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Searched refs:SwitchHolding (Results 1 - 3 of 3) sorted by relevance

/base/telephony/call_manager/services/audio/include/
H A Daudio_scene_processor.h59 bool SwitchHolding();
/base/telephony/call_manager/services/audio/src/
H A Daudio_scene_processor.cpp51 memberFuncMap_[AudioEvent::SWITCH_HOLDING_STATE] = [this]() { return SwitchHolding(); }; in Init()
151 result = SwitchHolding(); in SwitchState()
241 bool AudioSceneProcessor::SwitchHolding() in SwitchHolding() function in OHOS::Telephony::AudioSceneProcessor
/base/telephony/call_manager/test/fuzztest/audiodevice_fuzzer/
H A Daudiodevice_fuzzer.cpp169 audioSceneProcessor->SwitchHolding(); in AudioSceneProcessorFunc()

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