/third_party/mesa3d/src/gallium/drivers/llvmpipe/ |
H A D | lp_scene.c | 61 * Create a new scene object. 67 struct lp_scene *scene = slab_alloc_st(&setup->scene_slab); in lp_scene_create() local 68 if (!scene) in lp_scene_create() 71 memset(scene, 0, sizeof(struct lp_scene)); in lp_scene_create() 72 scene->pipe = setup->pipe; in lp_scene_create() 73 scene->setup = setup; in lp_scene_create() 74 scene->data.head = &scene->data.first; in lp_scene_create() 76 (void) mtx_init(&scene->mutex, mtx_plain); in lp_scene_create() 79 /* Do some scene limi in lp_scene_create() 101 lp_scene_destroy(struct lp_scene *scene) lp_scene_destroy() argument 137 lp_scene_is_oom(struct lp_scene *scene) lp_scene_is_oom() argument 147 lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y) lp_scene_bin_reset() argument 199 lp_scene_begin_rasterization(struct lp_scene *scene) lp_scene_begin_rasterization() argument 339 lp_scene_new_cmd_block( struct lp_scene *scene, struct cmd_bin *bin ) lp_scene_new_cmd_block() argument 405 lp_scene_add_resource_reference(struct lp_scene *scene, struct pipe_resource *resource, boolean initializing_scene, boolean writeable) lp_scene_add_resource_reference() argument 474 lp_scene_add_frag_shader_reference(struct lp_scene *scene, struct lp_fragment_shader_variant *variant) lp_scene_add_frag_shader_reference() argument 520 lp_scene_is_resource_referenced(const struct lp_scene *scene, const struct pipe_resource *resource) lp_scene_is_resource_referenced() argument 546 next_bin(struct lp_scene *scene) next_bin() argument 602 lp_scene_begin_binning(struct lp_scene *scene, struct pipe_framebuffer_state *fb) lp_scene_begin_binning() argument [all...] |
H A D | lp_scene.h | 66 /* The maximum amount of texture storage referenced by a scene is 106 * within a scene. 112 * initiate a scene without relying on malloc succeeding. 145 /* The queries still active at end of scene */ 165 /** the framebuffer to render the scene into */ 168 /** list of resources referenced by the scene commands */ 171 /** list of writable resources referenced by the scene commands */ 174 /** list of frag shaders referenced by the scene commands */ 177 /** Total memory used by the scene (in bytes). This sums all the 179 * other random allocations within the scene 238 lp_scene_alloc(struct lp_scene *scene, unsigned size) lp_scene_alloc() argument 271 lp_scene_alloc_aligned(struct lp_scene *scene, unsigned size, unsigned alignment) lp_scene_alloc_aligned() argument 302 lp_scene_get_bin(struct lp_scene *scene, unsigned x, unsigned y) lp_scene_get_bin() argument 317 lp_scene_bin_command(struct lp_scene *scene, unsigned x, unsigned y, enum lp_rast_op cmd, union lp_rast_cmd_arg arg) lp_scene_bin_command() argument 349 lp_scene_bin_cmd_with_state(struct lp_scene *scene, unsigned x, unsigned y, const struct lp_rast_state *state, enum lp_rast_op cmd, union lp_rast_cmd_arg arg) lp_scene_bin_cmd_with_state() argument 375 lp_scene_bin_everywhere(struct lp_scene *scene, enum lp_rast_op cmd, const union lp_rast_cmd_arg arg) lp_scene_bin_everywhere() argument 391 lp_scene_get_num_bins(const struct lp_scene *scene) lp_scene_get_num_bins() argument [all...] |
