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Searched refs:tex_data (Results 1 - 16 of 16) sorted by relevance

/third_party/ffmpeg/libavcodec/
H A Ddxv.c39 uint8_t *tex_data; // Compressed texture member
198 const uint8_t *d = ctx->tex_data; in decompress_texture_thread()
297 AV_WL32(ctx->tex_data, bytestream2_get_le32(gbc)); in dxv_decompress_dxt1()
298 AV_WL32(ctx->tex_data + 4, bytestream2_get_le32(gbc)); in dxv_decompress_dxt1()
306 prev = AV_RL32(ctx->tex_data + 4 * (pos - idx)); in dxv_decompress_dxt1()
307 AV_WL32(ctx->tex_data + 4 * pos, prev); in dxv_decompress_dxt1()
310 prev = AV_RL32(ctx->tex_data + 4 * (pos - idx)); in dxv_decompress_dxt1()
311 AV_WL32(ctx->tex_data + 4 * pos, prev); in dxv_decompress_dxt1()
317 prev = AV_RL32(ctx->tex_data + 4 * (pos - idx)); in dxv_decompress_dxt1()
320 AV_WL32(ctx->tex_data in dxv_decompress_dxt1()
495 dxv_decompress_cgo(DXVContext *ctx, GetByteContext *gb, uint8_t *tex_data, int tex_size, uint8_t *op_data, int *oindex, int op_size, uint8_t **dstp, int *statep, uint8_t **tab0, uint8_t **tab1, int offset) dxv_decompress_cgo() argument
735 dxv_decompress_cocg(DXVContext *ctx, GetByteContext *gb, uint8_t *tex_data, int tex_size, uint8_t *op_data0, uint8_t *op_data1, int max_op_size0, int max_op_size1) dxv_decompress_cocg() argument
791 dxv_decompress_yo(DXVContext *ctx, GetByteContext *gb, uint8_t *tex_data, int tex_size, uint8_t *op_data, int max_op_size) dxv_decompress_yo() argument
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H A Dtexturedsp_template.c27 uint8_t *d = ctx->tex_data.out; in TEXTUREDSP_FUNC_NAME()
H A Dtexturedsp.h74 } tex_data; member
H A Dhapdec.c299 ctx->dec[t].tex_data.in = ctx->gbc.buffer; in hap_decode()
321 ctx->dec[t].tex_data.in = ctx->tex_buf; in hap_decode()
H A Dvbnenc.c116 ctx->enc.tex_data.out = pkt->data + VBN_HEADER_SIZE; in vbn_encode()
H A Dvbndec.c161 ctx->dec.tex_data.in = image_buf ? image_buf : gb->buffer; in vbn_decode_frame()
H A Dhapenc.c63 ctx->enc.tex_data.out = out; in compress_texture()
H A Ddds.c637 ctx->dec.tex_data.in = gbc->buffer; in dds_decode()
/third_party/mesa3d/src/gallium/drivers/llvmpipe/
H A Dlp_texture.c169 lpr->tex_data = align_malloc(total_size, mip_align); in llvmpipe_texture_layout()
170 if (!lpr->tex_data) { in llvmpipe_texture_layout()
174 memset(lpr->tex_data, 0, total_size); in llvmpipe_texture_layout()
390 lpr->tex_data = lpmo->data; in llvmpipe_resource_from_memobj()
450 if (lpr->tex_data) { in llvmpipe_resource_destroy()
452 align_free(lpr->tex_data); in llvmpipe_resource_destroy()
453 lpr->tex_data = NULL; in llvmpipe_resource_destroy()
511 lpr->tex_data = map; in llvmpipe_resource_map()
655 lpr->tex_data = user_memory; in llvmpipe_resource_from_user_memory()
924 return (ubyte *) lpr->tex_data in llvmpipe_get_texture_image_address()
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H A Dlp_texture.h88 void *tex_data; member
H A Dlp_state_sampler.c315 addr = lp_tex->tex_data; in prepare_shader_sampling()
492 addr = lp_img->tex_data; in prepare_shader_images()
H A Dlp_setup.c706 jit_image->base = lp_res->tex_data; in lp_setup_set_fs_images()
974 jit_tex->base = lp_tex->tex_data; in lp_setup_set_fragment_sampler_views()
H A Dlp_state_cs.c973 jit_tex->base = lp_tex->tex_data; in lp_csctx_set_sampler_views()
1170 jit_image->base = lp_res->tex_data; in lp_csctx_set_cs_images()
/third_party/mesa3d/src/intel/blorp/
H A Dblorp_blit.c751 nir_ssa_def *tex_data[4]; in blorp_nir_manual_blend_bilinear() local
849 tex_data[i] = blorp_nir_txf_ms(b, v, pos_ms, mcs, key->texture_data_type); in blorp_nir_manual_blend_bilinear()
854 return nir_flrp(b, nir_flrp(b, tex_data[0], tex_data[1], frac_x), in blorp_nir_manual_blend_bilinear()
855 nir_flrp(b, tex_data[2], tex_data[3], frac_x), in blorp_nir_manual_blend_bilinear()
/third_party/skia/third_party/externals/swiftshader/tests/GLESUnitTests/
H A Dunittests.cpp965 GLuint tex_data[4][4] = { in TEST_F() local
973 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, (void *)tex_data[0]); in TEST_F()
1014 allEqual = allEqual && (color[i][j] == tex_data[i][j]); in TEST_F()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fTextureSpecificationTests.cpp2938 glw::GLuint tex_data[texHeight][texWidth]; in createTexture() local
2947 tex_data [row][column] = red; in createTexture()
2963 glTexImage2D(GL_TEXTURE_2D, 0, transferFmt.format, texWidth, texHeight, 0, transferFmt.format, transferFmt.dataType, (void*)tex_data[0]); in createTexture()
2994 if (color_data[row][column] != tex_data[row][column]) in createTexture()

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