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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/renderpass/
H A DvktRenderPassDepthStencilResolveTests.cpp212 void submit (void);
834 void DepthStencilResolveTest::submit (void) in submit() function in vkt::__anon28580::DepthStencilResolveTest
1208 submit(); in iterate()
/third_party/skia/src/gpu/d3d/
H A DGrD3DGpu.cpp156 GrD3DDirectCommandList::SubmitResult result = fCurrentDirectCommandList->submit(fQueue.get()); in submitDirectCommandList()
221 void GrD3DGpu::submit(GrOpsRenderPass* renderPass) { in submit() function in GrD3DGpu
224 fCachedOpsRenderPass->submit(); in submit()
H A DGrD3DCommandList.cpp36 GrD3DCommandList::SubmitResult GrD3DCommandList::submit(ID3D12CommandQueue* queue) { in submit() function in GrD3DCommandList
576 // They're added when we first allocate from a heap in a given submit.
/third_party/skia/tests/
H A DImageTest.cpp1437 // Images aren't used therefore flush is ignored, but submit is still called. in DEF_GPUTEST_FOR_ALL_CONTEXTS()
1445 dContext->submit(true); in DEF_GPUTEST_FOR_ALL_CONTEXTS()
1448 dContext->submit(true); in DEF_GPUTEST_FOR_ALL_CONTEXTS()
1451 dContext->submit(true); in DEF_GPUTEST_FOR_ALL_CONTEXTS()
1456 // Flushing image 0 should do nothing, but submit is still called. in DEF_GPUTEST_FOR_ALL_CONTEXTS()
1462 // Flushing image 2 should do nothing, but submit is still called. in DEF_GPUTEST_FOR_ALL_CONTEXTS()
1468 // Flushing image 0 should do nothing, but submit is still called. in DEF_GPUTEST_FOR_ALL_CONTEXTS()
1471 // Flushing image 1 do nothing, but submit is still called. in DEF_GPUTEST_FOR_ALL_CONTEXTS()
1479 // Flushing image 0 should do nothing, but submit is still called. in DEF_GPUTEST_FOR_ALL_CONTEXTS()
1482 // Flushing image 1 do nothing, but submit i in DEF_GPUTEST_FOR_ALL_CONTEXTS()
[all...]
H A DReadWritePixelsGpuTest.cpp587 direct->submit(); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()
661 context->submit(); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()
751 direct->submit(); in DEF_GPUTEST()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/renderpass/
H A DvktRenderPassDepthStencilResolveTests.cpp212 void submit (void);
834 void DepthStencilResolveTest::submit (void) in submit() function in vkt::__anon29759::DepthStencilResolveTest
1208 submit(); in iterate()
/foundation/arkui/ace_engine/frameworks/core/components/search/
H A Drender_search.cpp87 submitEvent_(std::string(R"("submit",)").append(submitResult->ToString())); in FireSubmitEvent()
/foundation/resourceschedule/resource_schedule_service/ressched/test/unittest/src/
H A Dplugin_mgr_test.cpp92 ffrt::submit([pluginName]() { in LoadTestPlugin()
/third_party/node/test/fixtures/wpt/common/security-features/resources/
H A Dcommon.sub.js636 * @param {string} url The URL to submit to.
