| /third_party/skia/third_party/externals/libpng/contrib/examples/ |
| H A D | simpleover.c | 21 * {--sprite=width,height,name {[--at=x,y] {sprite.png}}} 24 * The --sprite and --add options may occur multiple times. They are executed 25 * in order. --add may refer to any sprite already read. 29 * is to combine multiple input PNG images into a single sprite; this involves 50 struct sprite { struct 103 sprite_op(const struct sprite *sprite, int x_offset, int y_offset, in sprite_op() argument 113 * right or bottom of the sprite: in sprite_op() 115 if ((y_offset < 0 || (unsigned)/*SAFE*/y_offset < sprite in sprite_op() 188 create_sprite(struct sprite *sprite, int *argc, const char ***argv) create_sprite() argument 315 add_sprite(png_imagep output, png_bytep out_buf, struct sprite *sprite, int *argc, const char ***argv) add_sprite() argument [all...] |
| /third_party/skia/src/core/ |
| H A D | SkVMBlitter.cpp | 62 explicit SpriteShader(SkPixmap sprite) : fSprite(sprite) {} in SpriteShader() 220 const SkPixmap* sprite, in EffectiveParams() 225 if (sprite) { in EffectiveParams() 226 paint.setShader(sk_make_sp<SpriteShader>(*sprite)); in EffectiveParams() 530 const SkPixmap* sprite, in SkVMBlitter() 536 , fSprite(sprite ? *sprite : SkPixmap{}) in SkVMBlitter() 539 , fParams(EffectiveParams(device, sprite, paint, matrices, std::move(clip))) 647 if (const void* sprite in blitH() 219 EffectiveParams(const SkPixmap& device, const SkPixmap* sprite, SkPaint paint, const SkMatrixProvider& matrices, sk_sp<SkShader> clip) EffectiveParams() argument 528 SkVMBlitter(const SkPixmap& device, const SkPaint& paint, const SkPixmap* sprite, SkIPoint spriteOffset, const SkMatrixProvider& matrices, sk_sp<SkShader> clip, bool* ok) SkVMBlitter() argument 665 const void* sprite = this->isSprite(x,y); blitAntiH() local 760 Make(const SkPixmap& device, const SkPaint& paint, const SkPixmap& sprite, int left, int top, SkArenaAlloc* alloc, sk_sp<SkShader> clip) Make() argument [all...] |
| H A D | SkVMBlitter.h | 26 const SkPixmap& sprite, 33 const SkPixmap* sprite, 74 const SkPixmap* sprite,
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| /third_party/ffmpeg/libavcodec/ |
| H A D | vc1dec.c | 111 int sprite, i; in vc1_parse_sprites() local 113 for (sprite = 0; sprite <= v->two_sprites; sprite++) { in vc1_parse_sprites() 114 vc1_sprite_parse_transform(gb, sd->coefs[sprite]); in vc1_parse_sprites() 115 if (sd->coefs[sprite][1] || sd->coefs[sprite][3]) in vc1_parse_sprites() 117 av_log(avctx, AV_LOG_DEBUG, sprite ? "S2:" : "S1:"); in vc1_parse_sprites() 120 sd->coefs[sprite][i] / (1<<16), in vc1_parse_sprites() 121 (abs(sd->coefs[sprite][ in vc1_parse_sprites() 181 int i, plane, row, sprite; vc1_draw_sprites() local [all...] |
| /third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
| H A D | SetupProcessor.cpp | 120 const bool sprite = context->pointSpriteActive(); in update() local 148 case Shader::USAGE_TEXCOORD: flat = point && !sprite; break; in update() 172 state.gradient[interpolant][component].flat = semantic.flat || (point && !sprite); in update() 193 state.texture[coordinate][component].flat = point && !sprite; in update()
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| H A D | PixelProcessor.cpp | 1086 const bool sprite = context->pointSpriteActive(); in update() local 1099 if(point && !sprite) in update() 1163 case Shader::USAGE_TEXCOORD: flat = point && !sprite; break; in update()
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| /third_party/skia/third_party/externals/swiftshader/src/Shader/ |
| H A D | SetupRoutine.hpp | 36 void setupGradient(Pointer<Byte> &primitive, Pointer<Byte> &triangle, Float4 &w012, Float4 (&m)[3], Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2, int attribute, int planeEquation, bool flatShading, bool sprite, bool perspective, bool wrap, int component);
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| H A D | SetupRoutine.cpp | 50 const bool sprite = state.pointSprite; in generate() local 52 const bool triangle = state.isDrawSolidTriangle || sprite; in generate() 469 setupGradient(primitive, tri, w012, M, v0, v1, v2, OFFSET(Vertex,v[attribute][component]), OFFSET(Primitive,V[interpolant][component]), flat, sprite, state.perspective, wrap, component); in generate() 485 void SetupRoutine::setupGradient(Pointer<Byte> &primitive, Pointer<Byte> &triangle, Float4 &w012, Float4 (&m)[3], Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2, int attribute, int planeEquation, bool flat, bool sprite, bool perspective, bool wrap, int component) in setupGradient() argument 491 if(!sprite) in setupGradient()
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| /third_party/mesa3d/src/gallium/auxiliary/draw/ |
| H A D | draw_pipe_wide_point.c | 32 * Notes on wide points and sprite mode: 34 * In wide point/sprite mode we effectively need to convert each incoming 48 * vertically from 0 to 1 down the sprite. 94 * Set the vertex texcoords for sprite mode. 119 /* If there are lots of sprite points (and why wouldn't there be?) it 129 const boolean sprite = (boolean) stage->draw->rasterizer->point_quad_rasterization; in widepoint_point() local 172 if (sprite) { in widepoint_point() 257 * sprite coord (see above). in widepoint_first_point()
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