head = &scene->data.first; in lp_scene_create()
76 (void) mtx_init(&scene->mutex, mtx_plain); in lp_scene_create()
79 /* Do some scene limi in lp_scene_create()
101 lp_scene_destroy(struct lp_scene *scene) lp_scene_destroy() argument
137 lp_scene_is_oom(struct lp_scene *scene) lp_scene_is_oom() argument
147 lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y) lp_scene_bin_reset() argument
199 lp_scene_begin_rasterization(struct lp_scene *scene) lp_scene_begin_rasterization() argument
339 lp_scene_new_cmd_block( struct lp_scene *scene, struct cmd_bin *bin ) lp_scene_new_cmd_block() argument
405 lp_scene_add_resource_reference(struct lp_scene *scene, struct pipe_resource *resource, boolean initializing_scene, boolean writeable) lp_scene_add_resource_reference() argument
474 lp_scene_add_frag_shader_reference(struct lp_scene *scene, struct lp_fragment_shader_variant *variant) lp_scene_add_frag_shader_reference() argument
520 lp_scene_is_resource_referenced(const struct lp_scene *scene, const struct pipe_resource *resource) lp_scene_is_resource_referenced() argument
546 next_bin(struct lp_scene *scene) next_bin() argument
602 lp_scene_begin_binning(struct lp_scene *scene, struct pipe_framebuffer_state *fb) lp_scene_begin_binning() argument
[all...]
H A Dlp_scene.h66 /* The maximum amount of texture storage referenced by a scene is
106 * within a scene.
112 * initiate a scene without relying on malloc succeeding.
145 /* The queries still active at end of scene */
165 /** the framebuffer to render the scene into */
168 /** list of resources referenced by the scene commands */
171 /** list of writable resources referenced by the scene commands */
174 /** list of frag shaders referenced by the scene commands */
177 /** Total memory used by the scene (in bytes). This sums all the
179 * other random allocations within the scene
238 lp_scene_alloc(struct lp_scene *scene, unsigned size) lp_scene_alloc() argument
271 lp_scene_alloc_aligned(struct lp_scene *scene, unsigned size, unsigned alignment) lp_scene_alloc_aligned() argument
302 lp_scene_get_bin(struct lp_scene *scene, unsigned x, unsigned y) lp_scene_get_bin() argument
317 lp_scene_bin_command(struct lp_scene *scene, unsigned x, unsigned y, enum lp_rast_op cmd, union lp_rast_cmd_arg arg) lp_scene_bin_command() argument
349 lp_scene_bin_cmd_with_state(struct lp_scene *scene, unsigned x, unsigned y, const struct lp_rast_state *state, enum lp_rast_op cmd, union lp_rast_cmd_arg arg) lp_scene_bin_cmd_with_state() argument
375 lp_scene_bin_everywhere(struct lp_scene *scene, enum lp_rast_op cmd, const union lp_rast_cmd_arg arg) lp_scene_bin_everywhere() argument
391 lp_scene_get_num_bins(const struct lp_scene *scene) lp_scene_get_num_bins() argument
[all...]
H A Dlp_rast.c66 * Begin rasterizing a scene.
67 * Called once per scene by one thread.
