| H A D | entry_points_gles_3_0_autogen.cpp | 25 void GL_APIENTRY GL_BeginQuery(GLenum target, GLuint id) in GL_BeginQuery() argument 28 EVENT(context, GLBeginQuery, "context = %d, target = %s, id = %u", CID(context), in GL_BeginQuery() 29 GLenumToString(GLenumGroup::QueryTarget, target), id); in GL_BeginQuery() 33 QueryType targetPacked = PackParam<QueryType>(target); in GL_BeginQuery() 77 void GL_APIENTRY GL_BindBufferBase(GLenum target, GLuint index, GLuint buffer) in GL_BindBufferBase() argument 80 EVENT(context, GLBindBufferBase, "context = %d, target = %s, index = %u, buffer = %u", in GL_BindBufferBase() 81 CID(context), GLenumToString(GLenumGroup::BufferTargetARB, target), index, buffer); in GL_BindBufferBase() 85 BufferBinding targetPacked = PackParam<BufferBinding>(target); in GL_BindBufferBase() 104 GL_BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) in GL_BindBufferRange() argument 108 "context = %d, target in GL_BindBufferRange() 159 GL_BindTransformFeedback(GLenum target, GLuint id) GL_BindTransformFeedback() argument 382 GL_CompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) GL_CompressedTexImage3D() argument 423 GL_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) GL_CompressedTexSubImage3D() argument 504 GL_CopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) GL_CopyTexSubImage3D() argument 793 GL_EndQuery(GLenum target) GL_EndQuery() argument 872 GL_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) GL_FlushMappedBufferRange() argument 900 GL_FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) GL_FramebufferTextureLayer() argument 1140 GL_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) GL_GetBufferParameteri64v() argument 1168 GL_GetBufferPointerv(GLenum target, GLenum pname, void **params) GL_GetBufferPointerv() argument 1229 GL_GetInteger64i_v(GLenum target, GLuint index, GLint64 *data) GL_GetInteger64i_v() argument 1278 GL_GetIntegeri_v(GLenum target, GLuint index, GLint *data) GL_GetIntegeri_v() argument 1303 GL_GetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) GL_GetInternalformativ() argument 1398 GL_GetQueryiv(GLenum target, GLenum pname, GLint *params) GL_GetQueryiv() argument 1720 GL_InvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments) GL_InvalidateFramebuffer() argument 1750 GL_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) GL_InvalidateSubFramebuffer() argument 1940 GL_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) GL_MapBufferRange() argument 2082 GL_RenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) GL_RenderbufferStorageMultisample() argument 2243 GL_TexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) GL_TexImage3D() argument 2285 GL_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) GL_TexStorage2D() argument 2314 GL_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) GL_TexStorage3D() argument 2349 GL_TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) GL_TexSubImage3D() argument 2845 GL_UnmapBuffer(GLenum target) GL_UnmapBuffer() argument [all...] |