H A D | lp_rast.c | 66 * Begin rasterizing a scene. 67 * Called once per scene by one thread. 71 struct lp_scene *scene) in lp_rast_begin() 73 rast->curr_scene = scene; in lp_rast_begin() 77 lp_scene_begin_rasterization(scene); in lp_rast_begin() 78 lp_scene_bin_iter_begin(scene); in lp_rast_begin() 99 struct lp_scene *scene = task->scene; in lp_rast_tile_begin() local 106 task->width = TILE_SIZE + x * TILE_SIZE > scene->fb.width ? in lp_rast_tile_begin() 107 scene in lp_rast_tile_begin() 70 lp_rast_begin(struct lp_rasterizer *rast, struct lp_scene *scene) lp_rast_begin() argument 138 const struct lp_scene *scene = task->scene; lp_rast_clear_color() local 186 const struct lp_scene *scene = task->scene; lp_rast_clear_zstencil() local 301 const struct lp_scene *scene = task->scene; lp_rast_shade_tile() local 418 const struct lp_scene *scene = task->scene; lp_rast_shade_quads_mask_sample() local 512 const struct lp_scene *scene = task->scene; lp_rast_blit_tile_to_dest() local 1042 rasterize_scene(struct lp_rasterizer_task *task, struct lp_scene *scene) rasterize_scene() argument 1099 lp_rast_queue_scene(struct lp_rasterizer *rast, struct lp_scene *scene) lp_rast_queue_scene() argument [all...] |
H A D | lp_rast_priv.h | 87 struct lp_scene *scene; member 121 /** The scene currently being rasterized by the threads */ 159 assert(x < task->scene->tiles_x * TILE_SIZE); in lp_rast_get_color_block_pointer() 160 assert(y < task->scene->tiles_y * TILE_SIZE); in lp_rast_get_color_block_pointer() 163 assert(buf < task->scene->fb.nr_cbufs); in lp_rast_get_color_block_pointer() 174 unsigned pixel_offset = px * task->scene->cbufs[buf].format_bytes + in lp_rast_get_color_block_pointer() 175 py * task->scene->cbufs[buf].stride; in lp_rast_get_color_block_pointer() 179 assert(layer <= task->scene->fb_max_layer); in lp_rast_get_color_block_pointer() 180 color += layer * task->scene->cbufs[buf].layer_stride; in lp_rast_get_color_block_pointer() 183 assert(lp_check_alignment(color, llvmpipe_get_format_alignment(task->scene in lp_rast_get_color_block_pointer() 229 const struct lp_scene *scene = task->scene; lp_rast_shade_quads_all() local [all...] |
H A D | lp_rast_linear.c | 53 const struct lp_scene *scene = task->scene; in lp_rast_linear_clear() local 54 util_fill_rect(scene->cbufs[0].map, in lp_rast_linear_clear() 56 scene->cbufs[0].stride, in lp_rast_linear_clear() 82 const struct lp_scene *scene = task->scene; in lp_rast_linear_tile() local 93 scene->cbufs[0].map, in lp_rast_linear_tile() 94 scene->cbufs[0].stride)) in lp_rast_linear_tile() 107 scene->cbufs[0].map, in lp_rast_linear_tile() 108 scene in lp_rast_linear_tile() 130 const struct lp_scene *scene = task->scene; lp_rast_linear_rect() local [all...] |
H A D | lp_setup.c | 72 /* just use the first scene if we run out */ in lp_setup_wait_empty_scene() 74 debug_printf("%s: wait for scene %d\n", in lp_setup_wait_empty_scene() 86 assert(setup->scene == NULL); in lp_setup_get_empty_scene() 89 /* try and find a scene that isn't being used */ in lp_setup_get_empty_scene() 104 /* allocate a new scene */ in lp_setup_get_empty_scene() 105 struct lp_scene *scene = lp_scene_create(setup); in lp_setup_get_empty_scene() local 106 if (!scene) { in lp_setup_get_empty_scene() 110 LP_DBG(DEBUG_SETUP, "allocated scene: %d\n", setup->num_active_scenes); in lp_setup_get_empty_scene() 111 setup->scenes[setup->num_active_scenes] = scene; in lp_setup_get_empty_scene() 117 setup->scene in lp_setup_get_empty_scene() 206 struct lp_scene *scene = setup->scene; lp_setup_rasterize_scene() local 228 struct lp_scene *scene = setup->scene; begin_binning() local 442 struct lp_scene *scene = setup->scene; lp_setup_try_clear_color_buffer() local 514 struct lp_scene *scene = setup->scene; lp_setup_try_clear_zs() local 1136 struct lp_scene *scene = setup->scenes[i]; lp_setup_is_resource_referenced() local 1173 struct lp_scene *scene = setup->scene; try_update_scene_state() local 1542 struct lp_scene *scene = setup->scenes[i]; lp_setup_destroy() local [all...] |