71 struct lp_scene *scene) in lp_rast_begin()
73 rast->curr_scene = scene; in lp_rast_begin()
77 lp_scene_begin_rasterization(scene); in lp_rast_begin()
78 lp_scene_bin_iter_begin(scene); in lp_rast_begin()
99 struct lp_scene *scene = task->scene; in lp_rast_tile_begin() local
106 task->width = TILE_SIZE + x * TILE_SIZE > scene->fb.width ? in lp_rast_tile_begin()
107 scene in lp_rast_tile_begin()
70 lp_rast_begin(struct lp_rasterizer *rast, struct lp_scene *scene) lp_rast_begin() argument
138 const struct lp_scene *scene = task->scene; lp_rast_clear_color() local
186 const struct lp_scene *scene = task->scene; lp_rast_clear_zstencil() local
301 const struct lp_scene *scene = task->scene; lp_rast_shade_tile() local
418 const struct lp_scene *scene = task->scene; lp_rast_shade_quads_mask_sample() local
512 const struct lp_scene *scene = task->scene; lp_rast_blit_tile_to_dest() local
1042 rasterize_scene(struct lp_rasterizer_task *task, struct lp_scene *scene) rasterize_scene() argument
1099 lp_rast_queue_scene(struct lp_rasterizer *rast, struct lp_scene *scene) lp_rast_queue_scene() argument
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H A Dlp_rast_priv.h87 struct lp_scene *scene; member
121 /** The scene currently being rasterized by the threads */
159 assert(x < task->scene->tiles_x * TILE_SIZE); in lp_rast_get_color_block_pointer()
160 assert(y < task->scene->tiles_y * TILE_SIZE); in lp_rast_get_color_block_pointer()
163 assert(buf < task->scene->fb.nr_cbufs); in lp_rast_get_color_block_pointer()
174 unsigned pixel_offset = px * task->scene->cbufs[buf].format_bytes + in lp_rast_get_color_block_pointer()
175 py * task->scene->cbufs[buf].stride; in lp_rast_get_color_block_pointer()
179 assert(layer <= task->scene->fb_max_layer); in lp_rast_get_color_block_pointer()
180 color += layer * task->scene->cbufs[buf].layer_stride; in lp_rast_get_color_block_pointer()
183 assert(lp_check_alignment(color, llvmpipe_get_format_alignment(task->scene in lp_rast_get_color_block_pointer()
229 const struct lp_scene *scene = task->scene; lp_rast_shade_quads_all() local
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H A Dlp_rast_linear.c53 const struct lp_scene *scene = task->scene; in lp_rast_linear_clear() local
54 util_fill_rect(scene->cbufs[0].map, in lp_rast_linear_clear()
56 scene->cbufs[0].stride, in lp_rast_linear_clear()
82 const struct lp_scene *scene = task->scene; in lp_rast_linear_tile() local
93 scene->cbufs[0].map, in lp_rast_linear_tile()
94 scene->cbufs[0].stride)) in lp_rast_linear_tile()
107 scene->cbufs[0].map, in lp_rast_linear_tile()
108 scene in lp_rast_linear_tile()
130 const struct lp_scene *scene = task->scene; lp_rast_linear_rect() local
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H A Dlp_setup.c72 /* just use the first scene if we run out */ in lp_setup_wait_empty_scene()
74 debug_printf("%s: wait for scene %d\n", in lp_setup_wait_empty_scene()
86 assert(setup->scene == NULL); in lp_setup_get_empty_scene()
89 /* try and find a scene that isn't being used */ in lp_setup_get_empty_scene()
104 /* allocate a new scene */ in lp_setup_get_empty_scene()
105 struct lp_scene *scene = lp_scene_create(setup); in lp_setup_get_empty_scene() local
106 if (!scene) { in lp_setup_get_empty_scene()
110 LP_DBG(DEBUG_SETUP, "allocated scene: %d\n", setup->num_active_scenes); in lp_setup_get_empty_scene()
111 setup->scenes[setup->num_active_scenes] = scene; in lp_setup_get_empty_scene()
117 setup->scene in lp_setup_get_empty_scene()
206 struct lp_scene *scene = setup->scene; lp_setup_rasterize_scene() local
228 struct lp_scene *scene = setup->scene; begin_binning() local
442 struct lp_scene *scene = setup->scene; lp_setup_try_clear_color_buffer() local
514 struct lp_scene *scene = setup->scene; lp_setup_try_clear_zs() local
1136 struct lp_scene *scene = setup->scenes[i]; lp_setup_is_resource_referenced() local
1173 struct lp_scene *scene = setup->scene; try_update_scene_state() local
1542 struct lp_scene *scene = setup->scenes[i]; lp_setup_destroy() local
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/foundation/resourceschedule/frame_aware_sched/frameworks/core/frame_aware_collector/src/
H A Dframe_msg_mgr.cpp111 void FrameMsgMgr::UpdateScene(SceneEvent scene) in UpdateScene() argument
113 if (scene < SceneEvent::SCENE_INVALID || scene >= SceneEvent::SCENE_MAX) { in UpdateScene()
114 scene = SceneEvent::SCENE_INVALID; in UpdateScene()