643 document.body, form => form.submit());
/third_party/libphonenumber/metadata/src/test/java/com/google/i18n/phonenumbers/metadata/
H A DRangeTreeTest.java505 .submit(() -> ranges.parallelStream().reduce(RangeTree.empty(), RangeTree::union)) in testThreadSafety()
/third_party/skia/src/image/
H A DSkSurface_Gpu.cpp710 direct->submit(syncCpu); in flushAndSubmit()
H A DSkImage.cpp233 dContext->submit(); in flushAndSubmit()
/third_party/skia/src/gpu/gl/
H A DGrGLGpu.h180 void submit(GrOpsRenderPass* renderPass) override;
800 // since we defer calling flush until submit time. When we call submitToGpu if this is true then
/third_party/skia/third_party/externals/swiftshader/tests/VulkanWrapper/
H A DDrawTester.cpp99 queue.submit(1, &submitInfo, waitFences[currentFrameBuffer]); in renderFrame()
/third_party/python/Lib/distutils/command/
H A Dbuild_ext.py465 futures = [executor.submit(self.build_extension, ext)
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/synchronization/
H A DvktSynchronizationTimelineSemaphoreTests.cpp1435 // and submit the operations out of order to verify that the queues
1579 // exercise the wait-before-submit behavior. in iterate()
2059 void submit (const DeviceInterface& vk, VkCommandBuffer cmdBuffer, const QueueTimelineIteration& iter, VkSemaphore semaphore, const deUint64 *waitValues, const deUint32 waitValuesCount) in submit() function in vkt::synchronization::__anon28841::OneToNTestInstance
2148 submit(vk, *writeCmdBuffer, *m_writeIteration, *semaphore, &m_hostTimelineValue, 1); in iterate()
2157 submit(vk, **copyPtrCmdBuffers[copyOpIdx], *m_copyIterations[copyOpIdx], in iterate()
2168 submit(vk, **readPtrCmdBuffers[readOpIdx], *m_readIterations[readOpIdx], in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/synchronization/
H A DvktSynchronizationTimelineSemaphoreTests.cpp1441 // and submit the operations out of order to verify that the queues
1579 // exercise the wait-before-submit behavior. in iterate()
2048 void submit (const DeviceInterface& vk, VkCommandBuffer cmdBuffer, const QueueTimelineIteration& iter, VkSemaphore semaphore, const deUint64 *waitValues, const deUint32 waitValuesCount) in submit() function in vkt::synchronization::__anon29990::OneToNTestInstance
2137 submit(vk, *writeCmdBuffer, *m_writeIteration, *semaphore, &m_hostTimelineValue, 1); in iterate()
2146 submit(vk, **copyPtrCmdBuffers[copyOpIdx], *m_copyIterations[copyOpIdx], in iterate()
2157 submit(vk, **readPtrCmdBuffers[readOpIdx], *m_readIterations[readOpIdx], in iterate()
/foundation/distributedhardware/distributed_camera/services/cameraservice/sinkservice/src/distributedcameramgr/
H A Ddcamera_sink_controller.cpp570 ffrt::submit([this]() { in OnSessionState()
/third_party/mesa3d/src/gallium/drivers/v3d/
H A Dv3dx_rcl.c713 job->submit.rcl_start = job->rcl.bo->offset; in emit_rcl()
/third_party/mesa3d/src/gallium/drivers/freedreno/
H A Dfreedreno_gmem.c674 fd_submit_flush(batch->submit, batch->in_fence_fd, in flush_ring()
693 * match up the api event submit-id to the on-gpu rendering, in fd_gmem_render_tiles()
/third_party/mesa3d/src/gallium/drivers/freedreno/a2xx/
H A Dfd2_gmem.c145 fd_submit_new_ringbuffer(batch->submit, 0x1000, FD_RINGBUFFER_STREAMING);
/third_party/skia/src/gpu/vk/
H A DGrVkOpsRenderPass.cpp313 void GrVkOpsRenderPass::submit() { in submit() function in GrVkOpsRenderPass
322 // We don't want to actually submit the secondary command buffer if it is wrapped. in submit()
357 // render pass since nothing should trigger a submit while this render pass is active. in set()
/third_party/mesa3d/src/gallium/drivers/freedreno/a6xx/
H A Dfd6_gmem.c1243 fd_submit_new_ringbuffer(batch->submit, 0x1000, FD_RINGBUFFER_STREAMING); in prepare_tile_setup_ib()
1396 fd_submit_new_ringbuffer(batch->submit, 0x1000, FD_RINGBUFFER_STREAMING);
/third_party/skia/gm/
H A Dwacky_yuv_formats.cpp861 dContext->submit(true); in createImages()
1063 context->submit(true); in createImages()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.cpp433 commonCpuTimers_.submit.Begin();
437 // submit vulkan command buffers
442 commonCpuTimers_.submit.End();
582 // submit acquire task if needed
2693 perfData->UpdateData("RenderBackend", "Submit_Cpu", commonCpuTimers_.submit.GetMicroseconds());

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