/foundation/resourceschedule/frame_aware_sched/frameworks/core/frame_aware_collector/src/ |
H A D | frame_msg_mgr.cpp | 111 void FrameMsgMgr::UpdateScene(SceneEvent scene) in UpdateScene() argument 113 if (scene < SceneEvent::SCENE_INVALID || scene >= SceneEvent::SCENE_MAX) { in UpdateScene() 114 scene = SceneEvent::SCENE_INVALID; in UpdateScene() 116 sceneType = scene; in UpdateScene() 121 FrameSceneSched *scene = GetSceneHandler(); in HandleBeginScene() local 122 if (scene == nullptr) { in HandleBeginScene() 123 RME_LOGE("[HandleBeginScene]:scene nullptr"); in HandleBeginScene() 126 scene->HandleBeginScene(); in HandleBeginScene() 131 FrameSceneSched *scene in BeginFlushAnimation() local 141 FrameSceneSched *scene = GetSceneHandler(); EndFlushAnimation() local 151 FrameSceneSched *scene = GetSceneHandler(); BeginFlushBuild() local 161 FrameSceneSched *scene = GetSceneHandler(); EndFlushBuild() local 171 FrameSceneSched *scene = GetSceneHandler(); BeginFlushLayout() local 181 FrameSceneSched *scene = GetSceneHandler(); EndFlushLayout() local 191 FrameSceneSched *scene = GetSceneHandler(); BeginFlushRender() local 201 FrameSceneSched *scene = GetSceneHandler(); EndFlushRender() local 211 FrameSceneSched *scene = GetSceneHandler(); BeginFlushRenderFinish() local 221 FrameSceneSched *scene = GetSceneHandler(); EndFlushRenderFinish() local 231 FrameSceneSched *scene = GetSceneHandler(); BeginProcessPostFlush() local 241 FrameSceneSched *scene = GetSceneHandler(); ProcessCommandsStart() local 251 FrameSceneSched *scene = GetSceneHandler(); AnimateStart() local 261 FrameSceneSched *scene = GetSceneHandler(); RenderStart() local 271 FrameSceneSched *scene = GetSceneHandler(); SendCommandsStart() local 281 FrameSceneSched *scene = GetSceneHandler(); HandleEndScene() local [all...] |
/foundation/communication/dsoftbus/core/common/dfx/event/src/ |
H A D | softbus_event_virtual.c | 21 void ConnEventInner(int32_t scene, int32_t stage, const char *func, int32_t line, ConnEventExtra *extra) in ConnEventInner() argument 23 (void)scene; in ConnEventInner() 30 void ConnAlarmInner(int32_t scene, int32_t type, const char *func, int32_t line, ConnAlarmExtra *extra) in ConnAlarmInner() argument 32 (void)scene; in ConnAlarmInner() 38 void ConnStatsInner(int32_t scene, const char *func, int32_t line, ConnStatsExtra *extra) in ConnStatsInner() argument 40 (void)scene; in ConnStatsInner() 46 void ConnAuditInner(int32_t scene, const char *func, int32_t line, ConnAuditExtra *extra) in ConnAuditInner() argument 48 (void)scene; in ConnAuditInner() 54 void DiscEventInner(int32_t scene, int32_t stage, const char *func, int32_t line, DiscEventExtra *extra) in DiscEventInner() argument 56 (void)scene; in DiscEventInner() 63 DiscAlarmInner(int32_t scene, int32_t type, const char *func, int32_t line, DiscAlarmExtra *extra) DiscAlarmInner() argument 71 DiscStatsInner(int32_t scene, const char *func, int32_t line, DiscStatsExtra *extra) DiscStatsInner() argument 79 DiscAuditInner(int32_t scene, const char *func, int32_t line, DiscAuditExtra *extra) DiscAuditInner() argument 92 LnnEventInner(int32_t scene, int32_t stage, const char *func, int32_t line, LnnEventExtra *extra) LnnEventInner() argument 101 LnnAlarmInner(int32_t scene, int32_t type, const char *func, int32_t line, LnnAlarmExtra *extra) LnnAlarmInner() argument 109 LnnStatsInner(int32_t scene, const char *func, int32_t line, LnnStatsExtra *extra) LnnStatsInner() argument 117 LnnAuditInner(int32_t scene, const char *func, int32_t line, LnnAuditExtra *extra) LnnAuditInner() argument 130 TransEventInner(int32_t scene, int32_t stage, const char *func, int32_t line, TransEventExtra *extra) TransEventInner() argument 139 TransAlarmInner(int32_t scene, int32_t type, const char *func, int32_t line, TransAlarmExtra *extra) TransAlarmInner() argument 147 TransStatsInner(int32_t scene, const char *func, int32_t line, TransStatsExtra *extra) TransStatsInner() argument 155 TransAuditInner(int32_t scene, const char *func, int32_t line, TransAuditExtra *extra) TransAuditInner() argument [all...] |
H A D | trans_event.c | 21 void TransEventInner(int32_t scene, int32_t stage, const char *func, int32_t line, TransEventExtra *extra) in TransEventInner() argument 29 .scene = scene, in TransEventInner() 38 void TransAlarmInner(int32_t scene, int32_t type, const char *func, int32_t line, TransAlarmExtra *extra) in TransAlarmInner() argument 42 .scene = scene, in TransAlarmInner() 51 void TransAuditInner(int32_t scene, const char *func, int32_t line, TransAuditExtra *extra) in TransAuditInner() argument 59 .scene = scene, in TransAuditInner()
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H A D | conn_event.c | 21 void ConnEventInner(int32_t scene, int32_t stage, const char *func, int32_t line, ConnEventExtra *extra) in ConnEventInner() argument 29 .scene = scene, in ConnEventInner() 38 void ConnAlarmInner(int32_t scene, int32_t type, const char *func, int32_t line, ConnAlarmExtra *extra) in ConnAlarmInner() argument 45 .scene = scene, in ConnAlarmInner() 54 void ConnAuditInner(int32_t scene, const char *func, int32_t line, ConnAuditExtra *extra) in ConnAuditInner() argument 62 .scene = scene, in ConnAuditInner()
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H A D | lnn_event.c | 21 void LnnEventInner(int32_t scene, int32_t stage, const char *func, int32_t line, LnnEventExtra *extra) in LnnEventInner() argument 29 .scene = scene, in LnnEventInner() 38 void LnnAlarmInner(int32_t scene, int32_t type, const char *func, int32_t line, LnnAlarmExtra *extra) in LnnAlarmInner() argument 42 .scene = scene, in LnnAlarmInner() 51 void LnnAuditInner(int32_t scene, const char *func, int32_t line, LnnAuditExtra *extra) in LnnAuditInner() argument 59 .scene = scene, in LnnAuditInner()
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H A D | disc_event.c | 21 void DiscEventInner(int32_t scene, int32_t stage, const char *func, int32_t line, DiscEventExtra *extra) in DiscEventInner() argument 29 .scene = scene, in DiscEventInner() 38 void DiscAlarmInner(int32_t scene, int32_t type, const char *func, int32_t line, DiscAlarmExtra *extra) in DiscAlarmInner() argument 42 .scene = scene, in DiscAlarmInner() 51 void DiscAuditInner(int32_t scene, const char *func, int32_t line, DiscAuditExtra *extra) in DiscAuditInner() argument 59 .scene = scene, in DiscAuditInner()
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/foundation/window/window_manager/test/systemtest/wms/ |
H A D | window_app_floating_window_test.cpp | 95 sptr<WindowScene> scene = new WindowScene();
in CreateWindowScene() local 96 scene->Init(0, WindowAppFloatingWindowTest::abilityContext_, listener);
in CreateWindowScene() 97 return scene;
in CreateWindowScene() 125 sptr<WindowScene> scene = CreateWindowScene();
in HWTEST_F() local 126 ASSERT_NE(nullptr, scene);
in HWTEST_F() 131 if (scene->GoForeground() == WMError::WM_OK) {
in HWTEST_F() 132 ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
in HWTEST_F() 138 if (scene->GoForeground() == WMError::WM_OK) {