116 sceneType = scene; in UpdateScene()
121 FrameSceneSched *scene = GetSceneHandler(); in HandleBeginScene() local
122 if (scene == nullptr) { in HandleBeginScene()
123 RME_LOGE("[HandleBeginScene]:scene nullptr"); in HandleBeginScene()
126 scene->HandleBeginScene(); in HandleBeginScene()
131 FrameSceneSched *scene in BeginFlushAnimation() local
141 FrameSceneSched *scene = GetSceneHandler(); EndFlushAnimation() local
151 FrameSceneSched *scene = GetSceneHandler(); BeginFlushBuild() local
161 FrameSceneSched *scene = GetSceneHandler(); EndFlushBuild() local
171 FrameSceneSched *scene = GetSceneHandler(); BeginFlushLayout() local
181 FrameSceneSched *scene = GetSceneHandler(); EndFlushLayout() local
191 FrameSceneSched *scene = GetSceneHandler(); BeginFlushRender() local
201 FrameSceneSched *scene = GetSceneHandler(); EndFlushRender() local
211 FrameSceneSched *scene = GetSceneHandler(); BeginFlushRenderFinish() local
221 FrameSceneSched *scene = GetSceneHandler(); EndFlushRenderFinish() local
231 FrameSceneSched *scene = GetSceneHandler(); BeginProcessPostFlush() local
241 FrameSceneSched *scene = GetSceneHandler(); ProcessCommandsStart() local
251 FrameSceneSched *scene = GetSceneHandler(); AnimateStart() local
261 FrameSceneSched *scene = GetSceneHandler(); RenderStart() local
271 FrameSceneSched *scene = GetSceneHandler(); SendCommandsStart() local
281 FrameSceneSched *scene = GetSceneHandler(); HandleEndScene() local
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/foundation/communication/dsoftbus/core/common/dfx/event/src/
H A Dsoftbus_event_virtual.c21 void ConnEventInner(int32_t scene, int32_t stage, const char *func, int32_t line, ConnEventExtra *extra) in ConnEventInner() argument
23 (void)scene; in ConnEventInner()
30 void ConnAlarmInner(int32_t scene, int32_t type, const char *func, int32_t line, ConnAlarmExtra *extra) in ConnAlarmInner() argument
32 (void)scene; in ConnAlarmInner()
38 void ConnStatsInner(int32_t scene, const char *func, int32_t line, ConnStatsExtra *extra) in ConnStatsInner() argument
40 (void)scene; in ConnStatsInner()
46 void ConnAuditInner(int32_t scene, const char *func, int32_t line, ConnAuditExtra *extra) in ConnAuditInner() argument
48 (void)scene; in ConnAuditInner()
54 void DiscEventInner(int32_t scene, int32_t stage, const char *func, int32_t line, DiscEventExtra *extra) in DiscEventInner() argument
56 (void)scene; in DiscEventInner()
63 DiscAlarmInner(int32_t scene, int32_t type, const char *func, int32_t line, DiscAlarmExtra *extra) DiscAlarmInner() argument
71 DiscStatsInner(int32_t scene, const char *func, int32_t line, DiscStatsExtra *extra) DiscStatsInner() argument
79 DiscAuditInner(int32_t scene, const char *func, int32_t line, DiscAuditExtra *extra) DiscAuditInner() argument
92 LnnEventInner(int32_t scene, int32_t stage, const char *func, int32_t line, LnnEventExtra *extra) LnnEventInner() argument
101 LnnAlarmInner(int32_t scene, int32_t type, const char *func, int32_t line, LnnAlarmExtra *extra) LnnAlarmInner() argument
109 LnnStatsInner(int32_t scene, const char *func, int32_t line, LnnStatsExtra *extra) LnnStatsInner() argument
117 LnnAuditInner(int32_t scene, const char *func, int32_t line, LnnAuditExtra *extra) LnnAuditInner() argument
130 TransEventInner(int32_t scene, int32_t stage, const char *func, int32_t line, TransEventExtra *extra) TransEventInner() argument
139 TransAlarmInner(int32_t scene, int32_t type, const char *func, int32_t line, TransAlarmExtra *extra) TransAlarmInner() argument
147 TransStatsInner(int32_t scene, const char *func, int32_t line, TransStatsExtra *extra) TransStatsInner() argument
155 TransAuditInner(int32_t scene, const char *func, int32_t line, TransAuditExtra *extra) TransAuditInner() argument
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H A Dtrans_event.c21 void TransEventInner(int32_t scene, int32_t stage, const char *func, int32_t line, TransEventExtra *extra) in TransEventInner() argument
29 .scene = scene, in TransEventInner()
38 void TransAlarmInner(int32_t scene, int32_t type, const char *func, int32_t line, TransAlarmExtra *extra) in TransAlarmInner() argument
42 .scene = scene, in TransAlarmInner()
51 void TransAuditInner(int32_t scene, const char *func, int32_t line, TransAuditExtra *extra) in TransAuditInner() argument
59 .scene = scene, in TransAuditInner()
