H A D | Context_gl.cpp | 16 void Context::compressedTexImage1D(GLenum target, in compressedTexImage1D() argument 27 void Context::compressedTexSubImage1D(GLenum target, in compressedTexSubImage1D() argument 58 void Context::multiTexCoord1d(GLenum target, GLdouble s) in multiTexCoord1d() argument 63 void Context::multiTexCoord1dv(GLenum target, const GLdouble *v) in multiTexCoord1dv() argument 68 void Context::multiTexCoord1f(GLenum target, GLfloat s) in multiTexCoord1f() argument 73 void Context::multiTexCoord1fv(GLenum target, const GLfloat *v) in multiTexCoord1fv() argument 78 void Context::multiTexCoord1i(GLenum target, GLint s) in multiTexCoord1i() argument 83 void Context::multiTexCoord1iv(GLenum target, const GLint *v) in multiTexCoord1iv() argument 88 void Context::multiTexCoord1s(GLenum target, GLshort s) in multiTexCoord1s() argument 93 void Context::multiTexCoord1sv(GLenum target, cons argument 98 multiTexCoord2d(GLenum target, GLdouble s, GLdouble t) multiTexCoord2d() argument 103 multiTexCoord2dv(GLenum target, const GLdouble *v) multiTexCoord2dv() argument 108 multiTexCoord2f(GLenum target, GLfloat s, GLfloat t) multiTexCoord2f() argument 113 multiTexCoord2fv(GLenum target, const GLfloat *v) multiTexCoord2fv() argument 118 multiTexCoord2i(GLenum target, GLint s, GLint t) multiTexCoord2i() argument 123 multiTexCoord2iv(GLenum target, const GLint *v) multiTexCoord2iv() argument 128 multiTexCoord2s(GLenum target, GLshort s, GLshort t) multiTexCoord2s() argument 133 multiTexCoord2sv(GLenum target, const GLshort *v) multiTexCoord2sv() argument 138 multiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) multiTexCoord3d() argument 143 multiTexCoord3dv(GLenum target, const GLdouble *v) multiTexCoord3dv() argument 148 multiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) multiTexCoord3f() argument 153 multiTexCoord3fv(GLenum target, const GLfloat *v) multiTexCoord3fv() argument 158 multiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) multiTexCoord3i() argument 163 multiTexCoord3iv(GLenum target, const GLint *v) multiTexCoord3iv() argument 168 multiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) multiTexCoord3s() argument 173 multiTexCoord3sv(GLenum target, const GLshort *v) multiTexCoord3sv() argument 178 multiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) multiTexCoord4d() argument 183 multiTexCoord4dv(GLenum target, const GLdouble *v) multiTexCoord4dv() argument 188 multiTexCoord4fv(GLenum target, const GLfloat *v) multiTexCoord4fv() argument 193 multiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) multiTexCoord4i() argument 198 multiTexCoord4iv(GLenum target, const GLint *v) multiTexCoord4iv() argument 203 multiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) multiTexCoord4s() argument 208 multiTexCoord4sv(GLenum target, const GLshort *v) multiTexCoord4sv() argument 363 clampColor(GLenum target, GLenum clamp) clampColor() argument 373 framebufferTexture1D(GLenum target, GLenum attachment, TextureTarget textarget, TextureID texture, GLint level) framebufferTexture1D() argument 676 getBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data) getBufferSubData() argument 1042 getMapdv(GLenum target, GLenum query, GLdouble *v) getMapdv() argument 1047 getMapfv(GLenum target, GLenum query, GLfloat *v) getMapfv() argument 1052 getMapiv(GLenum target, GLenum query, GLint *v) getMapiv() argument 1183 map1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) map1d() argument 1193 map1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) map1f() argument 1203 map2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) map2d() argument 1217 map2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) map2f() argument 1747 texImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels) texImage1D() argument 1895 copyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) copyTexImage1D() argument 1906 copyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) copyTexSubImage1D() argument 1956 texSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) texSubImage1D() argument 1977 texImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) texImage2DMultisample() argument 1987 texImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) texImage3DMultisample() argument 2200 beginQueryIndexed(GLenum target, GLuint index, QueryID id) beginQueryIndexed() argument 2215 endQueryIndexed(GLenum target, GLuint index) endQueryIndexed() argument 2257 getQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params) getQueryIndexediv() argument 2418 getDoublei_v(GLenum target, GLuint index, GLdouble *data) getDoublei_v() argument 2423 getFloati_v(GLenum target, GLuint index, GLfloat *data) getFloati_v() argument 2690 clearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data) clearBufferData() argument 2699 clearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data) clearBufferSubData() argument 2710 getInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params) getInternalformati64v() argument 2753 textureView(TextureID texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) textureView() argument 2773 bindBuffersBase(GLenum target, GLuint first, GLsizei count, const BufferID *buffers) bindBuffersBase() argument 2778 bindBuffersRange(GLenum target, GLuint first, GLsizei count, const BufferID *buffers, const GLintptr *offsets, const GLsizeiptr *sizes) bindBuffersRange() argument 2857 checkNamedFramebufferStatus(FramebufferID framebuffer, GLenum target) checkNamedFramebufferStatus() argument 3014 createQueries(GLenum target, GLsizei n, GLuint *ids) createQueries() argument 3029 createTextures(GLenum target, GLsizei n, GLuint *textures) createTextures() argument 3241 getnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table) getnColorTable() argument 3250 getnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void *pixels) getnCompressedTexImage() argument 3255 getnConvolutionFilter(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image) getnConvolutionFilter() argument 3264 getnHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values) getnHistogram() argument 3274 getnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v) getnMapdv() argument 3279 getnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v) getnMapfv() argument 3284 getnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint *v) getnMapiv() argument 3289 getnMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values) getnMinmax() argument 3319 getnSeparableFilter(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span) getnSeparableFilter() argument 3331 getnTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels) getnTexImage() argument [all...] |