in HWTEST_F() 139 ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
in HWTEST_F() 141 ASSERT_NE(WMError::WM_OK, scene in HWTEST_F() 160 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 201 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 237 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 271 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 301 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 334 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 367 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 395 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 439 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 470 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local [all...] |
H A D | window_subwindow_test.cpp | 58 sptr<WindowScene> scene = new WindowScene();
in CreateWindowScene() local 59 scene->Init(0, abilityContext, listener);
in CreateWindowScene() 60 return scene;
in CreateWindowScene() 63 static sptr<Window> CreateSubWindow(sptr<WindowScene> scene, WindowType type,
in CreateSubWindow() argument 75 return scene->CreateWindow(subWinName, subOp);
in CreateSubWindow() 85 sptr<WindowScene> scene = CreateWindowScene();
in HWTEST_F() local 89 sptr<Window> subWindow = CreateSubWindow(scene, WindowType::WINDOW_TYPE_APP_SUB_WINDOW, rect, flags);
in HWTEST_F() 95 ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
in HWTEST_F() 99 ASSERT_EQ(WMError::WM_OK, scene->GoBackground());
in HWTEST_F() 103 scene in HWTEST_F() 113 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 141 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 169 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 197 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 231 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 264 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 292 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 312 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 342 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 370 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 435 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 467 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local [all...] |
H A D | window_system_toast_test.cpp | 72 sptr<WindowScene> scene = new WindowScene(); in CreateWindowScene() local 73 scene->Init(0, WindowSystemToastWindowTest::abilityContext_, listener); in CreateWindowScene() 74 return scene; in CreateWindowScene() 102 sptr<WindowScene> scene = CreateWindowScene(); in HWTEST_F() local 103 ASSERT_NE(nullptr, scene); in HWTEST_F() 108 if (scene->GoForeground() == WMError::WM_OK) { in HWTEST_F() 109 ASSERT_EQ(WMError::WM_OK, scene->GoForeground()); in HWTEST_F() 115 if (scene->GoForeground() == WMError::WM_OK) { in HWTEST_F() 116 ASSERT_EQ(WMError::WM_OK, scene->GoForeground()); in HWTEST_F() 118 ASSERT_NE(WMError::WM_OK, scene in HWTEST_F() 135 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 169 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 205 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local [all...] |
H A D | window_dialogwindow_test.cpp | 59 sptr<WindowScene> scene = new WindowScene();
in CreateWindowScene() local 60 scene->Init(0, WindowDialogWindowTest::abilityContext_, listener);
in CreateWindowScene() 61 return scene;
in CreateWindowScene() 64 static sptr<Window> CreateDialogWindow(sptr<WindowScene> scene, WindowType type, Rect rect, std::string name = "")
in CreateDialogWindow() argument 73 if (scene->GetMainWindow() == nullptr) {
in CreateDialogWindow() 76 return Window::Create(winName, option, scene->GetMainWindow()->GetContext());