H A Dconn_event.c21 void ConnEventInner(int32_t scene, int32_t stage, const char *func, int32_t line, ConnEventExtra *extra) in ConnEventInner() argument
29 .scene = scene, in ConnEventInner()
38 void ConnAlarmInner(int32_t scene, int32_t type, const char *func, int32_t line, ConnAlarmExtra *extra) in ConnAlarmInner() argument
45 .scene = scene, in ConnAlarmInner()
54 void ConnAuditInner(int32_t scene, const char *func, int32_t line, ConnAuditExtra *extra) in ConnAuditInner() argument
62 .scene = scene, in ConnAuditInner()
H A Dlnn_event.c21 void LnnEventInner(int32_t scene, int32_t stage, const char *func, int32_t line, LnnEventExtra *extra) in LnnEventInner() argument
29 .scene = scene, in LnnEventInner()
38 void LnnAlarmInner(int32_t scene, int32_t type, const char *func, int32_t line, LnnAlarmExtra *extra) in LnnAlarmInner() argument
42 .scene = scene, in LnnAlarmInner()
51 void LnnAuditInner(int32_t scene, const char *func, int32_t line, LnnAuditExtra *extra) in LnnAuditInner() argument
59 .scene = scene, in LnnAuditInner()
H A Ddisc_event.c21 void DiscEventInner(int32_t scene, int32_t stage, const char *func, int32_t line, DiscEventExtra *extra) in DiscEventInner() argument
29 .scene = scene, in DiscEventInner()
38 void DiscAlarmInner(int32_t scene, int32_t type, const char *func, int32_t line, DiscAlarmExtra *extra) in DiscAlarmInner() argument
42 .scene = scene, in DiscAlarmInner()
51 void DiscAuditInner(int32_t scene, const char *func, int32_t line, DiscAuditExtra *extra) in DiscAuditInner() argument
59 .scene = scene, in DiscAuditInner()
/foundation/window/window_manager/test/systemtest/wms/
H A Dwindow_app_floating_window_test.cpp95 sptr<WindowScene> scene = new WindowScene(); in CreateWindowScene() local
96 scene->Init(0, WindowAppFloatingWindowTest::abilityContext_, listener); in CreateWindowScene()
97 return scene; in CreateWindowScene()
125 sptr<WindowScene> scene = CreateWindowScene(); in HWTEST_F() local
126 ASSERT_NE(nullptr, scene); in HWTEST_F()
131 if (scene->GoForeground() == WMError::WM_OK) { in HWTEST_F()
132 ASSERT_EQ(WMError::WM_OK, scene->GoForeground()); in HWTEST_F()
138 if (scene->GoForeground() == WMError::WM_OK) { in HWTEST_F()
139 ASSERT_EQ(WMError::WM_OK, scene->GoForeground()); in HWTEST_F()
141 ASSERT_NE(WMError::WM_OK, scene in HWTEST_F()
160 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local
201 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local
237 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local
271 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local
301 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local
334 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local
367 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local
395 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local
439 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local
470 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local
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H A Dwindow_subwindow_test.cpp58 sptr<WindowScene> scene = new WindowScene(); in CreateWindowScene() local
59 scene->Init(0, abilityContext, listener); in CreateWindowScene()
60 return scene; in CreateWindowScene()
63 static sptr<Window> CreateSubWindow(sptr<WindowScene> scene, WindowType type, in CreateSubWindow() argument
75 return scene->CreateWindow(subWinName, subOp); in CreateSubWindow()
85 sptr<WindowScene> scene = CreateWindowScene(); in HWTEST_F() local
89 sptr<Window> subWindow = CreateSubWindow(scene, WindowType::WINDOW_TYPE_APP_SUB_WINDOW, rect, flags); in HWTEST_F()
95 ASSERT_EQ(WMError::WM_OK, scene->GoForeground()); in HWTEST_F()
99 ASSERT_EQ(WMError::WM_OK, scene->GoBackground()); in HWTEST_F()
103 scene in HWTEST_F()
113 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local
141 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local
169 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local
197 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local
231 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local
264 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local
292 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local
312 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local
342 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local
370 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local
435 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local
467 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local
[all...]
