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Searched refs:gameLayerName (Results 1 - 1 of 1) sorted by relevance

/developtools/profiler/host/smartperf/client/client_command/
H A Dprofiler_fps.cpp41 std::string gameLayerName = GetGameLayer(); in ItemData() local
42 LOGI("ProfilerFPS::gameLayerName: (%s)", gameLayerName.c_str()); in ItemData()
43 if (!gameLayerName.empty()) { in ItemData()
44 finalResult = selfRerderLayers(gameLayerName); in ItemData()

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