in CreateDialogWindow() 87 sptr<WindowScene> scene = CreateWindowScene();
in HWTEST_F() local 90 sptr<Window> dialogWindow = CreateDialogWindow(scene, WindowType::WINDOW_TYPE_DIALOG, rect);
in HWTEST_F() 96 ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
in HWTEST_F() 100 ASSERT_EQ(WMError::WM_OK, scene in HWTEST_F() 114 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 144 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 176 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 211 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 238 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 268 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local [all...] |
/foundation/window/window_manager/wm/test/unittest/ |
H A D | window_scene_test.cpp | 81 sptr<WindowScene> scene = new WindowScene();
in HWTEST_F() local 83 ASSERT_EQ(WMError::WM_OK, scene->Init(displayId, abilityContext, listener, optionTest));
in HWTEST_F() 98 sptr<WindowScene> scene = new WindowScene();
in HWTEST_F() local 100 ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene->Init(displayId, abilityContext, listener, optionTest));
in HWTEST_F() 115 sptr<WindowScene> scene = new WindowScene();
in HWTEST_F() local 116 ASSERT_EQ(WMError::WM_OK, scene->Init(displayId, abilityContext_, listener, optionTest));
in HWTEST_F() 129 sptr<WindowScene> scene = new WindowScene();
in HWTEST_F() local 131 ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene->Init(displayId, abilityContext_, listener, optionTest, iSession));
in HWTEST_F() 144 sptr<WindowScene> scene = new WindowScene();
in HWTEST_F() local 147 ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene in HWTEST_F() 158 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 177 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 189 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 237 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 258 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 275 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 289 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 306 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 321 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 340 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 354 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 370 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 383 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 401 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 416 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 432 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 445 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 461 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 474 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 490 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 503 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 519 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 537 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local [all...] |
/test/xts/hats/hdf/audio/idl/common/render_additional/src/ |