H A Dwindow_system_toast_test.cpp72 sptr<WindowScene> scene = new WindowScene(); in CreateWindowScene() local
73 scene->Init(0, WindowSystemToastWindowTest::abilityContext_, listener); in CreateWindowScene()
74 return scene; in CreateWindowScene()
102 sptr<WindowScene> scene = CreateWindowScene(); in HWTEST_F() local
103 ASSERT_NE(nullptr, scene); in HWTEST_F()
108 if (scene->GoForeground() == WMError::WM_OK) { in HWTEST_F()
109 ASSERT_EQ(WMError::WM_OK, scene->GoForeground()); in HWTEST_F()
115 if (scene->GoForeground() == WMError::WM_OK) { in HWTEST_F()
116 ASSERT_EQ(WMError::WM_OK, scene->GoForeground()); in HWTEST_F()
118 ASSERT_NE(WMError::WM_OK, scene in HWTEST_F()
135 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local
169 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local
205 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local
[all...]
H A Dwindow_dialogwindow_test.cpp59 sptr<WindowScene> scene = new WindowScene(); in CreateWindowScene() local
60 scene->Init(0, WindowDialogWindowTest::abilityContext_, listener); in CreateWindowScene()
61 return scene; in CreateWindowScene()
64 static sptr<Window> CreateDialogWindow(sptr<WindowScene> scene, WindowType type, Rect rect, std::string name = "") in CreateDialogWindow() argument
73 if (scene->GetMainWindow() == nullptr) { in CreateDialogWindow()
76 return Window::Create(winName, option, scene->GetMainWindow()->GetContext()); in CreateDialogWindow()
87 sptr<WindowScene> scene = CreateWindowScene(); in HWTEST_F() local
90 sptr<Window> dialogWindow = CreateDialogWindow(scene, WindowType::WINDOW_TYPE_DIALOG, rect); in HWTEST_F()
96 ASSERT_EQ(WMError::WM_OK, scene->GoForeground()); in HWTEST_F()
100 ASSERT_EQ(WMError::WM_OK, scene in HWTEST_F()
114 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local
144 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local
176 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local
211 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local
238 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local
268 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local
[all...]
/foundation/window/window_manager/wm/test/unittest/
H A Dwindow_scene_test.cpp81 sptr<WindowScene> scene = new WindowScene(); in HWTEST_F() local
83 ASSERT_EQ(WMError::WM_OK, scene->Init(displayId, abilityContext, listener, optionTest)); in HWTEST_F()
98 sptr<WindowScene> scene = new WindowScene(); in HWTEST_F() local
100 ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene->Init(displayId, abilityContext, listener, optionTest)); in HWTEST_F()
115 sptr<WindowScene> scene = new WindowScene(); in HWTEST_F() local
116 ASSERT_EQ(WMError::WM_OK, scene->Init(displayId, abilityContext_, listener, optionTest)); in HWTEST_F()
129 sptr<WindowScene> scene = new WindowScene(); in HWTEST_F() local
131 ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene->Init(displayId, abilityContext_, listener, optionTest, iSession)); in HWTEST_F()
144 sptr<WindowScene> scene = new WindowScene(); in HWTEST_F() local
147 ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene in HWTEST_F()
158 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local
177 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local
189 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local
237 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local
258 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local
275 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local
289 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local
306 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local
321 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local
340 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local
354 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local
370 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local
383 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local
401 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local
416 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local
