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Searched refs:current_bo (Results 1 - 4 of 4) sorted by relevance

/third_party/mesa3d/src/mesa/vbo/
H A Dvbo_save_api.c774 save->current_bo_bytes_used < save->current_bo->Size && in compile_vertex_list()
783 int available_bytes = save->current_bo ? save->current_bo->Size - save->current_bo_bytes_used : 0; in compile_vertex_list()
785 if (save->current_bo) in compile_vertex_list()
786 _mesa_reference_buffer_object(ctx, &save->current_bo, NULL); in compile_vertex_list()
787 save->current_bo = _mesa_bufferobj_alloc(ctx, VBO_BUF_ID + 1); in compile_vertex_list()
794 save->current_bo); in compile_vertex_list()
796 _mesa_reference_buffer_object(ctx, &save->current_bo, NULL); in compile_vertex_list()
801 available_bytes = save->current_bo->Size; in compile_vertex_list()
840 _mesa_reference_buffer_object(ctx, &node->cold->ib.obj, save->current_bo); in compile_vertex_list()
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H A Dvbo_save.c78 _mesa_reference_buffer_object(ctx, &save->current_bo, NULL); in vbo_save_destroy()
H A Dvbo.h162 struct gl_buffer_object *current_bo; member
/third_party/mesa3d/src/intel/vulkan/
H A Danv_allocator.c1501 struct anv_bo *current_bo = in anv_scratch_pool_alloc() local
1503 if (current_bo) { in anv_scratch_pool_alloc()
1505 return current_bo; in anv_scratch_pool_alloc()

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