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Searched refs:signaled (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/api/render/util/
H A Dintf_render_frame_util.h113 /** Quarantee that the semaphore object has been signaled */
114 bool signaled { false };
147 /** Add GPU only signal to be signaled this frame.
148 * Guarantees that the signal will be signaled if anything is processed in the backend.
/foundation/graphic/graphic_3d/lume/LumeRender/src/util/
H A Drender_frame_util.cpp364 if (signalData.signaled) { in AddGpuSignal()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp756 PLUGIN_LOG_E("NodeGraphBackBufferConfiguration semaphore not signaled"); in Present()
876 if (!externalSignals[sigIdx].signaled && (externalSemaphores[sigIdx])) { in RenderProcessEndCommandLists()
883 externalSignals[sigIdx].signaled = true; in RenderProcessEndCommandLists()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.cpp523 if (!externalSignals[sigIdx].signaled && (externalSemaphores[sigIdx])) {
527 externalSignals[sigIdx].signaled = true;

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