432 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local
445 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local
461 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local
474 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local
490 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local
503 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local
519 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local
537 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local
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/test/xts/hats/hdf/audio/idl/common/render_additional/src/
H A DAudioRenderCommonTest.cpp522 struct AudioSceneDescriptor scene; in HWTEST_F() local
524 scene.scene.id = AUDIO_IN_MEDIA; in HWTEST_F()
525 scene.desc = devDescRender_; in HWTEST_F()
527 ret |= render_->CheckSceneCapability(render_, &scene, &supported); in HWTEST_F()
550 struct AudioSceneDescriptor scene; in HWTEST_F() local
551 scene.scene.id = AUDIO_IN_MEDIA; in HWTEST_F()
552 scene.desc = devDescRender_; in HWTEST_F()
553 EXPECT_NE(HDF_SUCCESS, render_->CheckSceneCapability(nullptr, &scene, nullpt in HWTEST_F()
583 struct AudioSceneDescriptor scene; HWTEST_F() local
597 struct AudioSceneDescriptor scene; HWTEST_F() local
615 struct AudioSceneDescriptor scene; HWTEST_F() local
635 struct AudioSceneDescriptor scene; HWTEST_F() local
663 struct AudioSceneDescriptor scene; HWTEST_F() local
678 struct AudioSceneDescriptor scene; HWTEST_F() local
693 struct AudioSceneDescriptor scene; HWTEST_F() local
708 struct AudioSceneDescriptor scene; HWTEST_F() local
723 struct AudioSceneDescriptor scene; HWTEST_F() local
738 struct AudioSceneDescriptor scene; HWTEST_F() local
753 struct AudioSceneDescriptor scene; HWTEST_F() local
768 struct AudioSceneDescriptor scene; HWTEST_F() local
783 struct AudioSceneDescriptor scene; HWTEST_F() local
798 struct AudioSceneDescriptor scene; HWTEST_F() local
813 struct AudioSceneDescriptor scene; HWTEST_F() local
828 struct AudioSceneDescriptor scene; HWTEST_F() local
849 struct AudioSceneDescriptor scene; HWTEST_F() local
870 struct AudioSceneDescriptor scene; HWTEST_F() local
891 struct AudioSceneDescriptor scene; HWTEST_F() local
912 struct AudioSceneDescriptor scene; HWTEST_F() local
933 struct AudioSceneDescriptor scene; HWTEST_F() local
954 struct AudioSceneDescriptor scene; HWTEST_F() local
975 struct AudioSceneDescriptor scene; HWTEST_F() local
996 struct AudioSceneDescriptor scene; HWTEST_F() local
1015 struct AudioSceneDescriptor scene; HWTEST_F() local
1034 struct AudioSceneDescriptor scene; HWTEST_F() local
1053 struct AudioSceneDescriptor scene; HWTEST_F() local
1072 struct AudioSceneDescriptor scene; HWTEST_F() local
1091 struct AudioSceneDescriptor scene; HWTEST_F() local
1110 struct AudioSceneDescriptor scene; HWTEST_F() local
1129 struct AudioSceneDescriptor scene; HWTEST_F() local
1148 struct AudioSceneDescriptor scene; HWTEST_F() local
1167 struct AudioSceneDescriptor scene; HWTEST_F() local
1186 struct AudioSceneDescriptor scene; HWTEST_F() local
1205 struct AudioSceneDescriptor scene; HWTEST_F() local
1224 struct AudioSceneDescriptor scene; HWTEST_F() local
1243 struct AudioSceneDescriptor scene; HWTEST_F() local
1262 struct AudioSceneDescriptor scene; HWTEST_F() local
1281 struct AudioSceneDescriptor scene; HWTEST_F() local
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/foundation/communication/dsoftbus/core/common/dfx/interface/include/
H A Dtrans_event.h25 #define TRANS_EVENT(scene, stage, extra) TransEventInner(scene, stage, __FUNCTION__, __LINE__, &(extra))
26 #define TRANS_ALARM(scene, type, extra) TransAlarmInner(scene, type, __FUNCTION__, __LINE__, &(extra))
27 #define TRANS_STATS(scene, extra) TransStatsInner(scene, __FUNCTION__, __LINE__, &(extra))
28 #define TRANS_AUDIT(scene, extra) TransAuditInner(scene, __FUNCTION__, __LINE__, &(extra))
31 void TransEventInner(int32_t scene, int32_t stage, const char *func, int32_t line, TransEventExtra *extra);
32 void TransAlarmInner(int32_t scene, int32_
[all...]
