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Searched refs:set01 (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp213 RenderHandle setResourceHandles[2u] { allDescriptorSets_.set01[0u]->GetDescriptorSetHandle(), in RenderSubmeshes()
214 allDescriptorSets_.set01[1u]->GetDescriptorSetHandle() }; in RenderSubmeshes()
227 cmdList.BindDescriptorSet(1u, allDescriptorSets_.set01[1u]->GetDescriptorSetHandle(), dynamicOffsets); in RenderSubmeshes()
261 auto& binder0 = *allDescriptorSets_.set01[0u]; in UpdateSet01()
262 auto& binder1 = *allDescriptorSets_.set01[1u]; in UpdateSet01()
554 allDescriptorSets_.set01[setIdx] = descriptorSetMgr.CreateDescriptorSetBinder( in ResetAndUpdateDescriptorSets()
H A Drender_node_default_material_render_slot.cpp352 RenderHandle setResourceHandles[2u] { allDescriptorSets_.set01[0u]->GetDescriptorSetHandle(), in RenderSubmeshes()
353 allDescriptorSets_.set01[1u]->GetDescriptorSetHandle() }; in RenderSubmeshes()
370 cmdList.BindDescriptorSet(1u, allDescriptorSets_.set01[1u]->GetDescriptorSetHandle(), dynamicOffsets); in RenderSubmeshes()
422 auto& binder0 = *allDescriptorSets_.set01[0u]; in UpdateSet01()
423 auto& binder1 = *allDescriptorSets_.set01[1u]; in UpdateSet01()
865 allDescriptorSets_.set01[setIdx] = descriptorSetMgr.CreateDescriptorSetBinder( in ResetAndUpdateDescriptorSets()
H A Drender_node_default_depth_render_slot.h172 RENDER_NS::IDescriptorSetBinder::Ptr set01[SINGLE_SET_COUNT]; member
H A Drender_node_default_material_render_slot.h239 RENDER_NS::IDescriptorSetBinder::Ptr set01[SINGLE_SET_COUNT]; member

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