/third_party/node/deps/v8/src/regexp/ |
H A D | regexp-stack.h | 2 // Use of this source code is governed by a BSD-style license that can be 44 // pushes must be longer than this without doing a stack-limit check. 64 // sequence of pushes longer that this. 77 void FreeThreadResources() { thread_local_.ResetToStaticStack(this); } in FreeThreadResources() 103 // archives and restores this struct. 147 void ResetIfEmpty() { thread_local_.ResetToStaticStackIfEmpty(this); } in ResetIfEmpty()
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/third_party/rust/crates/bindgen/bindgen-tests/tests/expectations/tests/ |
H A D | issue-807-opaque-types-methods-being-generated.rs | 83 pub fn Opaque_eleven_out_of_ten(this: *mut Opaque) -> SuchWow; in Opaque_eleven_out_of_ten() 87 pub fn Opaque_Opaque(this: *mut Opaque, pup: Pupper); in Opaque_Opaque()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | SizedMRUCache.h | 3 // Use of this source code is governed by a BSD-style license that can be 123 ValueAndSize(ValueAndSize &&other) : ValueAndSize() { *this = std::move(other); } in ValueAndSize() 128 return *this; in operator =()
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/TranslatorMetalDirect/ |
H A D | DebugSink.h | 3 // Use of this source code is governed by a BSD-style license that can be 104 EscapedSink escape() { return EscapedSink(*this); } in escape() 116 return *this; in operator <<()
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/ExecutionEngine/RuntimeDyld/ |
H A D | RuntimeDyldMachO.h | 89 /// For Symbols in known sections, this will return a RelocationValueRef 91 /// For Symbols whose section is not known, this will return a 147 Impl &impl() { return static_cast<Impl &>(*this); } in impl() 148 const Impl &impl() const { return static_cast<const Impl &>(*this); } in impl()
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/MC/MCDisassembler/ |
H A D | Disassembler.h | 43 // The TripleName for this disassembler. 59 // when this LLVMDisasmContext is deleted. 117 void addOptions(uint64_t Options) { this->Options |= Options; } in addOptions() 119 void setCPU(const char *CPU) { this->CPU = CPU; } in setCPU()
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/third_party/skia/src/core/ |
H A D | SkSafeMath.h | 4 * Use of this source code is governed by a BSD-style license that can be 16 // This must be correct for all platforms, because this is a check for safety at runtime. 36 * Return a + b, unless this result is an overflow/underflow. In those cases, fOK will 37 * be set to false, and it is undefined what this returns. 92 result = this->add(lx_ly, (hx_ly << 32)); in mul64() 93 result = this->add(result, (lx_hy << 32)); in mul64()
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H A D | SkEdge.h | 4 * Use of this source code is governed by a BSD-style license that can be 41 // call this version if you know you don't have a clip 58 SkASSERT(fPrev->fNext == this); 59 SkASSERT(fNext->fPrev == this);
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H A D | SkTypeface_remote.h | 4 * Use of this source code is governed by a BSD-style license that can be 101 sk_ref_sp(const_cast<SkTypefaceProxy*>(this)), effects, desc, fDiscardableManager); 125 return this->glyphCount();
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/third_party/skia/src/gpu/glsl/ |
H A D | GrGLSLUniformHandler.h | 4 * Use of this source code is governed by a BSD-style license that can be 15 // variable names beginning with this prefix will not be mangled 50 supported at this time. The actual uniform name will be mangled. If outName is not nullptr 59 return this->addUniformArray(owner, visibility, type, name, 0, outName); in addUniform() 70 return this->internalAddUniformArray(owner, visibility, type, name, mangle, arrayCount, in addUniformArray()
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/third_party/skia/src/gpu/vk/ |
H A D | GrVkOpsRenderPass.h | 4 * Use of this source code is governed by a BSD-style license that can be 79 this->onDrawInstanced(1, 0, vertexCount, baseVertex); 83 this->onDrawIndexedInstanced(indexCount, baseIndex, 1, 0, baseVertex); 125 // When we are actively recording into the GrVkOpsRenderPass we set this flag to true. This
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/third_party/skia/src/gpu/d3d/ |
H A D | GrD3DTextureResource.h | 4 * Use of this source code is governed by a BSD-style license that can be 40 return GrBackendFormat::MakeDxgi(this->dxgiFormat()); in getBackendFormat() 102 SkDebugf("GrD3DTextureResource: %p (%d refs)\n", fResource.get(), this->getRefCnt());
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H A D | GrD3DTextureRenderTarget.h | 4 * Use of this source code is governed by a BSD-style license that can be 39 GrBackendFormat backendFormat() const override { return this->getBackendFormat(); } 108 this->setResourceRelease(std::move(releaseHelper));
