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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/
H A Dcompatibility.h19 #include <base/math/mathf.h>
20 #include <base/math/matrix_util.h>
21 #include <base/math/quaternion_util.h>
22 #include <base/math/vector.h>
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/
H A Dtransform_component.h21 #include <base/math/quaternion.h>
22 #include <base/math/vector.h>
H A Djoint_matrices_component.h21 #include <base/math/matrix.h>
22 #include <base/math/vector.h>
H A Denvironment_component.h21 #include <base/math/quaternion.h>
22 #include <base/math/vector.h>
H A Dlocal_matrix_component.h22 #include <base/math/matrix.h>
H A Dworld_matrix_component.h21 #include <base/math/matrix.h>
H A Dskin_ibm_component.h22 #include <base/math/matrix.h>
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Danimation_playback.cpp24 #include <base/math/mathf.h>
25 #include <base/math/quaternion_util.h>
26 #include <base/math/spline.h>
27 #include <base/math/vector_util.h>
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.h24 #include <base/math/matrix.h>
25 #include <base/math/quaternion.h>
26 #include <base/math/vector.h>
H A Dcomponent_util_functions.h19 #include <base/math/mathf.h>
/foundation/graphic/graphic_3d/lume/metaobject/src/
H A Dregister_anys.cpp15 #include <base/math/matrix.h>
16 #include <base/math/quaternion.h>
17 #include <base/math/vector.h>
H A Dregister_value_serializers.cpp15 #include <base/math/matrix.h>
16 #include <base/math/quaternion.h>
17 #include <base/math/vector.h>
/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/
H A Dquaternion.h22 #include <base/math/mathf.h>
27 #include <base/math/disable_warning_4201_heading.h>
121 #include <base/math/disable_warning_4201_footer.h>
/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/custom/
H A Dlume_custom_render.cpp30 #include <base/math/matrix_util.h>
31 #include <base/math/quaternion.h>
32 #include <base/math/quaternion_util.h>
33 #include <base/math/vector.h>
34 #include <base/math/vector_util.h>
/foundation/graphic/graphic_3d/lume/LumeEngine/src/util/
H A Dfrustum_util.cpp21 #include <base/math/matrix.h>
22 #include <base/math/vector.h>
23 #include <base/math/vector_util.h>
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/shaders/common/
H A Drender_compatibility_common.h23 #include <base/math/matrix.h>
24 #include <base/math/vector.h>
/foundation/graphic/graphic_3d/lume/LumeDotfield/api/dotfield/render/
H A Dintf_render_data_store_default_dotfield.h25 #include <base/math/vector.h>
26 #include <base/math/matrix.h>
/foundation/graphic/graphic_3d/3d_widget_adapter/core/include/lume/
H A Dlume_common.h45 #include <base/math/mathf.h>
46 #include <base/math/matrix_util.h>
47 #include <base/math/quaternion.h>
48 #include <base/math/quaternion_util.h>
49 #include <base/math/vector.h>
50 #include <base/math/vector_util.h>
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/systems/
H A Ddotfield_system.cpp29 #include <base/math/matrix_util.h>
30 #include <base/math/quaternion_util.h>
31 #include <base/math/vector_util.h>
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/util/
H A Dintf_scene_util.h23 #include <base/math/quaternion.h>
24 #include <base/math/vector.h>
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/
H A Dinitial_transform_component.h22 #include <base/math/quaternion.h>
23 #include <base/math/vector.h>
H A Dprevious_joint_matrices_component.h21 #include <base/math/matrix.h>
/foundation/graphic/graphic_3d/lume/metaobject/include/meta/interface/curves/
H A Dintf_curve_2d.h18 #include <base/math/vector.h>
H A Dintf_bezier.h19 #include <base/math/vector.h>
/foundation/communication/dsoftbus/adapter/common/range/
H A Dsoftbus_adapter_range.c16 #include <math.h>

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