H A D | AudioRenderCommonTest.cpp | 522 struct AudioSceneDescriptor scene; in HWTEST_F() local 524 scene.scene.id = AUDIO_IN_MEDIA; in HWTEST_F() 525 scene.desc = devDescRender_; in HWTEST_F() 527 ret |= render_->CheckSceneCapability(render_, &scene, &supported); in HWTEST_F() 550 struct AudioSceneDescriptor scene; in HWTEST_F() local 551 scene.scene.id = AUDIO_IN_MEDIA; in HWTEST_F() 552 scene.desc = devDescRender_; in HWTEST_F() 553 EXPECT_NE(HDF_SUCCESS, render_->CheckSceneCapability(nullptr, &scene, nullpt in HWTEST_F() 583 struct AudioSceneDescriptor scene; HWTEST_F() local 597 struct AudioSceneDescriptor scene; HWTEST_F() local 615 struct AudioSceneDescriptor scene; HWTEST_F() local 635 struct AudioSceneDescriptor scene; HWTEST_F() local 663 struct AudioSceneDescriptor scene; HWTEST_F() local 678 struct AudioSceneDescriptor scene; HWTEST_F() local 693 struct AudioSceneDescriptor scene; HWTEST_F() local 708 struct AudioSceneDescriptor scene; HWTEST_F() local 723 struct AudioSceneDescriptor scene; HWTEST_F() local 738 struct AudioSceneDescriptor scene; HWTEST_F() local 753 struct AudioSceneDescriptor scene; HWTEST_F() local 768 struct AudioSceneDescriptor scene; HWTEST_F() local 783 struct AudioSceneDescriptor scene; HWTEST_F() local 798 struct AudioSceneDescriptor scene; HWTEST_F() local 813 struct AudioSceneDescriptor scene; HWTEST_F() local 828 struct AudioSceneDescriptor scene; HWTEST_F() local 849 struct AudioSceneDescriptor scene; HWTEST_F() local 870 struct AudioSceneDescriptor scene; HWTEST_F() local 891 struct AudioSceneDescriptor scene; HWTEST_F() local 912 struct AudioSceneDescriptor scene; HWTEST_F() local 933 struct AudioSceneDescriptor scene; HWTEST_F() local 954 struct AudioSceneDescriptor scene; HWTEST_F() local 975 struct AudioSceneDescriptor scene; HWTEST_F() local 996 struct AudioSceneDescriptor scene; HWTEST_F() local 1015 struct AudioSceneDescriptor scene; HWTEST_F() local 1034 struct AudioSceneDescriptor scene; HWTEST_F() local 1053 struct AudioSceneDescriptor scene; HWTEST_F() local 1072 struct AudioSceneDescriptor scene; HWTEST_F() local 1091 struct AudioSceneDescriptor scene; HWTEST_F() local 1110 struct AudioSceneDescriptor scene; HWTEST_F() local 1129 struct AudioSceneDescriptor scene; HWTEST_F() local 1148 struct AudioSceneDescriptor scene; HWTEST_F() local 1167 struct AudioSceneDescriptor scene; HWTEST_F() local 1186 struct AudioSceneDescriptor scene; HWTEST_F() local 1205 struct AudioSceneDescriptor scene; HWTEST_F() local 1224 struct AudioSceneDescriptor scene; HWTEST_F() local 1243 struct AudioSceneDescriptor scene; HWTEST_F() local 1262 struct AudioSceneDescriptor scene; HWTEST_F() local 1281 struct AudioSceneDescriptor scene; HWTEST_F() local [all...] |
/foundation/communication/dsoftbus/core/common/dfx/interface/include/ |
H A D | trans_event.h | 25 #define TRANS_EVENT(scene, stage, extra) TransEventInner(scene, stage, __FUNCTION__, __LINE__, &(extra)) 26 #define TRANS_ALARM(scene, type, extra) TransAlarmInner(scene, type, __FUNCTION__, __LINE__, &(extra)) 27 #define TRANS_STATS(scene, extra) TransStatsInner(scene, __FUNCTION__, __LINE__, &(extra)) 28 #define TRANS_AUDIT(scene, extra) TransAuditInner(scene, __FUNCTION__, __LINE__, &(extra)) 31 void TransEventInner(int32_t scene, int32_t stage, const char *func, int32_t line, TransEventExtra *extra); 32 void TransAlarmInner(int32_t scene, int32_ [all...] |
H A D | lnn_event.h | 25 #define LNN_EVENT(scene, stage, extra) LnnEventInner(scene, stage, __FUNCTION__, __LINE__, &(extra)) 26 #define LNN_ALARM(scene, type, extra) LnnAlarmInner(scene, type, __FUNCTION__, __LINE__, &(extra)) 27 #define LNN_STATS(scene, extra) LnnStatsInner(scene, __FUNCTION__, __LINE__, &(extra)) 28 #define LNN_AUDIT(scene, extra) LnnAuditInner(scene, __FUNCTION__, __LINE__, &(extra)) 31 void LnnEventInner(int32_t scene, int32_t stage, const char *func, int32_t line, LnnEventExtra *extra); 32 void LnnAlarmInner(int32_t scene, int32_ [all...] |