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/third_party/skia/src/gpu/ |
H A D | GrProgramInfo.h | 4 * Use of this source code is governed by a BSD-style license that can be 48 fNumSamples = caps.internalMultisampleCount(this->backendFormat()); in GrProgramInfo() 52 SkDEBUGCODE(this->validate(false);) in GrProgramInfo()
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H A D | GrProcessor.h | 4 * Use of this source code is governed by a BSD-style license that can be 116 /** Human-meaningful string to identify this processor; may be embedded in generated shader 126 info.append(this->onDumpInfo()); in dumpInfo() 143 template <typename T> const T& cast() const { return *static_cast<const T*>(this); } in cast()
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/third_party/skia/src/gpu/ops/ |
H A D | PathStencilCoverOp.h | 4 * Use of this source code is governed by a BSD-style license that can be 44 this->setBounds(drawBounds, HasAABloat::kNo, IsHairline::kNo); in PathStencilCoverOp() 49 // FIXME: The only user of this method is the atlas. We should move the GrProgramInfos into 50 // PathTessellator so the atlas can use that directly instead of going through this class. 66 this->setBounds(drawBounds, HasAABloat::kNo, IsHairline::kNo); in PathStencilCoverOp()
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H A D | GrMeshDrawOp.h | 4 * Use of this source code is governed by a BSD-style license that can be 45 this->onCreateProgramInfo(caps, arena, writeView, usesMSAASurface, std::move(appliedClip), in createProgramInfo() 109 // by this op. 125 this->onPrePrepareDraws(context, writeView, clip, dstProxyView, renderPassXferBarriers,
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/third_party/skia/third_party/externals/icu/source/i18n/ |
H A D | number_decimfmtprops.h | 22 // (When building DLLs for Windows this is required.) 40 // Using this wrapper is rather unfortunate, but is needed on Windows platforms in order to allow 55 if (this != &other && // self-assignment: no-op in operator =() 59 return *this; in operator =()
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/third_party/skia/third_party/externals/icu/source/i18n/unicode/ |
H A D | coleitr.h | 153 * Returns true if "other" is the same as "this" 156 * @return true if "other" is the same as "this" 162 * Returns true if "other" is not the same as "this". 165 * @return true if "other" is not the same as "this" 285 * ICU "poor man's RTTI", returns a UClassID for this class. 302 return reinterpret_cast<UCollationElements *>(this); in toUCollationElements() 306 return reinterpret_cast<const UCollationElements *>(this); in toUCollationElements()
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/third_party/skia/third_party/externals/imgui/backends/ |
H A D | imgui_impl_vulkan.h | 7 // [ ] Renderer: User texture binding. Changes of ImTextureID aren't supported by this backend! See https://github.com/ocornut/imgui/pull/914 9 // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 19 // You will use those if you want to use this rendering backend in your engine/app. 20 // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by 30 // In order to make sure this is visible from the imgui_impl_vulkan.cpp compilation unit: 36 // If you have no idea what this is, leave it alone! 89 // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work. 144 memset(this, 0, sizeof(*this)); in ImGui_ImplVulkanH_Window()
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/third_party/skia/src/shaders/gradients/ |
H A D | SkGradientShaderPriv.h | 4 * Use of this source code is governed by a BSD-style license that can be 29 sk_bzero(this, sizeof(*this)); in Descriptor()
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/third_party/skia/third_party/externals/dawn/src/common/ |
H A D | SerialMap.h | 4 // you may not use this file except in compliance with the License. 52 this->mStorage[serial].emplace_back(value); in Enqueue() 57 this->mStorage[serial].emplace_back(value); in Enqueue()
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H A D | ityp_vector.h | 4 // you may not use this file except in compliance with the License. 64 return *this; in operator =() 69 return *this;
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/third_party/optimized-routines/string/arm/ |
H A D | memset.S | 22 @ this lets us check a flag in a 00/ff byte easily in either endianness 79 @ At this point we're still aligned and we have upto align-1 bytes left to right
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/third_party/python/Modules/_decimal/libmpdec/ |
H A D | vcdiv64.asm | 9 ; notice, this list of conditions and the following disclaimer. 12 ; notice, this list of conditions and the following disclaimer in the
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