H A Dlnn_event.h25 #define LNN_EVENT(scene, stage, extra) LnnEventInner(scene, stage, __FUNCTION__, __LINE__, &(extra))
26 #define LNN_ALARM(scene, type, extra) LnnAlarmInner(scene, type, __FUNCTION__, __LINE__, &(extra))
27 #define LNN_STATS(scene, extra) LnnStatsInner(scene, __FUNCTION__, __LINE__, &(extra))
28 #define LNN_AUDIT(scene, extra) LnnAuditInner(scene, __FUNCTION__, __LINE__, &(extra))
31 void LnnEventInner(int32_t scene, int32_t stage, const char *func, int32_t line, LnnEventExtra *extra);
32 void LnnAlarmInner(int32_t scene, int32_
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H A Ddisc_event.h25 #define DISC_EVENT(scene, stage, extra) DiscEventInner(scene, stage, __FUNCTION__, __LINE__, &(extra))
26 #define DISC_ALARM(scene, type, extra) DiscAlarmInner(scene, type, __FUNCTION__, __LINE__, &(extra))
27 #define DISC_STATS(scene, extra) DiscStatsInner(scene, __FUNCTION__, __LINE__, &(extra))
28 #define DISC_AUDIT(scene, extra) DiscAuditInner(scene, __FUNCTION__, __LINE__, &(extra))
31 void DiscEventInner(int32_t scene, int32_t stage, const char *func, int32_t line, DiscEventExtra *extra);
32 void DiscAlarmInner(int32_t scene, int32_
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H A Dconn_event.h26 #define CONN_EVENT(scene, stage, extra) ConnEventInner(scene, stage, __FUNCTION__, __LINE__, &extra)
27 #define CONN_ALARM(scene, type, extra) ConnAlarmInner(scene, type, __FUNCTION__, __LINE__, &extra)
28 #define CONN_STATS(scene, extra) ConnStatsInner(scene, __FUNCTION__, __LINE__, &extra)
29 #define CONN_AUDIT(scene, extra) ConnAuditInner(scene, __FUNCTION__, __LINE__, &extra)
32 void ConnEventInner(int32_t scene, int32_t stage, const char *func, int32_t line, ConnEventExtra *extra);
33 void ConnAlarmInner(int32_t scene, int32_
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/foundation/multimedia/av_session/services/session/server/migrate/
H A Dmigrate_avsession_manager.cpp25 void MigrateAVSessionManager::CreateLocalSessionStub(std::string scene, std::shared_ptr<MigrateAVSessionServer> server) in CreateLocalSessionStub() argument
28 if ("SuperLauncher" != scene) { in CreateLocalSessionStub()
29 SLOGW("CreateLocalSessionStub error, scene: %{public}s", scene.c_str()); in CreateLocalSessionStub()
33 auto it = serverMap_.find(scene); in CreateLocalSessionStub()
41 serverMap_.insert({ scene, server }); in CreateLocalSessionStub()
44 void MigrateAVSessionManager::ReleaseLocalSessionStub(std::string scene) in ReleaseLocalSessionStub() argument
47 if ("SuperLauncher" != scene) { in ReleaseLocalSessionStub()
48 SLOGW("not ReleaseLocalSessionStub: scene: %{public}s", scene in ReleaseLocalSessionStub()
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/foundation/multimedia/audio_framework/frameworks/native/ohaudio/
H A DOHAudioManager.cpp51 OH_AudioCommon_Result OH_GetAudioScene(OH_AudioManager* manager, OH_AudioScene *scene) in OH_GetAudioScene() argument
53 if (manager == nullptr || scene == nullptr) { in OH_GetAudioScene()
54 AUDIO_ERR_LOG("invalid OH_AudioManager or scene"); in OH_GetAudioScene()
57 *scene = static_cast<OH_AudioScene>(convertManager(manager)->GetAudioScene()); in OH_GetAudioScene()
71 AudioScene scene = AudioSystemManager::GetInstance()->GetAudioScene(); in GetAudioScene() local
72 if (!INVALID_AUDIO_SCENES.count(scene)) { in GetAudioScene()
73 AUDIO_WARNING_LOG("Get scene:%{public}d that is not defined, return defalut!", scene); in GetAudioScene()
76 if (scene == AUDIO_SCENE_VOICE_RINGING) { in GetAudioScene()
79 return scene; in GetAudioScene()
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/foundation/graphic/graphic_3d/kits/js/src/
H A DSceneJS.cpp68 // scene methods in Init()
276 SCENE_NS::IScene::Ptr scene; in Load() member
280 if (scene) { in Load()
281 auto obj = interface_pointer_cast<META_NS::IObject>(scene); in Load()
310 scene.reset(); in Load()
322 auto scene = interface_pointer_cast<SCENE_NS::IScene>(obr.Create(SCENE_NS::ClassId::Scene, params)); in Load()
323 if (!scene) { in Load()
328 data->scene = scene; in Load()
332 auto scene in Load()
464 SCENE_NS::IScene::Ptr scene; SceneJS() local
656 CreateEnvironment(NapiApi::Object scene, NapiApi::Object argsIn) CreateEnvironment() argument
1031 auto scene = interface_pointer_cast<SCENE_NS::IScene>(GetThisNativeObject(ctx)); GetAnimations() local
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