H A D | disc_event.h | 25 #define DISC_EVENT(scene, stage, extra) DiscEventInner(scene, stage, __FUNCTION__, __LINE__, &(extra)) 26 #define DISC_ALARM(scene, type, extra) DiscAlarmInner(scene, type, __FUNCTION__, __LINE__, &(extra)) 27 #define DISC_STATS(scene, extra) DiscStatsInner(scene, __FUNCTION__, __LINE__, &(extra)) 28 #define DISC_AUDIT(scene, extra) DiscAuditInner(scene, __FUNCTION__, __LINE__, &(extra)) 31 void DiscEventInner(int32_t scene, int32_t stage, const char *func, int32_t line, DiscEventExtra *extra); 32 void DiscAlarmInner(int32_t scene, int32_ [all...] |
H A D | conn_event.h | 26 #define CONN_EVENT(scene, stage, extra) ConnEventInner(scene, stage, __FUNCTION__, __LINE__, &extra) 27 #define CONN_ALARM(scene, type, extra) ConnAlarmInner(scene, type, __FUNCTION__, __LINE__, &extra) 28 #define CONN_STATS(scene, extra) ConnStatsInner(scene, __FUNCTION__, __LINE__, &extra) 29 #define CONN_AUDIT(scene, extra) ConnAuditInner(scene, __FUNCTION__, __LINE__, &extra) 32 void ConnEventInner(int32_t scene, int32_t stage, const char *func, int32_t line, ConnEventExtra *extra); 33 void ConnAlarmInner(int32_t scene, int32_ [all...] |
/foundation/multimedia/av_session/services/session/server/migrate/ |
H A D | migrate_avsession_manager.cpp | 25 void MigrateAVSessionManager::CreateLocalSessionStub(std::string scene, std::shared_ptr<MigrateAVSessionServer> server)
in CreateLocalSessionStub() argument 28 if ("SuperLauncher" != scene) {
in CreateLocalSessionStub() 29 SLOGW("CreateLocalSessionStub error, scene: %{public}s", scene.c_str());
in CreateLocalSessionStub() 33 auto it = serverMap_.find(scene);
in CreateLocalSessionStub() 41 serverMap_.insert({ scene, server });
in CreateLocalSessionStub() 44 void MigrateAVSessionManager::ReleaseLocalSessionStub(std::string scene)
in ReleaseLocalSessionStub() argument 47 if ("SuperLauncher" != scene) {
in ReleaseLocalSessionStub() 48 SLOGW("not ReleaseLocalSessionStub: scene: %{public}s", scene in ReleaseLocalSessionStub() [all...] |
/foundation/multimedia/audio_framework/frameworks/native/ohaudio/ |
H A D | OHAudioManager.cpp | 51 OH_AudioCommon_Result OH_GetAudioScene(OH_AudioManager* manager, OH_AudioScene *scene) in OH_GetAudioScene() argument 53 if (manager == nullptr || scene == nullptr) { in OH_GetAudioScene() 54 AUDIO_ERR_LOG("invalid OH_AudioManager or scene"); in OH_GetAudioScene() 57 *scene = static_cast<OH_AudioScene>(convertManager(manager)->GetAudioScene()); in OH_GetAudioScene() 71 AudioScene scene = AudioSystemManager::GetInstance()->GetAudioScene(); in GetAudioScene() local 72 if (!INVALID_AUDIO_SCENES.count(scene)) { in GetAudioScene() 73 AUDIO_WARNING_LOG("Get scene:%{public}d that is not defined, return defalut!", scene); in GetAudioScene() 76 if (scene == AUDIO_SCENE_VOICE_RINGING) { in GetAudioScene() 79 return scene; in GetAudioScene() [all...] |
/foundation/graphic/graphic_3d/kits/js/src/ |
H A D | SceneJS.cpp | 68 // scene methods in Init() 276 SCENE_NS::IScene::Ptr scene; in Load() member 280 if (scene) { in Load() 281 auto obj = interface_pointer_cast<META_NS::IObject>(scene); in Load() 310 scene.reset(); in Load() 322 auto scene = interface_pointer_cast<SCENE_NS::IScene>(obr.Create(SCENE_NS::ClassId::Scene, params)); in Load() 323 if (!scene) { in Load() 328 data->scene = scene; in Load() 332 auto scene in Load() 464 SCENE_NS::IScene::Ptr scene; SceneJS() local 656 CreateEnvironment(NapiApi::Object scene, NapiApi::Object argsIn) CreateEnvironment() argument 1031 auto scene = interface_pointer_cast<SCENE_NS::IScene>(GetThisNativeObject(ctx)); GetAnimations() local [all...] |