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/third_party/node/deps/v8/src/regexp/
H A Dregexp-stack.h2 // Use of this source code is governed by a BSD-style license that can be
44 // pushes must be longer than this without doing a stack-limit check.
64 // sequence of pushes longer that this.
77 void FreeThreadResources() { thread_local_.ResetToStaticStack(this); } in FreeThreadResources()
103 // archives and restores this struct.
147 void ResetIfEmpty() { thread_local_.ResetToStaticStackIfEmpty(this); } in ResetIfEmpty()
/third_party/rust/crates/bindgen/bindgen-tests/tests/expectations/tests/
H A Dissue-807-opaque-types-methods-being-generated.rs83 pub fn Opaque_eleven_out_of_ten(this: *mut Opaque) -> SuchWow; in Opaque_eleven_out_of_ten()
87 pub fn Opaque_Opaque(this: *mut Opaque, pup: Pupper); in Opaque_Opaque()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DSizedMRUCache.h3 // Use of this source code is governed by a BSD-style license that can be
123 ValueAndSize(ValueAndSize &&other) : ValueAndSize() { *this = std::move(other); } in ValueAndSize()
128 return *this; in operator =()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/TranslatorMetalDirect/
H A DDebugSink.h3 // Use of this source code is governed by a BSD-style license that can be
104 EscapedSink escape() { return EscapedSink(*this); } in escape()
116 return *this; in operator <<()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/ExecutionEngine/RuntimeDyld/
H A DRuntimeDyldMachO.h89 /// For Symbols in known sections, this will return a RelocationValueRef
91 /// For Symbols whose section is not known, this will return a
147 Impl &impl() { return static_cast<Impl &>(*this); } in impl()
148 const Impl &impl() const { return static_cast<const Impl &>(*this); } in impl()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/MC/MCDisassembler/
H A DDisassembler.h43 // The TripleName for this disassembler.
59 // when this LLVMDisasmContext is deleted.
117 void addOptions(uint64_t Options) { this->Options |= Options; } in addOptions()
119 void setCPU(const char *CPU) { this->CPU = CPU; } in setCPU()
/third_party/skia/src/core/
H A DSkSafeMath.h4 * Use of this source code is governed by a BSD-style license that can be
16 // This must be correct for all platforms, because this is a check for safety at runtime.
36 * Return a + b, unless this result is an overflow/underflow. In those cases, fOK will
37 * be set to false, and it is undefined what this returns.
92 result = this->add(lx_ly, (hx_ly << 32)); in mul64()
93 result = this->add(result, (lx_hy << 32)); in mul64()
H A DSkEdge.h4 * Use of this source code is governed by a BSD-style license that can be
41 // call this version if you know you don't have a clip
58 SkASSERT(fPrev->fNext == this);
59 SkASSERT(fNext->fPrev == this);
H A DSkTypeface_remote.h4 * Use of this source code is governed by a BSD-style license that can be
101 sk_ref_sp(const_cast<SkTypefaceProxy*>(this)), effects, desc, fDiscardableManager);
125 return this->glyphCount();
/third_party/skia/src/gpu/glsl/
H A DGrGLSLUniformHandler.h4 * Use of this source code is governed by a BSD-style license that can be
15 // variable names beginning with this prefix will not be mangled
50 supported at this time. The actual uniform name will be mangled. If outName is not nullptr
59 return this->addUniformArray(owner, visibility, type, name, 0, outName); in addUniform()
70 return this->internalAddUniformArray(owner, visibility, type, name, mangle, arrayCount, in addUniformArray()
/third_party/skia/src/gpu/vk/
H A DGrVkOpsRenderPass.h4 * Use of this source code is governed by a BSD-style license that can be
79 this->onDrawInstanced(1, 0, vertexCount, baseVertex);
83 this->onDrawIndexedInstanced(indexCount, baseIndex, 1, 0, baseVertex);
125 // When we are actively recording into the GrVkOpsRenderPass we set this flag to true. This
/third_party/skia/src/gpu/d3d/
H A DGrD3DTextureResource.h4 * Use of this source code is governed by a BSD-style license that can be
40 return GrBackendFormat::MakeDxgi(this->dxgiFormat()); in getBackendFormat()
102 SkDebugf("GrD3DTextureResource: %p (%d refs)\n", fResource.get(), this->getRefCnt());
H A DGrD3DTextureRenderTarget.h4 * Use of this source code is governed by a BSD-style license that can be
39 GrBackendFormat backendFormat() const override { return this->getBackendFormat(); }
108 this->setResourceRelease(std::move(releaseHelper));
/third_party/skia/src/gpu/
H A DGrProgramInfo.h4 * Use of this source code is governed by a BSD-style license that can be
48 fNumSamples = caps.internalMultisampleCount(this->backendFormat()); in GrProgramInfo()
52 SkDEBUGCODE(this->validate(false);) in GrProgramInfo()
H A DGrProcessor.h4 * Use of this source code is governed by a BSD-style license that can be
116 /** Human-meaningful string to identify this processor; may be embedded in generated shader
126 info.append(this->onDumpInfo()); in dumpInfo()
143 template <typename T> const T& cast() const { return *static_cast<const T*>(this); } in cast()
/third_party/skia/src/gpu/ops/
H A DPathStencilCoverOp.h4 * Use of this source code is governed by a BSD-style license that can be
44 this->setBounds(drawBounds, HasAABloat::kNo, IsHairline::kNo); in PathStencilCoverOp()
49 // FIXME: The only user of this method is the atlas. We should move the GrProgramInfos into
50 // PathTessellator so the atlas can use that directly instead of going through this class.
66 this->setBounds(drawBounds, HasAABloat::kNo, IsHairline::kNo); in PathStencilCoverOp()
H A DGrMeshDrawOp.h4 * Use of this source code is governed by a BSD-style license that can be
45 this->onCreateProgramInfo(caps, arena, writeView, usesMSAASurface, std::move(appliedClip), in createProgramInfo()
109 // by this op.
125 this->onPrePrepareDraws(context, writeView, clip, dstProxyView, renderPassXferBarriers,
/third_party/skia/third_party/externals/icu/source/i18n/
H A Dnumber_decimfmtprops.h22 // (When building DLLs for Windows this is required.)
40 // Using this wrapper is rather unfortunate, but is needed on Windows platforms in order to allow
55 if (this != &other && // self-assignment: no-op in operator =()
59 return *this; in operator =()
/third_party/skia/third_party/externals/icu/source/i18n/unicode/
H A Dcoleitr.h153 * Returns true if "other" is the same as "this"
156 * @return true if "other" is the same as "this"
162 * Returns true if "other" is not the same as "this".
165 * @return true if "other" is not the same as "this"
285 * ICU "poor man's RTTI", returns a UClassID for this class.
302 return reinterpret_cast<UCollationElements *>(this); in toUCollationElements()
306 return reinterpret_cast<const UCollationElements *>(this); in toUCollationElements()
/third_party/skia/third_party/externals/imgui/backends/
H A Dimgui_impl_vulkan.h7 // [ ] Renderer: User texture binding. Changes of ImTextureID aren't supported by this backend! See https://github.com/ocornut/imgui/pull/914
9 // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
19 // You will use those if you want to use this rendering backend in your engine/app.
20 // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
30 // In order to make sure this is visible from the imgui_impl_vulkan.cpp compilation unit:
36 // If you have no idea what this is, leave it alone!
89 // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
144 memset(this, 0, sizeof(*this)); in ImGui_ImplVulkanH_Window()
/third_party/skia/src/shaders/gradients/
H A DSkGradientShaderPriv.h4 * Use of this source code is governed by a BSD-style license that can be
29 sk_bzero(this, sizeof(*this)); in Descriptor()
/third_party/skia/third_party/externals/dawn/src/common/
H A DSerialMap.h4 // you may not use this file except in compliance with the License.
52 this->mStorage[serial].emplace_back(value); in Enqueue()
57 this->mStorage[serial].emplace_back(value); in Enqueue()
H A Dityp_vector.h4 // you may not use this file except in compliance with the License.
64 return *this; in operator =()
69 return *this;
/third_party/optimized-routines/string/arm/
H A Dmemset.S22 @ this lets us check a flag in a 00/ff byte easily in either endianness
79 @ At this point we're still aligned and we have upto align-1 bytes left to right
/third_party/python/Modules/_decimal/libmpdec/
H A Dvcdiv64.asm9 ; notice, this list of conditions and the following disclaimer.
12 ; notice, this list of conditions and the following disclaimer in the

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